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- 29 Jan 2008
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Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
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Thanks mate, looks like I have a new fan.
Thanks Starfox, with you giving me the idea I had a look at some TNG era stations, mostly fan designs and I think I can come up with something believable. I'll need to do a few mock-ups. However I got in my head a few basic elements for a Earth Starbase:
- It needs Deuterium Cylinders like the other stations, as the main power source in those days was deuterium fuel with warp power only powering warp drive
- I want a central structure like the Coalition Station
- Some sort of yard complex to build the construction ship, scout and freighter. As I very much doubt they would have an internal bay big enough to build ships of that size. The only bays I can see the station having are shuttlebay's and cargo holds.
- A semi-modular design, something that is bigger than the Coalition station, but not as modular or cluttered as the mining stations. As after all in TCW, you can only have one Starbase.
On that last point, I'll probably also make a small outpost, so Earth can still secure locations/systems. I might make the outpost as a smaller version of the starbase, showing the starbase is an upgraded and tacked on version of the outpost.
Her you go
Nice! I love the industrial look of your yards. It fits very well.
I had an idea to help shave polies. instead of "showing" the round tanks hide them inside of armored polygons which serve as armour, radiationsshielding, or something. What you think?
This will certainly be a campaign only design. It's 9874 poly's. :Y
Good work on the Daedalus.
However, I would advise against using higher poly-nacelles. In my opinion, using 16-slice cylinders over 12-sliced ones does not make much of a difference in the A2 engine. It is too small to be really recognized.
If you are greatly limiting the "population count" in your mod it could still work, but might still be laggy on slower computers.
9000+ polys ?????
i thought it was funny
Hehe:
"What does Milkshape say about the polycount?"
"It...it's over nine thousand!".