• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

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Sigma W.I.P. Screenshots

Undying_Nephalim

Orange and Blue is too epic for you.
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We certainly have to have a game with you soon, I am not very good, I got my butt whipped on every game so far. Just PM me when you're online. :)

I'm not so good at Fleet Ops either, I've only won one tournament match and lost all others and I think I only won because no one expected me to spam Breen Cruisers. :sweat:
I'll be roaming on Tunngle today and the following two days I suppose.
 

Majestic

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After I get home today and get a bit of sleep, a few hours is all I got last night I will log-in and see if you are on. :thumbsup:
 
S

Straxus

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Former MSFC Member
I still got a lot of pages to look though but I like this mod!
Got a question. How did you do lense flares? This is armada right? I didn't think either A1 or A2 was capable of that.
 

Undying_Nephalim

Orange and Blue is too epic for you.
Joined
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@Majestic
If you got on Tunngle last night and I was not there I ended up passing out from sleepiness. :sweat: I should be on all day Friday though.

@Straxus
The lens flares were done by a trick Yacuzza used in the Tactical Assault mod. Basically he made a lens flare sprite and attached it to the sun's model like a glow or emitter. I think it first appeared in his Midnight Universe mod: Midnight Universe Package 1.0 Mod Download, Star Trek: Armada 2 Mods , but it's best seen in his well done Tactical Assault mod: Tactical Assault Demo 1.0 Mod Download, Star Trek: Armada 2 Mods
 
S

Straxus

Deleted Due to Inactivity
Former MSFC Member
That is really cool! I will most definitely need to borrow that idea to help make the nearby stars look more realistic in the game I am making.
I am envious. When I had the old Warlords Modding Union going we never had our own music developer on the team. That is a huge plus for any mod!
 

Undying_Nephalim

Orange and Blue is too epic for you.
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After about 3 months I manged to finish up the first rendered cinematic in Sigma:

http://www.youtube.com/watch?v=Is0pJkGJZ9w

Here we are introduced to the Sov character known as Broker.
The scene was made, animated, and rendered in Maya 2011. Took about 3 months and is approximately 4000 frames (24 fps). I now understand why companies hire large teams to make cinematics...
 

Chiletrek

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Hello:
That was simply amazing, the ammount of detail, the ambient, the music, it is all magnificent. I wish you were able to do more stuff more quickly, but rest assured, what you are doing is just awesome and far beyond anything else I have seen for this game, even better than the game's own cinematics.
 

Majestic

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Wow that is truely epic and very well done, everything I can say is pale in comparrision to the quality you have done in this video.
 

Zelph

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That was completely amazing man, some true quality work.
 
T

thunderfoot

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Former MSFC Member
My questions after watching this are:

1) Why aren't you getting paid to do things like this?

2) How can the gaming companies, whom are everywhere online, not see this and the rest of your work and not want to hire you immediately?
 

Undying_Nephalim

Orange and Blue is too epic for you.
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@Chiletrek
I'd love to progress faster, sadly I have to wait for some more of the FO dev tools to really progress in finishing the single player campaign, not to mention voiceovers for everyone. These cinematics also take a ridiculously long time to make, just this one here pooped me out and makes me want to hire a team to do it all. Sadly I don't got the money yet. :sweat:

@thunderfoot
1) I'd not mind getting paid... hopefully one day though Sigma can be published. I don't wish to spread rumors, but I've heard news that Fleet Ops might go stand alone and that the armada engine is up for grabs. I'm confident if anyone can get rights to the engine it's the FO team, and I'm even more confident they'd like a game published under their watch.

2) I do sort of have a portfolio online and my work on a few websites, but alas no one professional has contacted me yet. Maybe one day though...
 

Majestic

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1) I'd not mind getting paid... hopefully one day though Sigma can be published. I don't wish to spread rumors, but I've heard news that Fleet Ops might go stand alone and that the armada engine is up for grabs. I'm confident if anyone can get rights to the engine it's the FO team, and I'm even more confident they'd like a game published under their watch.

That would be awesome, on both accounts. It would be good if they could get the rights to a Star Trek licence as it would mean a A3 could become a reality.

2) I do sort of have a portfolio online and my work on a few websites, but alas no one professional has contacted me yet. Maybe one day though...

Have you tired DeviantArt? A lot of companies look at that site for upcoming artistic talent. Many animators who work on the Simpsons started out doing fan art on DA.
 

Majestic

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Outstanding, added you to my watch. :)
 

Majestic

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Yeah a big fan of that series, have been since I first got it for the N64 back in 1998 I think it was.
 

Atlantis

Master Chief Petty Officer of Starfleet
Joined
1 May 2006
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I don't wish to spread rumors, but I've heard news that Fleet Ops might go stand alone and that the armada engine is up for grabs.

Not quite accurate. A mod team for Elite Force has got the go-ahead to go standalone. Someone pointed that out on the FlOps forum and suggested they ask about going standalone with Armada. But there's no indication this it happening, or even that it will at all, it's just a suggestion/hope, not news.

There has been talk about FlOps going standalone for years, based on various things, rumours and the like. I wouldn't be too quick to get your hopes up. It might happen, but it might not.
 

Terra_Inc

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... and more epic to know you are familiar with Ocarina of Time. :excited:
Who isn't ? :confused: Srsly, how can one not know this game? Still holds the title of best game ever, IMO. I'm glad I still have my N64. I must have played this game longer than anything else. Saw you doing your LoZ things some time ago and was rather surprised when I saw you over at FO. :sweat:

Here we are introduced to the Sov character known as Broker.
The scene was made, animated, and rendered in Maya 2011. Took about 3 months and is approximately 4000 frames (24 fps). I now understand why companies hire large teams to make cinematics...

See, I warned you. :p

Looks great, anyway, better than anything I could do. You make us all look completely talentless! :p
 

Undying_Nephalim

Orange and Blue is too epic for you.
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@Atlantis
Again, just a rumor. I talk to the Devs and Dominus often and hear all sorts of crazy things. :sweat:

@Terra_Inc
It's just such a timeless game, it and the sequel Majora's Mask. Most of the modern Zelda games are just puny in comparison (and some of them I do find insulting to the source material, but that's just me.)

I suppose I might just throw it out here... those that like Ocarina of Time and Creative Assemby's Total War series might find interest in my other mod: Hyrule - Total War anyone? - Total War Center Forums
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
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2,745
Wow, tun, you never cease to amaze. Quality work as always.:thumbsup:
 

Dan1025

Every Mods Biggest Fan :P
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TUN, I truly do not have the words to say how impressed I am by your work, you seriously deserve to be paid to do this kind of thing!

I've added you to my DA watch list as well, and I eagerly await whatever you have for us next :thumbsup:
 

Chiletrek

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Hello:
I don't have an account on DA yet, but I do have plans for one. If I make one, can I add you to my watch or favourties or whatever they are called? :) .

That goes for everybody else too :excited:.
 

Undying_Nephalim

Orange and Blue is too epic for you.
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Hello:
I don't have an account on DA yet, but I do have plans for one. If I make one, can I add you to my watch or favourties or whatever they are called? :) .

That goes for everybody else too :excited:.

I don't mind if you add me. :cool:
 

CABAL

<< ■ II ▶ >>
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Ditto with everyone else, that Zelda mod looks awesome!
 

Undying_Nephalim

Orange and Blue is too epic for you.
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One the notable features that Fleet Operations introduced was the inclusion of Mixed Tech. Available in multiplayer matches, players that teamed up with different races had access to hybrid technologies and other unique ships developed between both species. Sigma will include a similar system, with tweaks and changes to help add variety. At the moment in Fleet Operations mixed tech comes in the form of ships with bonuses or added special weapons. In Sigma the hybrid technology can be found in many more areas, including upgrades that improve system performance, alter the rate of fire of ships, and of course grant access to unique ships like in Fleet Operations. Each race prefers to adapt the technologies of their allies differently. For instance the aggressive Zevestivan prefer to take the best weapons of their comrades and slap them unto the hulls of their ships. The V.R.A. on the other hand prefer to reverse engineer the concepts behind alien technology and improve their own, such as adding plasma cores to their ballistic missiles.

Here's just a sample of the hybrid technologies that will appear in the next patch:

picture.php


Zevestivan Hybrid Technologies
- The Zevestivan receive the following mixed tech when allied with:

V.R.A.: Artillery Canon
Sov: EMP Mines
Mylock: Plasma Slicer
Ekoset: Solar Beam

V.R.A. Hybrid Technologies
- The V.R.A. receive the following mixed tech when allied with:

Zevestivan: Volatile Missiles
Sov: Automated Resource Drones
Mylock: Plasma Core Missiles
Ekoset: Solar Array Turret Add-on

Sov Hybrid Technologies
- The Sov receive the following mixed tech when allied with:

Zevestivan: Tesla Anti-Missile Defense
V.R.A.: MMFRL (multiple-micro-fire-rocket-launcher)
Mylock: Dark Matter Jump Drive
Ekoset: Small Scale Shield Generator


Mylock Hybrid Technologies
- The Mylock receive the following mixed tech when allied with:

Zevestivan: Plasma Cascade
V.R.A.: Nanomachine Regeneration
Sov: Plasma Conduits
Ekoset: Solar Panel Add-on

Ekoset Hybrid Technologies
- The Ekoset receive the following mixed tech when allied with:

Zevestivan: UV Mines
V.R.A.: UV Missile System
Sov: Mass-Compound Cargo Holds
Mylock: Solar Pulse Canons

And this is just the initial batch for the next patch. Further patches will add in more mixed tech, even more so when Fleet Ops implements their new mixed tech concepts down the road.
picture.php
picture.php
 

Terra_Inc

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Awesome! Nice to see that some of my ideas found their way into the mod. :)

And yes, I'm looking forward to the new FO mixtech implementation, too.
 

Chiletrek

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Hello:
I agree with the comments, it is great. I love how FleetOps allowed this thing about mixed techs, it opens so many game possibilities.

Keep it up with your great ideas! :thumbsup:.
 

Undying_Nephalim

Orange and Blue is too epic for you.
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I finished up another cinematic 3D model, this time one of Aabtani.
3d_render____aabtani_by_undyingnephalim-d3gdhjg.jpg

I've also finished up all the mixed tech stuff for the next patch, just going to spend the next week stamping out bugs and spelling errors in the tooltips.
 

Chiletrek

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Hello:
That is a very interesting render, I am glad to see how you develop and make more nice things to the races you have created.

Keep it up! :thumbsup:.
 
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