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[Mod] The Coalition War (ENT Era)

Starfox1701

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I always think of somthing like this when I think of a early human SB
 

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Majestic

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Thanks Starfox, with you giving me the idea I had a look at some TNG era stations, mostly fan designs and I think I can come up with something believable. I'll need to do a few mock-ups. However I got in my head a few basic elements for a Earth Starbase:

  • It needs Deuterium Cylinders like the other stations, as the main power source in those days was deuterium fuel with warp power only powering warp drive
  • I want a central structure like the Coalition Station
  • Some sort of yard complex to build the construction ship, scout and freighter. As I very much doubt they would have an internal bay big enough to build ships of that size. The only bays I can see the station having are shuttlebay's and cargo holds.
  • A semi-modular design, something that is bigger than the Coalition station, but not as modular or cluttered as the mining stations. As after all in TCW, you can only have one Starbase.

On that last point, I'll probably also make a small outpost, so Earth can still secure locations/systems. I might make the outpost as a smaller version of the starbase, showing the starbase is an upgraded and tacked on version of the outpost.
 

EAS_Intrepid

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:lol: Thanks mate, looks like I have a new fan.

I've been a fan of your work since you started 3d-stuff!

--

You might want to take a look at how space stations are constructed today. Several modules are connected together to make up a full working station. A lot of that is done due to the limitations we have in getting stuff into orbit. The Russian "Svezda" (central docking/mainframe) part of the current ISS needed one rocket alone to be lifted into orbit.
I think that future stations, even when constructed under the premise of off-world mining/refining and warp technology, would still need to have parts of it transported to their construction sites. Stations can be modular!

On another note: I can really imagine a Neptune clas ship from ENT to rendez-vouz with that starbase of yours! Looking forward to the textures, btw.
 

Starfox1701

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Thanks Starfox, with you giving me the idea I had a look at some TNG era stations, mostly fan designs and I think I can come up with something believable. I'll need to do a few mock-ups. However I got in my head a few basic elements for a Earth Starbase:

  • It needs Deuterium Cylinders like the other stations, as the main power source in those days was deuterium fuel with warp power only powering warp drive
  • I want a central structure like the Coalition Station
  • Some sort of yard complex to build the construction ship, scout and freighter. As I very much doubt they would have an internal bay big enough to build ships of that size. The only bays I can see the station having are shuttlebay's and cargo holds.
  • A semi-modular design, something that is bigger than the Coalition station, but not as modular or cluttered as the mining stations. As after all in TCW, you can only have one Starbase.

On that last point, I'll probably also make a small outpost, so Earth can still secure locations/systems. I might make the outpost as a smaller version of the starbase, showing the starbase is an upgraded and tacked on version of the outpost.

Your welcome Majestic:cool:
 

Majestic

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Her you go

pad10.png

Inspired by Hellkite's drawing, I have produced a third mining station. This one has a double loading bay, so can take two freighters, however the game can only take one unfortunately, unless I make it a modular station and have the pods build automatically like the AI Klingon yard in FO.

EarthMining_Type3_01.png EarthMining_Type3_02.png EarthMining_Type3_03.png

This will certainly be a campaign only design. It's 9874 poly's. :Y
 

Adm_Z

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Nice! I love the industrial look of your yards. It fits very well.:thumbsup:
 

Hellkite

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Looks good Maj :thumbsup:
 

Majestic

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Thanks.

Nice! I love the industrial look of your yards. It fits very well.:thumbsup:

Actually they are mining stations mate. :thumbsup:

I did this one after a really bad morning and having no drive or thoughts whatsoever in regards to a starbase and outpost set and so did this instead.
 

Starfox1701

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I had an idea to help shave polies. instead of "showing" the round tanks hide them inside of armored polygons which serve as armour, radiationsshielding, or something. What you think?:cool:
 

Majestic

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I had an idea to help shave polies. instead of "showing" the round tanks hide them inside of armored polygons which serve as armour, radiationsshielding, or something. What you think?:cool:

A very nice idea, I might end up using that. :)

However to point out that in this last station it's the yard scaffolding that makes up about 1/3rd of the poly's that are hitting it over. However it was made for the campaign and so lag won't be that bad. Plus with the new rendering system coming out it should make higher poly models more a every day thing in FO. :thumbsup:
 
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Adm_Z

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Eh, yards, mining, stations. They all dock with ships right?

Either way it looks great. I think it would make a great yard myself.:sweat:
 

Majestic

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Well I am using the yards from ENT (show) in this mod, I want to keep them like that as I doubt yards would change much in the following eras, just get larger and perhaps slightly more sophisticated. But you're right in the fact that the mining stations could be use for either mining or construction purposes.

Last night while I was surfing SFM after a 37 degree day (what a joke, it's spring for god sake), I found a design that I really like and immedately said to myself: "I have found my starbase!"

It will naturally require adjusting, and modifying to the era and Trek itself but it will have the modular feel I want, the external construction bays and look like it has been slowly built up over the years from a smaller station. This means I can make a smaller version of it as an outpost. So all win, win. I just need to model it now.

Also on the list is I have decided after seeing AdamKop's Daedalus to give the Daedalus another go. This time I am going to try and stick with the original a bit more as my last attempt was too TOS like. I plan to have the Daedalus as a Support Cruiser this time around and so won't be a main buildable unit in multiplayer games. I am hoping to get this right this time around, as it will be the Daedalus' last chance to be in this mod.
 
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thunderfoot

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Very good news about the Daedelus.
 

Majestic

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After a couple of hours of work here is an early take on the Starbase.

EarthStarbase_v3_01.png EarthStarbase_v3_02.png

This is by no means a final version, it's still heavily in the WIP stages, I have more to add and even more to scale and change proportional sizes of. It's a rough draft to show the direction I am considering taking this. You'll notice I tried to include some TOS elements in this one, considering it's suppose to represent Starbase One, the main starbase in the Sol System, with only another two completed construction in major Earth systems. I plan when I get this design right and completed to rip it apart and make a smaller, less advanced outpost design.
 

Hellkite

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looks really good my friend
 
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Majestic

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Thanks, she is a support cruiser and as such not a very common one. I am drafting up a back-story for her, borrowing heavily from the novels where she is a much older design, brought back into service to booster numbers.

My idea is she was first produced in the 2080's, not long after the Consestoga class, hence the similarities with the two designs. She was retired in the early 22nd century as newer designs such as the Pioneer and Neptune came into service. However they were brought out of mothballs and refitted during the war, after the Romulans almost crippled Earth's ability to produce more vessels. In the refit Daedalus vessels were given a warp 3 engine, the warp 5 was too advanced for the ageing design. Polarized hull plating, upgraded plasma cannons and the switch of atomic missiles for spacial torpedoes were also part of the refit.
 

Knight

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Awesome work there Maj, the new stations and the Daedalus are shaping up brilliantly :thumbsup:
 

Majestic

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Thanks Knight, I plan unique nacelles for this design as well, to represent a newer design. I also have plans to re-do the nacelles on all the ships, brining them up in poly count. Currently they use a 12 slice cylinder, I'll probably improve that to a 16-24 slice cylinder. Due to the textures being the same on all the ships in regards to nacelles I only need to texture one nacelle then a simple merge of the new nacelles to each ship and re-scale. I am also considering a few variations on the nacelles just for a bit of fun and diversity. :thumbsup:
 
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thunderfoot

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Looking good! Daedelus is one of those ships which someone either gets spot on or they don't. If textures are one or two pixels out of place or the parts are one or two polys off where they are joined, the whole thing looks awkward and poorly done. I think making a good looking Daedelus is more of a challenge then making a good looking Galaxy or Sovereign. After all there aren't that many good pics or meshes to measure against.
 

Majestic

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Yes for such a simple design it's such a pain to get to look right. I am still not sure about my Daedalus, this is like my fifth attempt at a Daedalus for this mod, probably my seventh or eighth since I first started modelling. None of them have been all that great, my last attempt was probably the best but was too TOS like to fit into this mod. I see it more as a early 23rd century retrofit.

I am still nailing away at it, at the moment I am indecisive as to whether I should give it a deflector in it's sphere|saucer or not.
 

Jetfreak

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Sweet version of the Daedalus man, and really liking the SB too. :D
 

EAS_Intrepid

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Good work on the Daedalus.

However, I would advise against using higher poly-nacelles. In my opinion, using 16-slice cylinders over 12-sliced ones does not make much of a difference in the A2 engine. It is too small to be really recognized.
If you are greatly limiting the "population count" in your mod it could still work, but might still be laggy on slower computers.
 

Majestic

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Good work on the Daedalus.

However, I would advise against using higher poly-nacelles. In my opinion, using 16-slice cylinders over 12-sliced ones does not make much of a difference in the A2 engine. It is too small to be really recognized.
If you are greatly limiting the "population count" in your mod it could still work, but might still be laggy on slower computers.

Remember that this mod is being made for FO, while I don't want to go to these extremes, they have some ship models that are in the 6000+ poly count. They have updated the rendering system a lot with another upgrade coming up pretty soon. However I will probably go with a 16, I just have to wait and see what all the ships end up being before I decided on a course of action.

All my ENT ships thus far average at about 3000 poly's with the highest being the Enterprise class, at around 4000.

The FO system is drastically improved upon stock, it was one of the reasons I decided to mod it, the other being able to do things I always wanted but couldn't in stock A2, like fighters. Remember when we were doing Parallels and simply couldn't get an appropriate system for the fighters.
 

Knight

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Sounds good so far. I noticed the mention of different style nacelles possibly appearing - any chance of evolution to jj-trek nacelles, given the mention of admiral archer in the movie?
 

Amateur

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9000+ polys ?????

i thought it was funny :oops:

Hehe:

"What does Milkshape say about the polycount?"
"It...it's over nine thousand!"

Nice looking Daedalus there, and the stations are an excellent blend of styles :).
 

Starfox1701

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I have liked all your Deadalus meshes. On the alternate necelle idea I kinda like the ones on Thomas Prembeltons new Moskova
 

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Terra_Inc

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Hehe:

"What does Milkshape say about the polycount?"
"It...it's over nine thousand!".

What, nine thousand? There's no way that can be right!

Gotta love the Daedalus, btw. I considered adding Mike's DoW Daedalus to the Wastelands fleet some time ago, but I pretty much dropped it later on. It fits into the ENT and TOS eras, but not anything past that. (The Olympic, though, is a different thing... but that one is a hospital ship...) IMO the TOS version definitely needs its deflector, right in front of the engineering section, but I'm not sure about the ENT version.
 
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