T
thunderfoot
Deleted Due to Inactivity
Former MSFC Member
Hiya, peeps! Ever D/L a mod and get to thinking, 'Ya know, if the modder would have done _____ instead of doing it that way, the whole thing would be much nicer." Or, "Jeez! Great ship but it should also be able to do ____." Or, " I really like this but I think I'll just add ____ to it to make it more complete."
This is how I started my modest career as a modder. I actually have had one original idea, the Physics Project. Most of my released stuff is where I just took what someone else did and either added more things to it or made it slightly better. This is why I wanted to start a thread for these sorts of projects. These types of releases are usually not full blown mods or they need another mod installed into the game to get the full effect. They take very little time to do once the ideas are in place and thinking about what effects I am trying to create in the game takes up the bulk of my modding time.
Case in point. Pizza the Hutt just released a whole fleet of AR ships based upon TOS ships. They are more of his usual excellent kitbash techniques which he shares with the fortunate rest of us. But the textures he used were not the best ones available. So, I decided to take care of this little detail for him. The models came out much nicer looking and I am very happy with the results.
Then I realized his Ptolemy class ship could be improved yet again. The key point of the original Franz Joseph design was the pod, which replaced the Engineering hull. Multiple pod types meant a multi mission platform. Next, I looked hard at the ODFs he made up. Again, not bad. But they lacked Jetfreak's excellent STXI weapons and they were missing a few other things as well. So I added in the phasers and physics. Now what started as a good addition to the Alternate Reality Starfleet had turned into a great addition. This a ship I have very much wanted in A2 for a very, very long time. So I did it.
Jetfreak has Version 1.0 of this. After I sent it to him was when all the other things came together. I'll be sending him Version 1.5 later on this week to play test and I cannot begin to imagine the look on his face when he installs this and fires it up. Hooo Boyy!
I am nearly finished with this. All that remains is to do some BBs and WFRs and a little more playtesting. You'll still need PTH's mod for this to work, but when you install both you will be more than halfway towards a full race AR Starfleet. I am going to post a vid here later on this week. So, you'll just have to wait.
If anyone else has something they're working on which meets the above criteria, please feel free to use this thread as your own to show us what you're working up.
This is how I started my modest career as a modder. I actually have had one original idea, the Physics Project. Most of my released stuff is where I just took what someone else did and either added more things to it or made it slightly better. This is why I wanted to start a thread for these sorts of projects. These types of releases are usually not full blown mods or they need another mod installed into the game to get the full effect. They take very little time to do once the ideas are in place and thinking about what effects I am trying to create in the game takes up the bulk of my modding time.
Case in point. Pizza the Hutt just released a whole fleet of AR ships based upon TOS ships. They are more of his usual excellent kitbash techniques which he shares with the fortunate rest of us. But the textures he used were not the best ones available. So, I decided to take care of this little detail for him. The models came out much nicer looking and I am very happy with the results.
Then I realized his Ptolemy class ship could be improved yet again. The key point of the original Franz Joseph design was the pod, which replaced the Engineering hull. Multiple pod types meant a multi mission platform. Next, I looked hard at the ODFs he made up. Again, not bad. But they lacked Jetfreak's excellent STXI weapons and they were missing a few other things as well. So I added in the phasers and physics. Now what started as a good addition to the Alternate Reality Starfleet had turned into a great addition. This a ship I have very much wanted in A2 for a very, very long time. So I did it.
Jetfreak has Version 1.0 of this. After I sent it to him was when all the other things came together. I'll be sending him Version 1.5 later on this week to play test and I cannot begin to imagine the look on his face when he installs this and fires it up. Hooo Boyy!
I am nearly finished with this. All that remains is to do some BBs and WFRs and a little more playtesting. You'll still need PTH's mod for this to work, but when you install both you will be more than halfway towards a full race AR Starfleet. I am going to post a vid here later on this week. So, you'll just have to wait.
If anyone else has something they're working on which meets the above criteria, please feel free to use this thread as your own to show us what you're working up.