T
thunderfoot
Deleted Due to Inactivity
Former MSFC Member
Possibilities. And good ones at that. But Gaius wasn't anything more than an access point for Six to the Colonial Defense Network. Once the Cylons were in, it would have been simple for them to peruse(and there's a word y'all don't hear a Redneck use correctly everyday. lol) any files they wanted. The Colonial Fleet was a military organization. With payroll records and promotions and qualifications and promotion boards and the like. Like any other human miltary, it travels on its paperwork and if something isn't recorded in triplicate and signed off on by the Lieutenant as well, then it never happened. How hard would it be to cover up completely the total disappearance of, say, a third of the firemen in your hometown? The officers and crew on this mission would have been discreet, of course. The flag officer whom ordered the mission would have been as well. But all of these people would still have pay records and promotion packets and dependents all of which would leave some sort of trail. However disjointed it may have been. And if they were listed as KIA, then why were no survivor's benefits paid out. Why were there no memorials?
I am playing a bit of a devil's advocate here. The concept is really good and it is supportable. But if one thing in the back story rings false, then it will detract from the mod. Which is something I'd rather not see happen after all the hard work Z and others have put into this. If Z's Colonials know where the abandoned bases are, then maybe the Cylons do as well. If I were the Cylons, I'd stake these out first. Because they would be the most easily logical choice for any Colonial survivors to begin a resistance movement from. It is very easy to when writing a story to speak about secret missions and hidden bases and the like. But sometimes it gets overdone because it is so easy. So how about going the other way? A maskirovka, if you please. This is a Russian word which loosely transliterates into English as deception plan.
"Battlestar Blah-Blah, plus supporting vessels, was dispatched by the Admiralty to make contact with a race of aliens who had sent communication to the Twelve Colonies years before. These aliens indicated they were open to friendship and trade with the Twelve Tribes of Man. And so on and so forth. BSG Doo-Dah, under the command of Admiral Heroic Visage and with Sage Advisor at her side, departed to the aliens' home system. As BSG Doo Dah was passing the Insert Unusual Spatial Event Here, The Twelve Colonies received a distress signal indicating the group was in serious trouble from the thingie. Contact was lost and not regained. The entire Battle Group is officially reported as 'Overdue for return and presumed lost.' Due to rising tensions at home among the Colonies and the fact no one has heard anything from the Cylons since the end of the First War, the Admiralty has deemed it imprudent to mount a rescue mssion at this time."
Now that the cover story is in place, the Admiralty and the Battle Group can do whatever they like. Since the story is recorded this way in the Colonial Defense Network Archives, the Cylons will not be any wiser either. They may suspect the Colonials are lying, but with no proof and no means of getting any, they will have to live with it. One could also set up some very interesting maps were there is a race to see whether the Colonials or the Cylons get to one of these depots first. And the map could be set up so a player could be either side. Good Idea, Z. Wish I'd thought of it as well.
I am playing a bit of a devil's advocate here. The concept is really good and it is supportable. But if one thing in the back story rings false, then it will detract from the mod. Which is something I'd rather not see happen after all the hard work Z and others have put into this. If Z's Colonials know where the abandoned bases are, then maybe the Cylons do as well. If I were the Cylons, I'd stake these out first. Because they would be the most easily logical choice for any Colonial survivors to begin a resistance movement from. It is very easy to when writing a story to speak about secret missions and hidden bases and the like. But sometimes it gets overdone because it is so easy. So how about going the other way? A maskirovka, if you please. This is a Russian word which loosely transliterates into English as deception plan.
"Battlestar Blah-Blah, plus supporting vessels, was dispatched by the Admiralty to make contact with a race of aliens who had sent communication to the Twelve Colonies years before. These aliens indicated they were open to friendship and trade with the Twelve Tribes of Man. And so on and so forth. BSG Doo-Dah, under the command of Admiral Heroic Visage and with Sage Advisor at her side, departed to the aliens' home system. As BSG Doo Dah was passing the Insert Unusual Spatial Event Here, The Twelve Colonies received a distress signal indicating the group was in serious trouble from the thingie. Contact was lost and not regained. The entire Battle Group is officially reported as 'Overdue for return and presumed lost.' Due to rising tensions at home among the Colonies and the fact no one has heard anything from the Cylons since the end of the First War, the Admiralty has deemed it imprudent to mount a rescue mssion at this time."
Now that the cover story is in place, the Admiralty and the Battle Group can do whatever they like. Since the story is recorded this way in the Colonial Defense Network Archives, the Cylons will not be any wiser either. They may suspect the Colonials are lying, but with no proof and no means of getting any, they will have to live with it. One could also set up some very interesting maps were there is a race to see whether the Colonials or the Cylons get to one of these depots first. And the map could be set up so a player could be either side. Good Idea, Z. Wish I'd thought of it as well.