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Seraphim Class

Hellkite

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Yep and I'm very grateful for all the work that went in to it
 
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thunderfoot

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And for those of you who may still be undecided if this ship is for you...
 

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Majestic

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It's great to see she works in-game, I used a new HP map for this one, one that was created using the new tool available on A2Files.
 

SciFiFan

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It is a shame you didn't have the images for the Enterprise Contest.
 
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thunderfoot

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I have to create a new set of physics for her. I also want her be able to build all the Fed fighters available currently. I have also tweaked the ODF slightly because something this size should be able to engage multiple targets at once. The Point Defense Systems should also be able to engage multiple targets as well. Here is the list of names I am currently using.

"USS Seraphim NX-91000" "USS Hellkite NCC-91001" "USS Carpenter NCC-91002" "USS Villanueva NCC-91003" "USS John Majest NCC-91004" "USS Gabriel NCC-91005" "USS Michael NCC-91006" "USS Lightbringer NCC-91007"

Don't suppose Starfleet would build a great many of something this resource intensive, so I kept the list of names small on purpose, lol
 

Hellkite

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It is a shame you didn't have the images for the Enterprise Contest.

Yep but I had to use what I had oh well

I have to create a new set of physics for her. I also want her be able to build all the Fed fighters available currently. I have also tweaked the ODF slightly because something this size should be able to engage multiple targets at once. The Point Defense Systems should also be able to engage multiple targets as well. Here is the list of names I am currently using.

"USS Seraphim NX-91000" "USS Hellkite NCC-91001" "USS Carpenter NCC-91002" "USS Villanueva NCC-91003" "USS John Majest NCC-91004" "USS Gabriel NCC-91005" "USS Michael NCC-91006" "USS Lightbringer NCC-91007"

Don't suppose Starfleet would build a great many of something this resource intensive, so I kept the list of names small on purpose, lol

New set of physics cool :)

Engage multiple targets at once is logical as well as the ability to build Fed fighters She is a mobile base after all :)


The only part I'm not sure on is the "USS Hellkite NCC-91001" part :lol2:
 

Majestic

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The model has points for fighters, for those who want to use her in stock A2 for building fighters.

Code:
hp24 hp25 hp28

Those are the hardpoints for three of the bays, all the forward facing ones, with the last one being on the pod. I did have joints for the rear facing ones, but I never rotated those hardpoints.
 

Jetfreak

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lol, kitteh got accidentally all over the place. :lol2:

A fine release through and through, cheers guys, for the team effort. :thumbsup:
 

Dan1025

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An outstanding example of community cooperation, you should all be really proud of her :thumbsup:
 

Hellkite

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I was wondering. How is she playing out for all of you as far as in game play ?

The reason I ask I no longer have A2 as such have no way of know how she is playing out.
 

Styer_Crisis

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I was wondering. How is she playing out for all of you as far as in game play ?

The reason I ask I no longer have A2 as such have no way of know how she is playing out.

Let me just say that there is not a ship in fleet ops that stands a chance against this ship. it lays waste to all. and with some deveststing special weapons thet i put on it (Fed hypr space artly, quantum resonce charges) and some wicked awesome torp effects, there ain't anything she can't do.:excited: love it:lol2:
 
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StarBlade

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This ship is ridiculous in stock A2. It fills the whole screen, can use scouts with tachyon grids in mass formations, and has a fairly decent weapons and special-weapons complement of its own. And it looks utterly cartoonish to build in a yard. I had to assign it to a conship rather than a yard and it took me five attempts to actually get it built, because the conships kept getting killed in the time it took to build. Navigation was problematic in sections of maps with any sort of obstacle, whether planet or asteroid or whatever, and trying to get the ship into firing position was a frustrating experience, especially around a Cardassian base in the corner of a map. With a dilithium moon in the way, the Seraphim wouldn't fit very easily. I had to use three-dimensional thinking. And it probably would've been easier (and cost about the same!) to use sixteen Sovereigns with corbomite reflectors on. At least it would've been easier to fix afterwards. Watching the game trying to path Seraphim into a repair yard was a two-and-a-half facepalm experience.

It's a pretty ship, and I really tried to get it to work in-game, as provided. Maybe if I used it as a sort of 'mobile starbase', building conships as well as fighters, I might have better results. It's not an unimpressive sight, either. Watching as the Seraphim and its Defiant-class escorts handled a whole Klingon fleet-sized charge all by themselved. But I don't think the stock game can handle objects of this size unless they're stationary or for visual effect only.
 

K_merse

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I'm thinking about how could I add her to my mod. But she's a bit too big... But I'll find out something :)
 

Hellkite

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This ship is ridiculous in stock A2. It fills the whole screen, can use scouts with tachyon grids in mass formations, and has a fairly decent weapons and special-weapons complement of its own. And it looks utterly cartoonish to build in a yard. I had to assign it to a conship rather than a yard and it took me five attempts to actually get it built, because the conships kept getting killed in the time it took to build. Navigation was problematic in sections of maps with any sort of obstacle, whether planet or asteroid or whatever, and trying to get the ship into firing position was a frustrating experience, especially around a Cardassian base in the corner of a map. With a dilithium moon in the way, the Seraphim wouldn't fit very easily. I had to use three-dimensional thinking. And it probably would've been easier (and cost about the same!) to use sixteen Sovereigns with corbomite reflectors on. At least it would've been easier to fix afterwards. Watching the game trying to path Seraphim into a repair yard was a two-and-a-half facepalm experience.

It's a pretty ship, and I really tried to get it to work in-game, as provided. Maybe if I used it as a sort of 'mobile starbase', building conships as well as fighters, I might have better results. It's not an unimpressive sight, either. Watching as the Seraphim and its Defiant-class escorts handled a whole Klingon fleet-sized charge all by themselved. But I don't think the stock game can handle objects of this size unless they're stationary or for visual effect only.

So what I draw from this

Cons * That she to big for regular A2 and in it she a nightmare on navigation in the A2 platform

Question dose she have fighters in the A2 version?

If not this could help firing position Problem the Fighter could go in and she could lay down cover fire to protect the fighter from other ships defiance stations extra. given they should be part of her she is a carrier.

Pros * She has ample fire power

she was made to be a mobile starbase From the start
see MSFC - View Single Post - [WIP] Seraphim Class

Let me just say that there is not a ship in fleet ops that stands a chance against this ship. it lays waste to all. and with some deveststing special weapons thet i put on it (Fed hypr space artly, quantum resonce charges) and some wicked awesome torp effects, there ain't anything she can't do.:excited: love it:lol2:


So she 5 by 5 on Fleet ops then :)

If not a little over powered " if there is such a thing " :lol2:
 
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Terra_Inc

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If not a little over powered " if there is such a thing " :lol2:

Nah. As they keep saying over at the FO forums, EVERYTHING in FO is overpowered. :thumbsup:
 
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StarBlade

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dose she have fighters in the A2 version?

If not this could help firing position Problem the Fighter could go in and she could lay down cover fire to protect the fighter from other ships defiance stations extra. given they should be part of her she is a carrier.

Pros * She has ample fire power

she was made to be a mobile starbase From the start

Even as a mobile starbase she's too big. Way too big. Starbases aren't that large, you can have seven or eight of them in and around, if you can afford it, and they're better than turrets --but they also have docking and build abilities which Seraphim in its configuration as downloaded doesn't provide. And it doesn't get around the issue of research stations, mining facilities, and just about everything else being stationary. Even if Seraphim can move from place to place, its dependents (which it should be defending) can't. And don't even try moving Seraphim around near a typical stationary base, with a bunch of structures. Trying to get it to navigate around turrets was not a lot of fun. It couldn't respond to what was happening on the far side of the base because it had to go UNDERNEATH the base to get there. And that took time.

I swapped in the Britain class carrier's flight list (from the SB34 Federation compilation) and they launched really nicely and all, with the occasional 'oops' since the carrier was so big the pathing of the launched fighters was, shall we say, a little congested. However, it worked as a carrier.
 

Hellkite

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ok

But I'm not the one that configured it just the one that came up with the design and concept :sweat:

But getting it in game was a secondary objective to which I'm grateful that it was achieved.

I for one am sorry that it did not working out all that well for you in regular A2 :(

but Im happy it worked as a carrier. :thumbsup:


*** To what it was meant to be ""non game since"" ***

There would not be any installations in her area of operation it would handle all the functions of mandatory stations in the game from mining harvesting resources "with harvester ships or worker bees" to limited construction to research and even command and control for the Sector

Her function with in the fleet is to operate as a mobile base to bring firepower and presence anywhere she is needed without having to build or maintained permanent bases in foreign territories /non ailed systems , minimizing the anger and resentment among native populations.Which also give the Fleet flexibility and mobility to move with shifting battle-lines; desperately need given the rise of the Typhon pact as well as for exploration of worlds outside the known galaxy,

this is the concept I'm 99.97% sure that impossible game wise ;)
 
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Majestic

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Let us remember she wasn't original designed for Armada 2, but for HK and his Midway RPG, for an upcoming episode. But considering the work the team did, it made sense to make it usable to others.

I can understand the pathing issues, had that years ago with the Wraith Hiveship from A2files.

Honestly I think she would be better in either SWEAW or Sins of a Solar Empire. Neither of which I mod or have any knowledge or exporters to export to. If I did I would most likely do it.
 
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StarBlade

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Oh, I realize that it's part of an ongoing story and that's not something I'm trying to ridicule. The problem isn't the concept or the design or anything, it's A2. There's no way a starbase and a starship should be scaled to each other as they are; same for a planet relative to a starship or starbase, or for that matter an asteroid (unless it's a BIG one). The clunky universe setup is to blame. Pathing issues and so forth are bad, and can be avoided, but I laughed out loud at the unintentionally humourous effect that the sheer size of the Seraphim had on the viewscreen when I first placed it in-game using map editor. I love the concept, love the idea of the Federation having a single vessel so big and so bad that nobody wants to tangle with them. It's just that, like Majestic points out, there are better games with better engines for it to really have its day.

The only thing I'd want to see are more hardpoints. Weapons fire from hardpoint to hardpoint; I think I saw the same spot on Seraphim hit by at least twenty separate disruptor beams and a couple torpedoes, all from the same set of attacks, simply because there aren't enough hardpoints at which to take damage. Again, unintentionally hilarious.

The last thing I want is for anyone to think I'm badmouthing Seraphim. It's the triple-decker super-carrier from hell that I've been WAITING for. It's better suited to the game than just about any other model I've seen for its role, and I fully intend to make her a regular feature in my game. But I think it's going to be in a reduced scale, treating it as a marker on a viewscreen reflecting a battle going on light-years away, rather than an actual 1:1 representation of what's actually going on.

I shudder to think of how many structural-integrity fields she needs. And the inertial dampers must be stronger than a corbomite reflector.... :shock:
 

kjc733

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Here's an idea... scale the sod down a tad. Simples!

And yes, I have the same problem when I first built her, couldn't get out of the yard because it was too close to a mining station.
 

Hellkite

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That Problem is station placement :)

It's lot like the hundred year old tree that spontaneous appeared just as the wife was backing up kind of thing LOL ;)
 
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thunderfoot

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I scaled this one down and had to guesstimate her length and mass because I wasn't sure of the values HK had assigned to her. For ship sizes, I normally use the ones at Starship Dimensions and divide that by 2. Means my Cubes and Behemoths can be Cubey and Behemothy enough to look like they ought to in a fleet shot, yet not have difficulties moving around the map. I view Seraphim as Starfleet's version of a US Navy super carrier. As such she's going to take up an awful lot of the screen, guys. Despite the fact she was never intended to be active in an A2 game she does work amazingly well and, when equipped with her full Starfighter Wing, is a serious power projection asset which other nations would be wise to avoid attracting the attention of.

USS Carpenter NCC-91002, 2.75 million metric tons of - deterrence.
Nicknames: The Hammer, Hammertime, Big C.

"Don't make me get the big hammer out. You won't like it. Nobody does." lol
 

Chiletrek

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"Don't make me get the big hammer out. You won't like it. Nobody does." lol

Hello:
That line sounds like the ship's motto for the plaque :lol:

You are the master of starship physics, so I never doubted that you could make it possible Thunderfoot. Maybe soon you might take some more pics and, if it is not to ask for too much, maybe even a little video? it would be great, but only if you want and have the time :).
 

Hellkite

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fseraphim.jpg


Seraphim
Super Command Carrier

Commission Dates 2415
Crew 12,520


Tactical

4x Phaser Cannons (in saucer cutouts)
34 x Phaser Arrays
12x Torpedo launchers

Tactical Support craft

14 Fighter Squadrons
6 Bomber Squadrons

Defensive

ablative hull armor and deploy able ablative hull armor, Metaphasic regenerative shields and Skin shields

OTHER STATS

Maximum Quantum slipstream drive
Cruising Speed Warp 9.65
Mass 11,915,000 metric tonnes
Length 3000 M
Decks 84


**tactical come from counting arrays on the texture and the decks come from count window and a same scale comparison to a Galaxy-class**​
 
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Chiletrek

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Hello:
That ship is huge, almost double the lenght of the Battlestar Pegasus :shock:. But it seems it is well armed and has great defenses, but I would say "deployable" (sp?) because "Deplorable" makes me thing the armor is weak... maybe it was just a typo :) .

Anyways, it is a great ship and a huge endeavour amade by Starfleet.:thumbsup:.
 

Hellkite

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:lol: yep big typo

but it's fixed :thumbsup:

Fix again on deck count
 
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thunderfoot

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The stated "Canon" (rofl!!) length of the Seraphim class super carrier works out pretty well with what I did by guessing. Decreased the scaleSOD to 3.85. Using Achiiles Measuring Stick makes her 1,390 metres in my install where I've half sized everything and her full size would be ~ 2,800 metres if I went full size. Close enough for government work. I am going to tweak the ODF I made for her and the physics files as well. Would it be okay to post them as attachments in this thread so others can get them ASAP? Total filesize will probably be under 8KB.
 

Hellkite

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Should be OK for now.

But if you would pass them to Terra for posting in the download section as a supplementary file. I would be most appreciative :)
 

Adm_Z

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Geez... I think somebody already mentioned that this is the embodiment of the term "God ship.":lol2:
 
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thunderfoot

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I have tweaked the textures, ODF, and made new physics for Seraphim. I kinda blue shifted the textures a tad, trying for the soft dove grey which is so popular because of the series DS9 and VOY. The weapons have been upgraded to the same phasers my Galaxy class carry and reconfigured. Same with the torps. The Point Defense has only been reconfigured. Haven't installed the fighters yet but I am thinking hard of using the Gryphon and the Danube class runabout. Forgot I released the Danube awhile back. The runabout is nearly a perfect match for such a ship, being a warp-capable multirole platform. The Danube class would have a variety of uses, limited only by the imaginations of the crews and the resources available, in the situations which a Seraphim class carrier might face. Now why does this sound familiar? lol Pics of weapons testing are attached.
 

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