You're welcome
I'll have to download the HW2 mod again (only kept the TNS stuff for conversion & use in my own install lol) and then I'll unpack it and start taking pics of the TOS Cylon models & passing them on to you via PM or email or something. Once that's done and we have a list of what models you'd like to use I'll contact the BSG: Fleet Commander mod team via ModDB (their forum isn't finished yet) and ask for permission. I should have the pics done and sent to you sometime today TF
Assuming they say yes I'll be able to convert the models to either .3ds or .obj format, which will allow them to be imported into MS3D for hardpointing and export as .SOD files. Homeworld2 textures are exported as .DDS files which are easily converted to .TGA format with Photoshop or similar software.
With my own projects and university work I won't be able to hardpoint and export all the models myself due to lack of available free time, but I'll extract all the needed files and pass them on to whomever is doing the hardpointing for the mod (once we have permission from the mod team of course).
Thanks for the welcome TF, like I've said I won't have a tonne of spare time but I'll pitch in where I can
From past experience, your, 'pitching in', is the equivalent of others' full blown mods. We're still at the planning stage and not going into production until after the new year. Real Life can and should always take precedence over A2 modding. Worry not about what you can and cannot do right now. Pretty sure we can find someone to take care of things you do not have the time for.
Theirs a DDS converter over on Elite Forces Files that I use. A link to it can be found on Legacy Files. Its Fast and uber efficent.
Thanks, Bro! Trust a Carolina boy to go find stuff, lol. I think there are several DDS converters available all over the place. Since we're speaking of textures here, I want to do the following if we can. I already know it is a headache.
1) I want only one or two textures per model, and
2) I want no textures larger than 512 X 512 pixels
before applying lightmaps in the final release. You can make them any size you like to work on 'em, but the final size will be 512 x 512 with lightmap applied for a file size of 1 Mb. I've found this is a good compromise between beauty and functionality.
Maybe you can distract a Colonial Viper pilot with a Number Six, but not an
A2 Modder. He will just shake his head and mumble something about her being "too poly heavy". And she has running lights! Gah!
As I said, if you'd like my help, I'm over here. I may not be very helpful on the modeling/texturing front, but weapon sprites are my specialty. And I know more obscure ODF commands than there are Cylon models.
I am unsure you are old enough to be thinking about Six's, ahem, 'running lights'. And you saw what happened the first time she powered them up didn't you? lol. You're part of this, Terra.
Vielen Dank! Not sure what we'll need as far as weapon sprites but we probably ought to start looking for good screencaps from both TOS and RDM to get what we really want. I absolutely do not want SOD based missiles unless we have no choice at all. But I would like to have missile trails. We should be able to do something like this as I was once able to make my sprite based missile leave a trail. It was ugly and blotchy, but it
was a trail. Unfortunately, I cannot find the files and I am afraid they got deleted in a routine cleaning of my HDD. Figures. if you could please start looking into this, I'd be grateful.
Alright, might as well accept a
fait accompli, here. The floor will come to order for a vote. All those wanting TF(me) to be Coordinator on this mod will signify by a show of hands and saying, "Aye". *closes eyes and covers ears* All opposed will signify by a show of hands and saying, "Nay". *one, two, three, aw****!* You have to promise something though, people. If I start to get uppity and bossy and such, someone has to smack me on the nose and say,
"BAD dog! Sit!"
Please note there will be refreshments in the lounge for those of you who voted, "Nay". The rest of you pack of miscreants and ne'er-do-wells are on your own, lol.