• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

[WIP] Walshicus' Ships

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
Necromancer/Troll hunter
Kitten Commander
Joined
16 Dec 2009
Messages
3,137
Age
34
Good work, that is really cool stuff! :thumbsup:
 

Walshicus

Crewman 2nd Class
The obscure shipwright
Joined
11 Nov 2019
Messages
129
Age
44
Been a bit quiet lately as I've been focusing on scripting stuff and doing touch-ups on older models that aren't mine originally...

That said, I finally got the time to learn Substance Painter and applied it to a ship I textured (terribly) years ago by the amazing Kharak:
Render.jpg

This is a Light Cruiser sized Talarian vessel, the Dar Sel class.

It's not the best texture job, but I think it's not bad for a first try in the program!
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,477
Age
42
Hello:
Welcome back! :) . I think it looks very good, and I am sure it will just get better as you go, keep it up! :thumbsup:
 

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
Necromancer/Troll hunter
Kitten Commander
Joined
16 Dec 2009
Messages
3,137
Age
34
Ooh, that's a cool design. I have a weakness for the Talarian ships and their wing-looking thingies.

I think the texture is perfectly fine, looks pretty good. If anything, the model is a bit too glossy and shiny considering the weathered texture.
 

Walshicus

Crewman 2nd Class
The obscure shipwright
Joined
11 Nov 2019
Messages
129
Age
44
Ooh, that's a cool design. I have a weakness for the Talarian ships and their wing-looking thingies.

I think the texture is perfectly fine, looks pretty good. If anything, the model is a bit too glossy and shiny considering the weathered texture.
Yeah, I need to play around with the material values a bit more. Especially since Stellaris has a weiiird workflow with Spec, Sorta-Metal and Gloss.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,477
Age
42
Hello:
And good luck with the tweaks! :thumbsup:
 

Crunk

Cadet Sophomore
Joined
19 Oct 2022
Messages
42
Age
37
they are some awesome models, the denobulan ships are unique
 

Crunk

Cadet Sophomore
Joined
19 Oct 2022
Messages
42
Age
37
I was given an Eaglemoss Designing Starships book recently, containing (among other things) details on the origin of the Klingon Attack Ship used by the Augments in Enterprise.

This gave me the kick needed to revisit an old untextured model I'd found and had been tinkering on years back. Took the opportunity to rebuild the geometry and try a different texturing approach to that I normally take.

Some high-quality orthogonals really helped, and the design made the normal map relatively simple.

View attachment 20476 View attachment 20477 View attachment 20478
That is a cool model of the Klingon scout ship
 

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
Necromancer/Troll hunter
Kitten Commander
Joined
16 Dec 2009
Messages
3,137
Age
34
Ooh, this is nice. Well done :)
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,477
Age
42
Hello:
That came-out cool and cute, so double-win!
 

Walshicus

Crewman 2nd Class
The obscure shipwright
Joined
11 Nov 2019
Messages
129
Age
44
Thanks! Yeah, I probably spent more time on it than needed, since in-engine it's barely visible...

Took the learning from that for this next one though; kind of a first-go attempt at Dominion textures in Substance too:

Scydosella 1.jpgScydosella 2.jpg

I'm calling it the Scydosella class Assault Shuttle. I could almost certainly spend another couple of days tweaking it and un-janking the detail on the rear shell and front prongs...
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
Messages
780
That's a really cool shuttle! Is that a troop ramp in the front?
 

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
Necromancer/Troll hunter
Kitten Commander
Joined
16 Dec 2009
Messages
3,137
Age
34
That's a cool design, well done! :thumbsup:
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,477
Age
42
Hello:
The ship's design is a little quirky, but I like a lot what you did with the saucer :) .
 

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
Necromancer/Troll hunter
Kitten Commander
Joined
16 Dec 2009
Messages
3,137
Age
34
What an interesting design. I like the arrangement of the nacelles and the twin double struts. I would guess based on the size ratio of the saucer and the nacelles that it's build for speed primarily, with the reinforced struts making sure it doesn't rip itself apart when at full throttle. Not sure I like the placement of the deflector - building it into the saucer is always a bit awkward I think - but it matches the overall TMP aesthetic surprisingly well in my opinion. Good work all around. :thumbsup:
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,560
Age
47
STO parts? Either way I'd swap the nacelles for Akyazi nacelles and bridge modual as the scale better i think.
 

Walshicus

Crewman 2nd Class
The obscure shipwright
Joined
11 Nov 2019
Messages
129
Age
44
STO parts? Either way I'd swap the nacelles for Akyazi nacelles and bridge modual as the scale better i think.
I was going to say no to there being anything STO, but gah - the nacelles might be, yes. Which means a couple of hours to swap out... :(
I might just try it with the Akyazi nacelles though, as you suggest!
 

Blake00

Cadet Senior
Joined
14 Oct 2019
Messages
77
man you're doing some amazing work.. I really gotta play the Star Trek Stellaris mod one day...
 

Crunk

Cadet Sophomore
Joined
19 Oct 2022
Messages
42
Age
37
The Star Trek mod for stellaris is fantastic, I play it regularly
 

Walshicus

Crewman 2nd Class
The obscure shipwright
Joined
11 Nov 2019
Messages
129
Age
44
The Star Trek mod for stellaris is fantastic, I play it regularly
Make sure you're playing the right one though. New Civilisations is mine. :)

I have some... bad blood with the other one. From start to about 2019 I was one of the project admins, doing the species portraits, event scripting and a tonne of the 3d work. Ended up leaving due to shenanigans, and starting a new project. Would have been fine with just going separate ways, but I *kept* finding out they'd stolen my models and assets afterward.

Funniest was when they stole my Sagan class, messed up the diffuse textures and hid them in weird file locations thinking I wouldn't notice. Then when confronted they pretended they'd bought it on CG Trader for £100. Luckily the game's community managers were on point.

Similar situation with the Star Wars mod from the same group. All the people actually working on it ended up leaving and starting new (better) projects, LotOR and New Dawn. Now we're all under the "RMG" mod group.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,477
Age
42
Hello:
Not my favourite design, but your work make the ship looks amazing :thumbsup:
 

Crunk

Cadet Sophomore
Joined
19 Oct 2022
Messages
42
Age
37
Make sure you're playing the right one though. New Civilisations is mine. :)

I have some... bad blood with the other one. From start to about 2019 I was one of the project admins, doing the species portraits, event scripting and a tonne of the 3d work. Ended up leaving due to shenanigans, and starting a new project. Would have been fine with just going separate ways, but I *kept* finding out they'd stolen my models and assets afterward.

Funniest was when they stole my Sagan class, messed up the diffuse textures and hid them in weird file locations thinking I wouldn't notice. Then when confronted they pretended they'd bought it on CG Trader for £100. Luckily the game's community managers were on point.

Similar situation with the Star Wars mod from the same group. All the people actually working on it ended up leaving and starting new (better) projects, LotOR and New Dawn. Now we're all under the "RMG" mod group.
Yep that’s the one I play and I’m in the discord group too. Fantastic work and the mod is very enjoyable
 
Top