Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.
We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.
Sorry but no, as I don't know how to do that, and my plate is full right now
I did finish the Terrasphere, but I forgot to do the other things (Build-button, Wireframe and Admiral's Log pic)... I apologize for that but I got busy with real-life stuff and excitied to complete other models too.
I had no idea my stuff was mentioned in the FO forums, besides of the mod Apoclaydon/Blade is doing and I am helping a bit with. But I apologize with my delay on Terrasphere's release.
I don't quite get it, as my turrets make for three versions but I have them as separate sods. Unless you say you can make one lod to show the high-poly turrets, another lod to show the low-poly turrets and the final lod to show no turrets?
Hello:
I don't quite get it, as my turrets make for three versions but I have them as separate sods. Unless you say you can make one lod to show the high-poly turrets, another lod to show the low-poly turrets and the final lod to show no turrets?
Thats exactly what I mean. The different levels are actually different models with different amounts of detail. Based on the number of levels you put in the SOD and the distences set in the ART.CFG file the game will auto switch between them as the camera gets closer or further away. The same principle aplies when you lod the textures. This is how you have a 10k model that only uses 2k system resources 70% of the time
The models all need to be in the SAME .sod, not separate ones. You attach the different level meshes to certain parts of the hierarchy tree, and as StarFox said, art.cfg to set the distances.
Hello:
It is nice to hear from you Atlantis!. What do you think of my Valkyrie
Also I need to know. Should I make a baby age for these ships? (normal and gunships) the player could easily make them growth into the child stage. because I noticed Talyn's main gun was different in his first days, and the cannon we know came when Talyn began to grow.
Cannot wait to see those Leviathans released.
Seconded, can't wait to see these available.
Would definitely be interesting.