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Thank you. I suspect the Righteous in its current form won't be completed, simply because I've come a long way since I last worked on it. One day I may attempt to make a better version, who knows.
More slow but steady progress on the Intrepid. The nacelles, deflectors and saucer have been remapped and been given a new basic texture. As those who remember the Serephim know, I have a thing for bussards with three windows, so here they are on the Intrepid
So, now I have a dilemma. I had been planning to build in the separation plane, but I really can't be bothered because I still think its a daft idea. I do need to draw it on though. So, anyone any thoughts as to where the separation plane cuts across the upper hull? I'm thinking curving down from just above the aft torpedo launchers to where the saucer blends into the secondary hull.
Whilst I'm not a huge fan of the original intrepid design, it does nicely fit the designs of the era (apart from the Equinox nacelles, which are too advanced for the registry and time period). My refit has characteristics of later designs. Besides, the series voyager has a friendly look to it - something needed to offset Janeways attitude My voyager is more agressive and more along the lines of "Janeway Strikes Back".Very impressive, this should of been the USS Voyager we should of seen on the small screen for all 7 seasons of life the show.
Your eyes do not deceive you, there are lights on the pad and around the doors. I think there's a couple around the cargo bay doors as well. I decided to take a few artistic liberties with the Rhode Island - the area around the shuttle bay was one of them. The actual CGI model doesn't have any shuttle bay markings, but it didn't seem right to leave it blank. As for the lights, I've not seen any runway without lights, and space can be pretty dark...Do my eyes deceive me or are there little lights on the exterior of the shuttle bay pad?
I figured out that glow maps are not grayscale (as the forums say). So with that little titbit learned, here's a pic to show just what a difference a good incandescent map can make!
Well, it was a maya forum so they should have known better. However, my "customer" doesn't use maya so thanks for the heads up.light or glow maps can be grayscale, this depends on which material settings and file-formats for them are available in your program.
I completely agree, that's why I dispair of starships getting bigger and bigger (STO Odyssey, JJ Enterprise for two examples). My point with the Rhode Island is that there's no point cowling over the right edges if you can't fit stuff in them.Size matter not only the quality and capability of your weapon and defense. Size for the sake of size make you a grater target in the end.