• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

Chiletrek's Armada Modding

T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Hey Chile! Would you please post a pic or two of both your versions of Galactica? You know, the regular one and the one with the Flight Pods retracted?
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Hello:

Right now I must finish a homework before going to the university again (taking a moment to check e-mails and take a look at Majestic's Valkyrie), but I guess I can take new pics of Galactica as the model received a slight update since the last time you saw it Thunderfoot.

I will post pics in my next post, is that ok?

As for what StarfleetKid has posted, well, I did learn how to do wieframes as they are included with my 8472 releases, I just need some time to make some for my Battlestars (and I think I know how to do cool buttons by "borrowing" one of Thunderfoot's ideas :angel: ). But I really appreciate your offer and don't be surprised if you receive a pm sometime.

Hello:

Yay! for double posts! but I think this might be the only way to make sure Thunderfoot can see that I updated this topic.

Here are the pics of the Galactica... I am thinking in a total rebuild, but the reduction I have is pretty good right now.

I hope you'll all like the pics :).

Galacticapods01.jpg


Galacticapods02.jpg


Galacticapods03.jpg


Galacticapods04.jpg


The texture was updated from Coxxon's original to add all missing AAA guns, nuke launchers and some other details.

In my next reply, I will post some pics of a surprise BSG model I have, so stay tuned :D.
 
Last edited by a moderator:

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
:shock:

I really wish there were some BSG ships with turrets still on them available somewhere. I love your Valkyrie, Mercury, Columbia, ect. I think those turrets just add one extra level of canon-ness to the ships. Even if they are much higher poly, I think the turrets are worth it.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,359
Age
39
Beautiful work Chile, the reason I personally remove turrets off my BSG ships is due to the fire arcs of weapons and it would look weird having a weapon fire from the side of a turret. Plus they add a great deal of poly's to the overall model.

That Columbia is beautiful, better than the one I did. I had mine down approx 3k poly's, what did you get yours to? :)
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Beautiful work Chile, the reason I personally remove turrets off my BSG ships is due to the fire arcs of weapons and it would look weird having a weapon fire from the side of a turret. Plus they add a great deal of poly's to the overall model.

That Columbia is beautiful, better than the one I did. I had mine down approx 3k poly's, what did you get yours to? :)

Hello:
And thank you for your comments, my Columbia class (with no turrets) has about 2028 polies but still having all antenas and details (like in the pics).

I also have them with no turrets for normal ingame or with some low-poly turrets I made, specially for non mass-production ships (like the bigger ones). The Galactica with low-poly guns has 3036 polies and the one in the pic has 8262 polies.
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
:shock:

I really wish there were some BSG ships with turrets still on them available somewhere. I love your Valkyrie, Mercury, Columbia, ect. I think those turrets just add one extra level of canon-ness to the ships. Even if they are much higher poly, I think the turrets are worth it.
Z, the turrets are what pushes the poly counts thru the roof. I have an earlier version of this Galactica which Chiletrek shared with me on the promise I would not pass it on. She is gorgeous aganist an MU2.0 background with one of Yacuzza's named planets in it. But five or six just like her will onscreen all shooting and launching Vipers will tax a vidcard pretty quickly. And before anyone gets the wrong idea, I am Chiletrek's biggest fan. He is my oldest Internet friend. Without his help and guidance to a newbie modder, none of the things I've released over the years would have ever come to pass. I sent Chiletrek copies of the ODFs I did for this ship and his Pegasus(which is equally gorgeous). BTW, Chile, incase you've forgotten, you have carte blanche to do whatever you want with anything I've shared with you over the years, so the ODFs can be released with these ships. It should be not too complicated for anyone to add these to the Half Race Mod, or any other BSG based mod available for A2.

The Half Race Mod uses Majestic's PRP ships because they have a much lower poly count. We did not want to create something where lag interfered with one's enjoyment of actually playing as the Colonial Fleet. The PRP BSG ships really are quality ships as well. They had the added virtue of being available when kjc733 and I were putting together BSGHRM 1.0. Chile's work was still tied to BSA at the time. Maj's firm belief low poly does not equal low quality is valid. Especially late game when one has five or six battle groups swanning about launching clouds of Vipers and Raptors and shooting up everything in sight.

Uncle Thunder's A2 Modding Rule Number Seven: When modding new ships into an old game, prioritize towards effect rather canon level accuracy.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
Could you post pics of the lower poly Galactica with guns? (the one with ~3000 polys)
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Hello:

Lol, I can try to go ingame and take pics of Galactica with the lower turret, but I hope you won't get mad if I post them tomorrow, is that ok? :). (I am still trying to finish a variant of the Pantak class Vigilante).

But I have some pics of what MaP once said could be "the highest-poly model ever for Armada.". I quoted him to show some pics of the Battlestar Galactica with full ribbing!

Galacticaribspods01.jpg


Galacticaribspods02.jpg


Galacticaribspods03.jpg


Galacticaribspods04.jpg


Galacticaribspods05.jpg


This monster has 60000 polies, so you can expect lags from this one, but to see it ingame is just amazing.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
Holy... Now thats what I call a ship!!:drool:

If I had a Galactica as a map object or hero ship, that is what I would want:yum:


Oh, and post pics whenever you please.:sweat: Today, tomarrow, next week, never... No problem.:cool:
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Hello:
Well, I'll try and have pics to show tomorow, after all, the ships with lower-count turrets are the ones I used to most for hero units like Galactica and Pegasus.

@Thunderfoot: I cannot take all the credit for the modding you have made and will make. I may have answered your questions, and I may have been there to help you by giving you a push in the right direction, but it is you who made all the mods you have made, and they are great indeed :).
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,359
Age
39
Hello:
And thank you for your comments, my Columbia class (with no turrets) has about 2028 polies but still having all antenas and details (like in the pics).

I also have them with no turrets for normal ingame or with some low-poly turrets I made, specially for non mass-production ships (like the bigger ones). The Galactica with low-poly guns has 3036 polies

Well done indeed, that's a amazing poly count you have there, beats me. I wasn't happy with the 3k poly count on the PRP version but I really didn't want to have to do a total rebuild, I did a partial rebuild mainly on the flightpods and engine area. That was enough for me. :lol:

Keep up the great work.

The Half Race Mod uses Majestic's PRP ships because they have a much lower poly count. We did not want to create something where lag interfered with one's enjoyment of actually playing as the Colonial Fleet. The PRP BSG ships really are quality ships as well. They had the added virtue of being available when kjc733 and I were putting together BSGHRM 1.0. Chile's work was still tied to BSA at the time.

Which I hope you contine to use, it's the Half Race mod that has inspired me to release many more of the ships including the recently released Valkyrie and her variants. :)

Maj's firm belief low poly does not equal low quality is valid. Especially late game when one has five or six battle groups swanning about launching clouds of Vipers and Raptors and shooting up everything in sight.

Hey I like that motto, I may borrow it. :thumbsup:
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Hello:
That motto will be nice to see again, because I think it is true too. I am always trying to get my models the more good-looking possible by making them to have the less possible polygons, because I do enjoy a good game with no lags too... like we all do.

Maybe soon I can post some pics from other models too, I guess people might want to see some Leviathans too :D.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
Heh, i still like to see the turrets. for any ship like that, i wouldn't have more than one or two onscreen anyway. In my mod, you are really only in control of one battle group and, not counting fighters, you can have a max of... hmmm 8 ships? most people will only have 7 though. Eventually I'll add more, but I really wish I could get highish poly ships for the hero/map units. even for the main ships because there aren't many in use at once.


I have to say though, I am one of the many that would not be where I am today without Chili. Though you may not know it Chili, many of my ideas came from you, and many of my problems were solved by simply talking to you. Yay for Chili:excited:
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Heh, i still like to see the turrets. for any ship like that, i wouldn't have more than one or two onscreen anyway. In my mod, you are really only in control of one battle group and, not counting fighters, you can have a max of... hmmm 8 ships? most people will only have 7 though. Eventually I'll add more, but I really wish I could get highish poly ships for the hero/map units. even for the main ships because there aren't many in use at once.

I have to say though, I am one of the many that would not be where I am today without Chili. Though you may not know it Chili, many of my ideas came from you, and many of my problems were solved by simply talking to you. Yay for Chili:excited:

Hello:
Wow, that was something I really didn't know. I am always glad to lend a hand so your message was indeed a nice surprise for me :).

As for more ships, you may have more soon... as I first need some spare time to make some final touches to some models :D .
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,561
Age
48
This monster has 60000 polies

That would tax even BC or Legacy.

low poly does not equal low quality is valid

I agree with this but have learned of to make use of the game's built in resource management systems. So I load the polies on the front end when you are in close and try and get as low as posible on the back 400+ meters out. Good low poly models make that eaiser as there is less polies to dump along the way out.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
That would tax even BC or Legacy.

I agree with this but have learned of to make use of the game's built in resource management systems. So I load the polies on the front end when you are in close and try and get as low as posible on the back 400+ meters out. Good low poly models make that eaiser as there is less polies to dump along the way out.

Hello:
Yes, the full-ribbed Galactica made by Coxxon can sure cause lags ingame, so I would just use it to take eye-candy pics only.

And you are correct about the polygons, with time, one can figure where to put a bit more of polies than in other places that could barely seen, but that also depends on the design. But I am very happy about the thinking of making models with a good balance of polygons and looks.
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,561
Age
48
Hello:
Yes, the full-ribbed Galactica made by Coxxon can sure cause lags ingame, so I would just use it to take eye-candy pics only.

And you are correct about the polygons, with time, one can figure where to put a bit more of polies than in other places that could barely seen, but that also depends on the design. But I am very happy about the thinking of making models with a good balance of polygons and looks.

Its more then that. The game let you use up to 4 different distinct mesh lods. that means at 50m from the camera the model can be 5000polies, at 100m 3000 polies, at 200m 1500 polies, and at 400 750 polies. Add 4 lods for the textures and at 400m all your models can run at stock resouce levels and still be POTD quality up close at least that is what I'm trying to perfect.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Hello:
Well, I really know nothing about lods except for what have I seen in stock ships and maybe things posted by you (probably), but it can be difficult at times to make so many versions of a same ship. I hope you'll be able to do some tutorials if and when you feel that your methos is perfect *insert Borg face here*.
 

Dan1025

Every Mods Biggest Fan :P
Joined
31 Jan 2007
Messages
1,883
Age
33
There really are not enough adjectives to describe how amazing your work is Chile, seriously I cannot say enough about the quality of everything you mod :)

As always I look forward to more from you whenever you have the chance to post it, whether it's Farscape, BSG or other material it's sure to be brilliant :thumbsup:
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,561
Age
48
Hello:
Well, I really know nothing about lods except for what have I seen in stock ships and maybe things posted by you (probably), but it can be difficult at times to make so many versions of a same ship. I hope you'll be able to do some tutorials if and when you feel that your methos is perfect *insert Borg face here*.

I'll see what I can do but I t would help speed the process if people would trst and comment on the 4 ships I have posted in my thread.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
There really are not enough adjectives to describe how amazing your work is Chile, seriously I cannot say enough about the quality of everything you mod :)

As always I look forward to more from you whenever you have the chance to post it, whether it's Farscape, BSG or other material it's sure to be brilliant :thumbsup:

Hello:
And thank you very much Dan. I am posting some ingame pics of some Battlestars, not too fancy I pressume so I admit I wish I can take pics Jetfreak style :D. As for new mods, since when I was a kid I always loved Moonbase Alpha and the Eagle Transporters from "Space: 1999" but I was never able to have a toy of those... so thanks to a friend of mine 8not a modder) I might try them. What do you, and everybody think of that idea?

I'll see what I can do but I t would help speed the process if people would trst and comment on the 4 ships I have posted in my thread.

Hello:
I am sorry to hear that, maybe you need to post some more fancy pics maybe? I can try and go take a look at them. But if to make a ship has a lot of wrok, I can only try to imagine the ammount of work to make lods.
Keep it up!

Here are the pics I mentioned above.
 

Attachments

  • Chrysaor new 06.jpg
    Chrysaor new 06.jpg
    192.7 KB · Views: 15
  • Talos new 01.jpg
    Talos new 01.jpg
    207 KB · Views: 17
  • Valkyrie new 03.jpg
    Valkyrie new 03.jpg
    195.8 KB · Views: 16
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Alright, quiet down, everyone! Now, gather in close and on the count of three, let Chiletrek hear ya with a great big MSFC yell!

One.

Two.

Three.

WE WANT THESE! WE WANT THESE! WE WANT THESE! WE WANT THESE!:Y

And CHANGE!

CHILETREK ROCKS! CHILETREK ROCKS! CHILETREK ROCKS! CHILETREK ROCKS!:worship:

And... STOP!​

Thank you all so very much! That is all. :excited::lol2:
 

Dan1025

Every Mods Biggest Fan :P
Joined
31 Jan 2007
Messages
1,883
Age
33
Alright, quiet down, everyone! Now, gather in close and on the count of three, let Chiletrek hear ya with a great big MSFC yell!

One.

Two.

Three.

WE WANT THESE! WE WANT THESE! WE WANT THESE! WE WANT THESE!:Y

And CHANGE!

CHILETREK ROCKS! CHILETREK ROCKS! CHILETREK ROCKS! CHILETREK ROCKS!:worship:

And... STOP!​

Thank you all so very much! That is all. :excited::lol2:

Trust me I was yelling right along with you :lol:

The ships looks excellent Chile!
 
S

StarBlade

Deleted Due to Inactivity
Former MSFC Member
I wasn't. Still pouting in the corner. :lol2:

:D
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
I wasn't. Still pouting in the corner. :lol2:

:D

Models look good man

Hello:
Why are you pouting, was that for one of your previous replies? :D .

MSFC

heres the thread

Hello:
I will take a look at your thread now, and thank you for your comments on my ships.

@everybody else: Thank you very much!:excited: Life has been a bit of hectic, but I haven't forgotten what I have said, so I think Talos will FTL-jump in your direction soon.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,512
Age
42
Hello:
In September13th 1999, a massive explosion caused by an accident in the nuclear waste deposits in the Moon caused that our natural satellite were blows away from it's orbit. The 311 people from Moonbase Alpha found themselves flying into deep space with no means to return home. That is how their adventures started.

As a little tribute to the sci-fi serie "Space:1999", I made something I've been wanting to do since I started modding: I made my own Eagle Transporters from the serie and I wanted to share some pics with you all.

Sadly, I ran out of time and I was unable to fully complete some modules and I haven't even started on Moonbase Alpha, but here are some pics of what I have done so far :).

EagleMeshModule00-podless.jpg


EagleMeshModule01-transport.jpg


EagleMeshModule01-transportarms.jpg


EagleMeshModule02-lab.jpg


EagleMeshModule02-labbooster.jpg


EagleMeshModule03-winch.jpg


EagleMeshModule04-cargo.jpg


And finally, two pics of fully textured models. The designs are very modular so you can comnine modules and pods to fit your needs.

EaglePods01.jpg


EaglePods02-Rescue.jpg


I hope you'll all like my little tribute to Space:1999.
 

Dan1025

Every Mods Biggest Fan :P
Joined
31 Jan 2007
Messages
1,883
Age
33
I remember this series, and you've certainly done the ships justice, well done! :)
 
Top