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Lately I have been tinkering with the idea of doing a Star Wars mod. This is a fishing expadition for what you guys might like to see
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^I'd love to see a Clone Wars era mod as well, you could use some of the new designs seen in the Clone Wars animates series for inspiration
^
This, the Clone Wars definitely provides for some material for a good RTS game. Be cool to see, especially those Venator-Class Star Destroyers and Trade Federation Battleships.
Also, don't know if this is what you're talking about or not. but a fighter system like the one in Empire at War would be pretty legit. I don't know if its possible or not, I saw Adm Z talking about it on the FleetOps board a while back.
If I want Trek, I play Armada. If I want SW, I'll go to EaW. So much of the good parts of SW happen on the ground-- gigantic space battles without planetary content, or hero units, like the kind I'd find in EaW, would be sort of a letdown relatively speaking. EaW got just about everything right, and since I own that game as well as A2, I can have the duality.
I suppose it would be possible, but the engine changes since Battlezone mean it would probably require hooks like FO uses to look right.That said there is really no reason someone couldn't mod A2 back into a ground battle game if they had the time.
I suppose it would be possible, but the engine changes since Battlezone mean it would probably require hooks like FO uses to look right.
I have to agree a little bit with Starbald's opinion about CW.
Anyway, like everybody else says, Clone Wars would be fun, though I personally like the ships in KOTOR. There weren't really enough ships in KOTOR from both the Sith and the Republic to make even one full race, though.
A good CW mod, which gives a huge importance of fighters. In any earlier SW mod, fighters were only good for cannon fodder.
And, I'd like to see the Star Destroyers in their full grace, with tons of cannons!
I believe you are using FO as a base for this mod? It will give you more options and give a more realistic SW Mod.
18-03-2011 17:54
Thankfully in FO you can have fighters now which means they can be more useful and realistic compared to what we could do in the past. You may not be able to control them, but they are useful in attacking enemies.
If I get a chance this weekend, and I should, I"ll email you what I made and some ideas on different fighter systems.
I've got a few Clone Wars models sitting around on my Harddrive.
Honestly, I would stick to the GCW and the Clone wars. Mainly because of how I view canon, but also because I like to get things right, and you can only know that you got it right when you have something like a trilogy of movies to compare it to. I don't really like making a mod after a string of books because every series of books tells the story a little different. My opinion anyway.
If you use warpin, you could have a weapon that you could use(for a price) that would warp in a random bounty hunter that you could use for say, 5 minutes. after then, it would warp back out. if it was destroyed in those 5 minutes, you would be charged a fee(already works that way with warpin) and you could make it so that the waprin was instant like Hyperspace rather that the way it happens in FO currently. The bounty hunters could have some cool incredibly OP weapons or tactics they could use, like basically a hero ship, but you could balance it by having the time limit.
I like that a lot actually. The AI could even use it.
To further this idea, you could do Jedi like this. Have Jedi in their standard starfighters, but give them a lot of aoe weapons that would make all your ships and fighters better. make them deadly accurate against other fighters ect. They could warpin the same way as bounty hunters, but they wouldn't cost you at first, and would really cost you if they died.
Have to think about that one for later; already have a tone of work infront of me as it is