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N you have to provide the extra meshes you self but that not as hard as it sounds. The direcy X tool in milkshape can quickly down size a mesh. You might have to do some minor textrue remaping afterwards but not always.
Is there an easy way of making lower poly geometric objects such as cylinders and spheres or do I have to do it manually? So far I have been reusing small sections off of Amateurs models(when I am already giving him credit anyway), but I would love to know if there was a way of making them less in the first place.
Oh, wow... I never saw those values.... Thanks maj!
I would also like to make it so the markers don't roll with the ship, so I might make a ship that "follows" each fighter exactly that is "cloaked" and does not roll. I am not sure this "following" ship is possible.
I used the same entries for glows, so it was a light.
I had also thought about making the circles bigger when you got further away but smaller when you got close. Could I post the model here so you could show me how it would work?(then I might be able to recreate it for other models)
You need to make it a billboard like the stock pulse textures.
Sure.
That is amazing work Adm_Z, awesome cool. I've love to know how you did that. It really bring a whole tactical feel to the game. Does each ship have it's own selection sod or something? I would recommending keeping them as they look great and makes selecting your fighters a lot easier.