Alright, so I am ADD I gess, and I can't get back into my star wars mod.
Dunno why, it is just not as exciting as BSG I guess.
So anyway, I have been watching the show, and noticing how little my mod is like BSG. Sure, it is a decent battle simulator, but it has no point other than that. It is OK, but there is alot I can do without much work to simplify the mod and yet make it more like BSG. Needless to say, I have a plan but I need input.
Currently, each side gets a station and a ship or two. They build more ships, build fighter pods, do a bit of research and ultimately try to get rid of the other team.
My new plan.
The colonials:
Start with a battlestar(valkyrie type) and a civi ship.(probably the red version of the president's ship jet did).
As your civie ship survives, more random civie ships FTL jump in. Civie ships will have some special weapons, tech, bonuses and the like, and they will all have the ability to jump to the rendezvous point during a battle. *example Obviously, the longer you keep your ships alive, the more ships you get, and the harder it is for the other team to win. The problem with more civie ships is that you need more battlestars to protect them, so, how do we fix this?
The second part of this is the military group. The more kills you get with battlestars, the more command points you get. The more command points you get, the more ships you can "buy" and jump in from....somewhere else... You will lose alot of command points if you lose a civie ship. The only way to win is obviously to remove the cylon threat, but you have to keep your civie ships alive to do this. Military ships will get to buy more military ships, buy nukes, and other stuff, but mostly, they protect your civie ships. Your ultimate goal would be to get enough military ships that you could completely take out the enemy and not lose civie ships in the process. If you lose all your civie ships, you would not be able to get more military ships. It is still possible to win without them, but not very likely. I also think that colonial ships should repair a bit faster if they are near civie ships. Manufacturing ships would have the ability to heavily repair a ship or even build small military support ships and fighters.(while stationary)
*the rendezvous point would be a weapon you use when cylon ships start attacking your ships and you don't want to rick losing them in a minor skirmish. what you would do is select all your civie ships, and click this button. The ships would all FTL jump away.
thats it. They would then, say 1 minute later jump back in to their previous position. You would basically have to make a bet that your ships would be able to either destroy the cylons and hold that position until they came back, or decide to try and protect the ships while you retreat.
Sound good?
The cylons will be similar, but will not have civie ships to protect. Instead, they will have a Resurrection ship they have to protect. I am not really sure what to do other than have them get more ships by getting more kills.
I forsee gameplay being a danc around the map kind of game wit hit and run raids until one side feels brave enough to go for an all out attack. once that happens who knows how it might end.
I really need help on the cylons, and ideas on specialweapons for the cylons and the colonial civie ships. Either way, ideas suggestions, concerns, all welcome.