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[Mod] The Coalition War (ENT Era)

Majestic

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I really like that design, though I agree it doesn't quite fit the scout image. Makes me think of the Olympic (USS Pasteur from TNG: All Good Things) for some reason lol.

What's her new role gonna be?

If I finish her up and use her, she'll probably be an USEPA science/support ship. However I am not sure if I'll use this one, at least in the mod. I might just finish her up and release separately.
 

Dan1025

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Sounds like a good idea, since this is the sole example of a full, from-scratch ENT mod ever put together, it'd be a shame to waste anything that could be released. You could do seperate released, an addon pack for the mod itself, or even a 'reject pack' ala Zero Hour. I'd certainly download it :thumbsup:
 

Terra_Inc

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Sounds like a good idea, since this is the sole example of a full, from-scratch ENT mod ever put together, it'd be a shame to waste anything that could be released. You could do seperate released, an addon pack for the mod itself, or even a 'reject pack' ala Zero Hour. I'd certainly download it :thumbsup:

This. This so very very much. There is so little hi-quality ENT content, dozens of MSFCians are licking their fingers for it and yet you are way too picky and self-critical of your awesome work. At least IMO. They're waaay too good to be thrown away. Just sayin'. :thumbsup:
 
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thunderfoot

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Surprising how little ENT era content there actually is. I'd say upload all of this as fast as you can crank it out. And I have to agree with Terra here. You are too picky and waaay too harsh as regards your work.
I understand wanting only the best for your adoring fans,:lol2: :angel:, but you set the bar a little too high for yourself sometimes.
 

Majestic

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I'll probably release a pack of completed rejected models down the track. I don't like wasting models. I always keep incomplete and s****ed designs as they do come in handy down the track, recycling is good for the environment... um community. :lol2:

I can be picky it's true, and it's true I want the best I can possibly get, it's also true I am a perfectionist at times especially in regards to my own work. But it's usually the way, an artist is his biggest critic. If I wasn't the way I am, I wouldn't have done half the stuff I have done over the years, and the stuff I did wouldn't be half the quality it is now. I always like to get the best, I think it's the way I challenge myself. Yeah I am my own worst enemy at times.

The good news is that today I decided to get back into the texturing scene, I started texturing a new ship, to brush up my skills and get something done. I am one of those people who has to do something productive every day, even if it's just sorting out the garden, doing the groceries or doing a model for one of my projects. Unless I am doing something I am not happy. It drives Katala nuts sometimes especially when I want to do something but nothing is working out for me. Poor woman she puts up with so much.

Today I also came across a Klingon and an Earth scout design, basically a ENT era runabout that I think will work better than the larger ships I have been trying to do. After I finish texturing this ship I am currently working on I plan to give this new scout a shot at modelling. With any luck I will like it enough to move forward and get that Starbase complete and perhaps texture up some more ships/stations and finish the Constructor and do the freighter, which I already have a couple of designs for. It's all shaping up together and I am really looking forward to finishing the models for the Earth faction to get an early beta of the mod out to you guys. Plus I want to do Klingons, I want to so a D5, I want to give the Enterprise a run for it's money! :thumbsup:
 

Starfox1701

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Sounds like a good idea, since this is the sole example of a full, from-scratch ENT mod ever put together, it'd be a shame to waste anything that could be released. You could do seperate released, an addon pack for the mod itself, or even a 'reject pack' ala Zero Hour. I'd certainly download it :thumbsup:

This. This so very very much. There is so little hi-quality ENT content, dozens of MSFCians are licking their fingers for it and yet you are way too picky and self-critical of your awesome work. At least IMO. They're waaay too good to be thrown away. Just sayin'. :thumbsup:

Surprising how little ENT era content there actually is. I'd say upload all of this as fast as you can crank it out. And I have to agree with Terra here. You are too picky and waaay too harsh as regards your work.
I understand wanting only the best for your adoring fans,:lol2: :angel:, but you set the bar a little too high for yourself sometimes.

I have to agree with the boys; you do good work even if you are have trouble nailing somthing down:thumbsup:
 

Majestic

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Yes nailing something down is a ripe pain in the hindy, I haven't really done anything today, wasn't in the mood.

However here is something I did yesterday but felt it's too Miranda like.

Adamant_WIP01.png Adamant_WIP02.png

I'll probably try and develop this model further to get something that will work. Or failing that turn it into a single release down the road sometime.
 

Knight

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Have email notifications broken?
I haven't seen any emails about updates, but I seem to have missed a lot of updates.

In any case, there's a lot of good work gone on here Maj, lots of good designs. Top quality stuff :thumbsup:
Not a huge fan of the 4 nacelle variations, but still top quality modelling mate!
 

Dan1025

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This. This so very very much. There is so little hi-quality ENT content, dozens of MSFCians are licking their fingers for it and yet you are way too picky and self-critical of your awesome work. At least IMO. They're waaay too good to be thrown away. Just sayin'. :thumbsup:

Well I've never been quoted with such rigor :p It really would be a crying shame to waste anything you've done for this mod. Even if you only end up releasing model packs in .ms3d format, or get one (or more) of us to do the hardpointing and other stuff for you, the more material from this mod you can get out there the better :thumbsup:

---------------------

Nice to hear you're back in the texturing game again, looking forward to seeing some skins on all these excellent meshes, and good news about the scout, an ENT equivalent of a runabout sounds really interesting, looking forward to developments on all fronts :)
 

Starfox1701

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Yes nailing something down is a ripe pain in the hindy, I haven't really done anything today, wasn't in the mood.

However here is something I did yesterday but felt it's too Miranda like.

View attachment 6707 View attachment 6708

I'll probably try and develop this model further to get something that will work. Or failing that turn it into a single release down the road sometime.

Yea that is one of the problems with ENT era designs; they just dont have that much wiggle room between them and TOS stuff. It is a good looking ship though:thumbsup:
 

Majestic

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Ain't that the truth Starfox, it's one of the hardest things, apart from the stations to get right. The other factions won't be as difficult as Earth in those regards.

I have finished up the modelling of one of the support cruisers, now just to name it as NT class is well not TCW's style. :thumbsup:

EarthNTClass05.png EarthNTClass04.png EarthNTClass03.png
 

Starfox1701

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Nice but I would drop the TMP bridge modual. It looks real out of place
 

Majestic

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After finishing it I was thinking the same thing. Even though the original design had that bridge, I do agree it's a bit too advanced. I'll probably try a different one, either the Daedalus version or the Enterprise/Coto etc. version.

Onto other things, I have most of the fleet sorted now, bar a few several still need modelling. I pretty much only have the following to complete, design wise:

  • Scout (I am still tossing up the runabout idea or not)
  • Cruiser (Akira replacement, failing this I can more the Coto here and find a design for the larger slot that the Coto/Excelsior II currently holds)
  • Battleship (aka Phalanx replacement)

Even though I don't plan (currently) to use this design, I decided to finish it up for something to do as a possible easter egg or single release:

EarthGuardsman_WIP01.png EarthGuardsman_WIP02.png

I also am now looking at a Battleship, as my Yorktown is a Battlecruiser and I want to go one higher for a Battleship. Nothing too big or powerful but something that fits the bill. I was thinking of a ENT version of the Hyperion Class (see attachment), I know it wasn't released until the 2190's, however this is an alternative timeline so I can't see why not!

hype33.jpg hype34.jpg hype35.jpg

Comments, ideas, suggestions are welcome. Note: The Hyperion model in the image is not mine, I haven't done one yet!

I also have a easter egg that I am working on, nothing fancy or time consuming, it's just one texture and a bit of coding. Just a little surprise. A bit of a thank you to the MSFC Community who have support this project. :thumbsup:
 

Adm_Z

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That ship looks like a great ent era connie prototype.:thumbsup:
 

Majestic

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That ship looks like a great ent era connie prototype.:thumbsup:

Yes, I would change it a little to be a little less Constitution like and a bit more like the Enterprise and Yorktown. The main changes would be the saucer and pylons. Plus the Hyperion/Battleship would only be for multiplayer, in a campaign it wouldn't be used, with the Yorktown being the top of the line. I see the Hyperion as Earth's attempt to have a ship like the Vulcan D'kyr.

My fleet listing:

Code:
Construction Facility 1
Eaves Scout			Venture
Gunboat Destroyer		Sabre
Pioneer Destroyer		Monsoon
Neptune Light Cruiser		Intrepid
NX Test Destroyer		Nova		Avatar 1
NT  Support Cruiser		Norway		Avatar 1
Konovalov Scout Cruiser	Canaveral 
? Cruiser			Akira

Construction Facility 2

Daedalus Support Cruiser	Remore		Avatar 2
Coto Cruiser			Excelsior II	
Enterprise Heavy Cruiser	Defiant
Yorktown Battlecruiser		Sovereign
 Battleship			Phalanx	Avatar 2

As you can see I omitted the Avalon and made the Remore a avatar option.
 

Starfox1701

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After finishing it I was thinking the same thing. Even though the original design had that bridge, I do agree it's a bit too advanced. I'll probably try a different one, either the Daedalus version or the Enterprise/Coto etc. version.

Onto other things, I have most of the fleet sorted now, bar a few several still need modelling. I pretty much only have the following to complete, design wise:

  • Scout (I am still tossing up the runabout idea or not)
  • Cruiser (Akira replacement, failing this I can more the Coto here and find a design for the larger slot that the Coto/Excelsior II currently holds)
  • Battleship (aka Phalanx replacement)

Even though I don't plan (currently) to use this design, I decided to finish it up for something to do as a possible easter egg or single release:

View attachment 6732 View attachment 6733

I also am now looking at a Battleship, as my Yorktown is a Battlecruiser and I want to go one higher for a Battleship. Nothing too big or powerful but something that fits the bill. I was thinking of a ENT version of the Hyperion Class (see attachment), I know it wasn't released until the 2190's, however this is an alternative timeline so I can't see why not!

View attachment 6734 View attachment 6735 View attachment 6736

Comments, ideas, suggestions are welcome. Note: The Hyperion model in the image is not mine, I haven't done one yet!

I also have a easter egg that I am working on, nothing fancy or time consuming, it's just one texture and a bit of coding. Just a little surprise. A bit of a thank you to the MSFC Community who have support this project. :thumbsup:

Yes, I would change it a little to be a little less Constitution like and a bit more like the Enterprise and Yorktown. The main changes would be the saucer and pylons. Plus the Hyperion/Battleship would only be for multiplayer, in a campaign it wouldn't be used, with the Yorktown being the top of the line. I see the Hyperion as Earth's attempt to have a ship like the Vulcan D'kyr.

My fleet listing:

Code:
Construction Facility 1
Eaves Scout			Venture
Gunboat Destroyer		Sabre
Pioneer Destroyer		Monsoon
Neptune Light Cruiser		Intrepid
NX Test Destroyer		Nova		Avatar 1
NT  Support Cruiser		Norway		Avatar 1
Konovalov Scout Cruiser	Canaveral 
? Cruiser			Akira

Construction Facility 2

Daedalus Support Cruiser	Remore		Avatar 2
Coto Cruiser			Excelsior II	
Enterprise Heavy Cruiser	Defiant
Yorktown Battlecruiser		Sovereign
 Battleship			Phalanx	Avatar 2

As you can see I omitted the Avalon and made the Remore a avatar option.

Well since Subspace sensors and comms where the Hyperion's thing and they are way more advanced in the ENT era then in the SFM era I don't see a problem. You could even use here as a repacement for Enterprise E in the Campains as she would make a great command ship with her advnced sensors and comunications gear.

For a new battleship how about an ENT era Yamato type out of Yorktown parts with a big base buster gun like an early assualt phaser
 

Majestic

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I though the Hyperion was streching it. :lol2:

I was never a fan of the Yamato to be totally honest and I'd every much doubt even if she was made with Yorktown parts that she'd fit. However thanks for the suggestion it was a good one. :thumbsup:
 

Majestic

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After much thought last night and some input from Katala, I have decided to.....

No its not a cancellation notice, but rather I have decided to remove the avatar unique units for the beta or perhaps all together I am not sure yet. I went back and had a look at my original idea and feel for the mod and decided unique units are not really required at least not now.

I feel most people in FO anyway don't really use the avatar units all that much, I really only use the Avalon and Phalanx and occasionally the Nova due to it's special ability. So it's really no great loss. Down the road I may come back and do avatar units for all the factions but for now I am going to forget them and move on. So what do I have left to do?

  • Constructor (Needs finishing)
  • Freighter
  • Minotaur Fighter
  • Scout

I also need to finish the following stations:

  • Outpost
  • Phaser Turret
  • Starbase

Then all I need to do is coding, GUI/Build Butttons/Adm Log Images and a poop load of texturing.

Then I can with any luck get a beta out to you all. :excited:
 

Majestic

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It's been a while for this thread. I posted this over on DA and thought I would post it here too, which do you think is better, deflector or no deflector?

Whichlooksbetter.png
 

Adm_Z

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looks much more ENT era. nice work maj, glad to see you back at it.
 

Majestic

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Thanks Zax, I have been working on a lot of things lately. I have not been posting a lot of what I have been doing. I just don't know which version of this ship I should go with hence why I posted it and asked for opinions. :thumbsup:
 

Jetfreak

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Ah, no deflectors! They're expensive! lol joking!

Seriously though, I'd omit that part to be honest. Adding one seems a bit forced and it kinda ruins the clean saucer profile in my opinion. :thumbsup:
 

Majestic

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Yeah well ship is designed as either a scout or destroyer, so she is a pretty small ship. I'll probably go with scout though. As for deflector or no deflector I still haven't made my mind up.
 

Terradyhne

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with deflector but the part of the saucer under it should be deleted as the original NX ent saucer front doesnt have some saucer pieces under the deflector
 

Majestic

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with deflector but the part of the saucer under it should be deleted as the original NX ent saucer front doesnt have some saucer pieces under the deflector

I might try that, this deflector design was done to be different and a test to see what it would look like but really should have been done on a larger ship I think, this one being a scout it just doesn't feel quite right.
 

kjc733

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with deflector but the part of the saucer under it should be deleted as the original NX ent saucer front doesnt have some saucer pieces under the deflector

I'd echo this - however if it's a small ship then I'd say delete the deflector - that cut out just robs too much valuable real estate in the habitable part of the ship.
 

Majestic

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I'd echo this - however if it's a small ship then I'd say delete the deflector - that cut out just robs too much valuable real estate in the habitable part of the ship.

I have been thinking that, I'll probably just re-purpose it as an destroyer around the size of the Konovalov class. She doesn't look right without the deflector, at least not for the ENT era. I'll look at another design for the scout.

Onto something new, after merging several designs that didn't work out I came up with this design.

Ares_WIP_01.png Ares_WIP_02.png Ares_WIP_03.png Ares_WIP_04.png

Whereas the Yorktown is a carrier focused design, this design is a pure battleship and is slightly larger than the Yorktown due to the prolonged hull and nacelles.

It's based of the Monarch, Hyperion, a battleship model I made a while back and rejected and a TOS design I made for Yesteryears. Basically threw them all in a blender/mixer and this was the result. It's mostly a kitbash with a few new parts added. Made this to kill sometime as I wasn't in the mood to do much after rebuilding my PC install on Kat's PC and getting home today after my father's wedding.
 

SciFiFan

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That is good work there Maj. :thumbsup: :clap:
 

Majestic

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Thanks mate, glad you like her. I even made a little history of the class for fun.

[fieldset=Ares Class]A by-product of the NY Project, the Ares class was unlike the Yorktown designed as a heavy combat vessel with no carrier function. Larger than the Yorktown the Ares was a more successful design.

The U.E.S Ares herself was rushed into service weeks before its scheduled completion and departure from drydock in 2159. The Ares was a mess, but was put immediately into combat on the front lines. Its computer, not yet fully completed, was struck by the Romulan control signal as the Romulans attempted to take over the vessel. Because of the incomplete nature of the computer, the Ares Captain and Chief Science Officer were able to use the incomplete pulse and create a counter-signal, capable of blocking the incoming signals and thus creating the very first prefix code for Earth ships.

The incident was the turning point on the War and allowed Earth to move forward and eventually with the aid of their allies win the war. The Ares class remained in service for many generations, finally being decommissioned in the 2250's. However the class will always be remembered for their role in Coalition history.
[/fieldset]

Also the Juno is updated with a new Deflector. Comments?

Juno_Updated01a.png Juno_Updated01b.png
 
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