- Joined
- 11 Nov 2019
- Messages
- 129
- Age
- 44
Oh with Substance you're pretty much painting from the get-go. I mean there are some built in libraries of things like preset materials, normal map patterns for vents, screws, etc. And there are some cool smart materials out there.Yeah I aim to get substance in the future. Atm it's plain old photoshop. Which do you use first when creating a texture?
But in general I just get the UV mapping done in Blender then import that into Substance and get going. Most of my models use similar approaches to things like generative dirt/edge wear, and once you've got a good material defined you can bundle that up and save it as a smart material that can be used on other models.