• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

KJCs Work

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
I thought that if I were going to keep making models then I may as well make a thread for them. So here is my latest work, originally intended for the STO competition which I'm unfortunately not able to enter being from sunny ol' England and not the US of A. But anyway, here was my thinking:

Conventional wisdom had seen ships in the fleet get larger as time progressed. The theory was simple - the larger the ship, the more supplies/fuel/equipment can be stored on board. This made the ship more flexible, able to complete a wider variety of tasks, and undertake longer term missions.

The downsides to this are that a larger ship takes longer to construct. Also, the more complicated the ship is (owing to its multi-role nature) the more complicated the task of refit and/or repair.

This is important, because technology is always progressing. The Galaxy class was once considered the pinical of starship design, it was the largest and most versatle ship ever produced owing to its size and capabilities, and had a life expectancy of 100 years. However, technology marched on, and after only ten years many of the technologies making up the Galaxy class were obsolete, and needed upgrading. Whilst these upgrades were successfully implimented, they took a great deal of time and resources to accomplish.

Another important aspect to consider is role. The fleet has always aspired to the role of peaceful exploration and missions of diplomacy, however on far too many occassions the fleet has had to revert to a combat role. During combat engagements, large, multi-role ships have not always been as successful as may have been hoped, and when damaged they take time to repair or replace. As such, during wartime situations the fleet has expanded the availability of small combat ships - but conversly these are of little use during peace time ops.

The new concept sees ships that are designed to be easily re-rolable and refittable through the use of a common modular design. These would not be the size of the Galaxy class, but closer to that of the Ambassador. Combined with a modern warp drive this allows long range exploration missions whilst allowing refit at a wider variety of space docks.

The XXX class (again, I'm stumped for a name :confused: ) consists of a traditional saucer-two-nacelled stardrive configuration. The saucer can seperate to allow for greater operational flexibility.

The saucer section is made up of five interlocking segments mated by a common shell. The shell contains essential ship facilities that cannot be made modular, including the bridge module, impulse engines, weapons systems, auxilary power generation, stardrive docking connections, and the primary shuttlebay. The five segments are built to conform with a common mating interface. These segments can be designed to fulfil any role as long as they conform to the required interface, and can be mixed as the mission requires. Possible segment options include:

Extended Operations Module - includes expanded quarters and supply storage intended for long range exploration and diplomatic functions (image is of type in full diplomatic configuration).
DiplomatMode.PNG

Science Module - includeds enhanced scientific facilities, including additional external sensor arrays (image is of type in standard scientific configuration).
ScienceMode.PNG

Combat module - includes two additional phasor arrays and associated power generation equipment to provide additional combat redundancy (image is of type in full combat configuration).
CombatMode.PNG

Propulsion Module - This is a double module that includes a small scale (but complete) warp drive system. Two of these modules are required on the saucer to create a symmetrical warp field. The system is also not optimised for efficiency and allows the saucer section to attain a maximum safe speed of warp 6 (image not yet available :oops: )

Auxillary craft Module - This module contains a self-contained shuttlebay allowing for expanded EVA operations, including fighter operations if required (image is of type in combat carrier configuration).
CarrierMode.PNG

The Stardrive section follows a more conventional system of ship design. It is designed to be capable of acting independantly of the saucer section and thus contains the following systems:
Secondary bridge module
impulse engines
warp drive
weapons systems
primary power generation,
saucer docking connections
the secondary shuttlebay
Primary and secondary deflectors

Whilst the stardrive section is not a segmented design like the saucer module, it is designed to be easily upgradable. The best example of this is the inclusion of secondary deflector arrays. Whilst the arrays are not strictly necessary for current operation, they have been included to allow easy installation of slipstream drive once the technology has been perfected.

Further images will be forthcoming soon (net connection permitting), and possibly some specs too if I get round to it.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,447
Age
41
Hello:
I like the concept and flexibility of the ship very much! It kinda reminds me on the insignia Class (due to the modules in the saucer), but your ship acutally has shown the different sections Starfleet can provide the ship with.

Will you texture this ship soon?

Keep it up!:thumbsup:.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,310
Age
39
Awesome design and it's a shame you couldn't enter but then again the design looks way too nice to be in a game with such ugly designs. :)
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,647
Awesome design and it's a shame you couldn't enter but then again the design looks way too nice to be in a game with such ugly designs. :)

LOL

How should I take that ? :lol:


But I do concur that it is was shameful that the contest was open to all
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,310
Age
39
Well considering your design is the only design I have voted for in the contest (when the buggy website that doesn't deserve the name website allows me too) I would say a compliment. Considering most of the designs are ugly yours will stand out from the crowd for us true trek fans. :thumbsup:
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,647
LOL it good to be exception :cool:
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Beautiful work, my friend. Cannot wait to see them when they are textured. The TNG Tech Manual has a very brief section near then end about the Next Enterprise. One of the ideas is very similar to yours. But the execution done by Messrs. Okuda and Sternbach is not nearly as nice.

Please hurry up and finish this one, I want to play.
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
:thumbsup:Agreed a better design; reminds me of Excelcior a bit
 

Jetfreak

Filipino Expat
Staff member
Forum Moderator
Seraphim Build Team
Master of Art
Joined
22 Mar 2008
Messages
2,557
More proof that people in MSFC have taste and class. It's a great start and well thought out I may add. :thumbsup:
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Thanks to all. I did actually look at the STO ship list for inspiration and noticed that there seemed to be lots of variants. So I specifically designed her to be variable without making her look ugly as sin :rolleyes:

I'll freely admit that I did take inspiration from Insignia class (I only found out its name the other day :oops: ) and my dim memory of the Tech Manual. I've always been wary of such modular designs because of the fragility of connections (its always the connector!), which is why there is a section that can't be swapped out.

As for looking like an Excelsior... that was completely unintentional, it just happened. Originally I was going to have swept pylons and a larger saucer, but it just didn't look right. Guess great minds think alike :D

Textures are still a bit of a way off. I just gained a new laptop (yay) that came with a modern version of photoshop elements (and runs it), and I'm slowly figuring out how to use it. The annoying news is that it is currently refusing to run maya, which means I'm still stuck building on an old machine. However because I've now been able to delete 10GB of stuff from the old machine, it is running better - this is actually the most detailed mesh I've built at 60k+ polys - which is a big surprise to me as I can't see why. But anyway, a few more pics of the ship in a multi-role configuration:

Enterprise_aft.PNGEnterprise_dorsal.PNGEnterprise_fwd.PNG
Enterprise_side.PNGEnterprise_ventral.PNG
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
And a few shots after saucer seperation.

Enterprise_saucersep1.PNGEnterprise_saucersep2.PNGEnterprise_saucersep3.PNG
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Not done anything with the starships lately - actually not done much modelling at all. The rare instances I've been in the maya is to check the status of older meshes I did for another project which is hopefully about to get some loving attention after about 12 months silence...

So I thought I'd post some of my older work. Before I modelled any starships I was modelling for a fanfic project called Atlantis DSV, this is a spin-off from the seaQuest DSV and seaQuest 2032 tv series, but set in the 2040s when full scale war has broken out between the UEO and Macronesian Alliance.

For those not familier with seaQuest, the world has focussed on the ocean as being the future, with undersea colonies and mines being of great importance. Think of the United Earth Ocean organisation as the Federation. It's made up of a number of confederations and is sort of a peace keeping organisation. The Macronesian Alliance is an opposing faction based around Australia and a few other nations. The Macs spam build fighters and ships, whilst the UEO go for quality over quantity, with their Deep Submergence Vehicles being the biggest and best ships about. It's actually a lot more complex than this, but that's a start.

Anyway, I somehow got tasked with designing the NSC fleet. The North Sea Confederation is one of the member states of the UEO, but they've opted for a bit more of an independant stance rather than rely wholey on the UEO for their defence. Thus far the only NSC ships released to the general public are the Seafire class subfighter, the R-class battlecruiser, and the Vengeance, a modification of the Polaris class ESV (Escort Submergeance Vehicle, or one step down from a DSV as I like to joke). There are far more ships in the fleet, I've built everything from SSNs to carriers, and I've also assisted the creator with a few UEO designs. But the policy of ADSV is no spoilers, so they'll have to wait. :p

So without further ado... the Seafire class subfighter, newest and best of the NSC fleet:
seafire_210809a.jpgseafire_230809a.jpg

The R-class battlecruiser, a few years old now but still one of the meanest pure gunships in any ocean:
renown_profile.jpgrenown_080809b.jpgrenown_080709a.jpg

The Vengeance, mostly unknown within the NSC and UEO and used for covert ops:
vengeance010709a.pngvengeance300609c.jpg

Whilst I did build these ships, I should note that I did not texture them or compose the images, they were done by the site creator. If anyone wants to see more of these ships or even take a crack at the fiction (be warned, these are full on stories and can get to 300+pages in length) then do a google search for Atlantis DSV.
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
And back to starships as I said I'd do a spec. Specs have been derrived from information on the DITL site:

Righteous Class
Affiliation: United Federation of Planets
Type: Multi-role cruiser
Unit Run:
NX-81000 USS Righteous (experimental, multi-role configuration)
NCC-81005 USS Shiva (commissioned in full combat configuration)
NCC-81009 USS Grissom (comissioned as long range science vessel)
the class remains in production

Commissioned: 2382

Length: 525m
Beam: 209m
Height: 66m
Decks: 19
Mass: 2,250,000 tonnes
Crew: 550 (multi-role configuration), 6000 evacuation limit

Armament:
10x Type XII phaser arrays, total output 75,000 Terra Watts
4x Pulse fire photon torpedo tubes with 250 rounds
1x Pulse fire quantum torpedo tube with 50 rounds
Note - base hull only, additional phaser arrays available on combat modules

Defence Systems:
Auto modulated shield system, total capacity 4,500,000 TeraJoules
Heavy Duranium/Tritanium Double hull plus 10 cm Ablative armour.
High level Structural Integrity Field

Normal Cruise: Warp 8
Maximum Cruise: Warp 9.975
Maximum Rated: Warp 9.995 for 24hrs
Note - hull designed to incorporate slipstream drive should the technology be perfected

Expected hull life: 100 years
Refit Cycle: Non standard due to modular design

Righteous.PNGRighteous_2.PNG

Class named after the USS Righteous NCC-42451, an Excelsior class vessel commanded by Captain Nikolai Andropov. The Righteous distinguished itself during the Battle of Wolf 359 by providing detailed information on Cube movements prior to the engagement. The Righteous disappeared during the engagement, and was presumed lost with all hands.
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
3266 triangles. Nowto figure out texturing...
Righteous.png
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,310
Age
39
Looking good mate, I would recommend you unweld the mesh so you won't have any mesh/shading errors when you do eventually export the model.

What I do with texturing is get a blank texture, 1024x1024 normally, and them split the mesh up and apply all the faces onto the texture. After this I take a screenshot and then use it on my texture in Photoshop and then built the texture using it as a guide. This way I get no texture strech and I don't have to keep going back and forth between MS3D and Photoshiop. It's a trick that Fahres taught me, however I do test it after doing something major to make sure it's all okay.

Also get a base layer the one colour and then as layers above it do the details on seperate individual layers. Then apply an aztec layer above most of those layers to get a hull construction feeling with only things like windows, bussards, warp grills above the aztec layer.
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
What a beautiful ship! So very different from the usual "future timeline" dagger nosed hotrods we see all the time. This ought to be a real beauty in either MU2.0 or FLOPs.
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Looking good mate, I would recommend you unweld the mesh so you won't have any mesh/shading errors when you do eventually export the model.

What I do with texturing is get a blank texture, 1024x1024 normally, and them split the mesh up and apply all the faces onto the texture. After this I take a screenshot and then use it on my texture in Photoshop and then built the texture using it as a guide. This way I get no texture strech and I don't have to keep going back and forth between MS3D and Photoshiop. It's a trick that Fahres taught me, however I do test it after doing something major to make sure it's all okay.

Also get a base layer the one colour and then as layers above it do the details on seperate individual layers. Then apply an aztec layer above most of those layers to get a hull construction feeling with only things like windows, bussards, warp grills above the aztec layer.

Thanks for that, I've been scrounging up examples from wherever I can but that is a very clear and concise explanation. I've also been reading the online ms3d manual (shock horror, read the manual!!!) and slowly getting to grips with how to use it. It's frustrating because it has similar keys to do the simple stuff as maya - but the keys do different things. So I'm relearning reflex.

I think I need to practice texturing with a lower poly mesh first - but that will have to hold a bit because I forgot I was using the demo... doh!

What a beautiful ship! So very different from the usual "future timeline" dagger nosed hotrods we see all the time. This ought to be a real beauty in either MU2.0 or FLOPs.

Thank you. Whilst the triangular hulls are sleek and were a nice variation, I get tired of every new ship seeming to have them. Round saucers are a more efficient use of space (and the Righteous was designed to be fuunctional), and to me say class instead of fashion :lol2:

It was heartbreaking though going through and deleting all those polys though, otherwise post conversion it'd be a 7k poly mesh!
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Nostalgic moment - I was digging through my external harddrive and found a picture of one of my very first meshes...

Daedalus_model.png

Once I'd learned a few tricks I went back, making this my first "complex" mesh, and something of a testbed for new techniques.

Daedalus_Progress.png

I'm still quite proud of this - despite knowing all the flaws.

SpaceFleet5.png
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,647
You should be it looks really quite good
 
S

StarBlade

Deleted Due to Inactivity
Former MSFC Member
I'm still quite proud of this - despite knowing all the flaws.

Believe me, you ALWAYS know where the flaws are. It takes a very keen eye, and a very insensitive person, to point them out to you without your asking for input. And while some people might possess one or the other, few possess both. So don't worry about the flaws. Nothing we do is perfect, but nothing worth doing gets done if it has to be perfect.

I am really impressed by the fleet shot, even without textures, and without any context. I don't watch Stargate and I still think it looks like impressive work.

EDIT to ask: would it be impertinent to inquire about the status of the Righteous class model?
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,310
Age
39
Beautiful work KJC, that is one nice Daedalus. :thumbsup:
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
That looks pretty nice. You should put some textures on that thing and upload it.
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Thank you al, wasn't expecting that much appreciation for what is one of my oldest meshes.

Believe me, you ALWAYS know where the flaws are. It takes a very keen eye, and a very insensitive person, to point them out to you without your asking for input. And while some people might possess one or the other, few possess both. So don't worry about the flaws. Nothing we do is perfect, but nothing worth doing gets done if it has to be perfect.

I am really impressed by the fleet shot, even without textures, and without any context. I don't watch Stargate and I still think it looks like impressive work.

EDIT to ask: would it be impertinent to inquire about the status of the Righteous class model?

The flaws are mostly in the build. There are problems from an "accuracy" perspective due to the lack of reference material at the time - that mesh is more than three or four years old now (my interweb was waayy more flakey). I was actually refering to how I constructed it. As I said, it became something of a test bed for new processes - and will probably be the first mesh I try to texture probably (still so little time!).

As for the Righteous, she's on hold, probably for a long time. Between BSG HRM, some house maintenance, Atlantis DSV work, and a few life issues she's rather low on my list of priorities - I just have neither the time nor inclination to learn milkshape properly at the moment.

Now that said, she has been converted, and the mesh is low enough for A2 (I learnt a few things from the Serephim conversion), so if anyone wants to take it up like Maj did with the Serephim, just say and I'll fire it across.

That looks pretty nice. You should put some textures on that thing and upload it.

Textures are again something I need to learn, I need time to figure out the mysteries of photshop properly. If people truely are interested then I can always upload the mb as it is now, but it is a mess because of how she's built, there are lotsa seperate objects in that mesh. As I said, she was a testbed of techniques.
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Last change to the 304 was in November 2008 - my how the time flies!
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Well, we've been having a big push over at ADSV (hence the lack of BSGHRM progress), so I should be able to unveil a few of my other works here in the near future.

Unfortunately, I've had my first rejection :cry:

This was a concept for the Rafale aerial subfighter (yes, you did read that right). Now being an aerospace engineer I do like to incorporate some element of reality into my work - needless to say, this one had me scratching my head a lot. This was my best compromise, but sadly not what the creater wanted. More of a submersable aircraft, it is a single engined turbofan with electrical wing mounted fans. Whilst in the air the wings are extended and the fans help support the weight (after all, it has a reinforced hull so it can submerge). On submergeance, the wings are retracted and the primary air inlet closed. The "fan" part of the turbofan is independantly driven and propells the craft whilst underwater, whilst the core jet is sealed off.

Rafael_prototype.png

But it's not "Questy" enough, so, back to the drawing board.
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,647
Looking good kjc my friend
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Well I liked her, new version will be based off an Orca type design (so original - not!)
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
Try somthing more like a Bell 212 with your tail section.
 
Top