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[WIP] Chiletrek's back into modding? o_O

Terra_Inc

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Chile, that is some good work all around. I particularly love those turrets - I love to see physical turrets on a model. (Now I'm hoping for a chonky battlestar with triple or even quadruple turrets! :D)

So great to see members of the original community are still having fun creating content around this game franchise.
A few of us are still around, here and there. There are also some people I really miss from the old days. I guess this is the nature of communities like ours on the internet... eventually people drift apart, and someone who's been posting for years may one day log off for the last time, never to be seen again. Sigh. :(
 

Admiral*Alex

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A few of us are still around, here and there. There are also some people I really miss from the old days.

Then there are us, that rise from the ashes, like a Phoenix! Which in hindsight is fitting for me. I became active right around the time we lost Aad Moerman then used his work as a base for mine...

Rest in Piece Aad.
 

Chiletrek

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Hello:
Go for it I love the TOS BSG ships
I always had the idea to make two mods, one for TOS BSG and one for Nu BSG. As for the battlenova, I made one but took some liberties:
Colonial (TOS) Battlenova render.png
... by making it look more like a dedicated battleship than a battlestar with different pods. What do you think?
Chile, that is some good work all around. I particularly love those turrets - I love to see physical turrets on a model. (Now I'm hoping for a chonky battlestar with triple or even quadruple turrets! :D)


A few of us are still around, here and there. There are also some people I really miss from the old days. I guess this is the nature of communities like ours on the internet... eventually people drift apart, and someone who's been posting for years may one day log off for the last time, never to be seen again. Sigh. :(
Thank you! :excited: . But even if my turrets are far more accurate than Coxxon's and are less than half the polies, they still make models quite high, Galactica been 16K, I am not sure the game can handle that? (Armada2 classic so with the FleetOps engine).
Then there are us, that rise from the ashes, like a Phoenix! Which in hindsight is fitting for me. I became active right around the time we lost Aad Moerman then used his work as a base for mine...

Rest in Piece Aad.
It is fitting for many of us, at least those who still remain.

I also miss Aad.
 

Chiletrek

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Hello:
Thank you!
But if you wanted something closer to the pdf you've posted, I have the Protector class heavy cruiser:
Colonial (TOS) Heavy Cruiser render.png
Because it comes with two variants:
Colonial (TOS) Heavy Cruiser variants render.png
The Assaultstar is an artillery platform that fire Solonite Missiles. and the Novastar, which has cannons similar to the Battlenova, making it a deadlier anti-capital ship.
 

Chiletrek

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Hello:
These renders are from my own interpretation of the Cylon Argos class cruiser, the design coming from the game "Battlestar Galactica: Deadlock":
Cylon (RDM) FCW Cruiser render.png
The Argos is an anti-capital warship created by the Cylons been the first missile platform created during the war against humanity of the Twelve Colonies and, as such, is the direct predecessor to the biomechanical Baseships used by the Humanoid Cylons. The strategy for the Argos is to be able to fire missiles of various types of warheads against a target, while keeping a safe distance.

Because of the stresses of war, the Argos comes equipped with a munitions factory. That factory can replenish it's own weapon magazines as well as those of friendly ships.

Unbeknownst to the Colonials, at one point after the Armistice was signed, a group of FCW-era Cylons broke away and wanted to start their own civilization and culture in emulation to humanity because they thought that is what God really intended them to be, but they were seen as a threat to Cavil, who had their extermination in his plans as well.
 

Terra_Inc

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Good work all around, Chile. :thumbsup: I'm liking the design of the base star - looks like an elegant mix between the original and new series designs. The Protector seems to be a real heavy hitter, a fine addition to the colonial fleet!
 

Chiletrek

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Hello:
Good work all around, Chile. :thumbsup: I'm liking the design of the base star - looks like an elegant mix between the original and new series designs. The Protector seems to be a real heavy hitter, a fine addition to the colonial fleet!
Thank you very much!
Yeah! The Argos is a very good design that catched my eye as soon as I saw it.
And yeah, the Protector should be like one of the most used ships in a TOS mod, at least that is how I envisioned it when building it :)
 

Chiletrek

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Hello:
Here is the preview render of the Species 8472 Ergatoid Worker:
8472 worker4 ergatoid render.png
The hull colour is different to represent it's more "passive" role, it is also 1.5 times larger than a Neotenic. Ergatoids are a misterious type of bioship, because their presence can be extensive in some colonies and rather rare to non-existent in others.

Ergatoids might be a higher level of Neotenic and, in both cases, hatch from specially prepared larvae by the Mothership in a process similar to parthenogenesis, so every larvae produced by Neotenics and Ergatoids are siblings of any bioships hatched directly from the Mothership.

Unlike Neotenics who are supplementary reproductives (particularly for Worker caste larvaes) and meant to remain near the Royals, Ergatoids have the full capabilities of the Mothership and are meant to start sattelite colonies in farther regions. Ergatoids can even replace the Mothership and take over her roles and duties if a situation gets dicey-enough to provoke the death of the royal.
 

Hath

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Great stuff Chile! I may have to add a BSG faction into my game. ;)
 

Hath

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Your right I'll need two so I have something for one of them to blow to smithereens!!!! :lol2:
 

Terra_Inc

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Yayy, more 8472! :excited:This one is a very interesting one. Cool design, well modeled and textured.

I wonder, are you still going with the "8472 is the only species in fluidic space" thing that canon has? Or do you deviate from canon there and consider the possibility of other species populating fluidic space together with 8472? I think when we discussed this some time ago we both agreed that the former would be pretty lame ;)

Your right I'll need two so I have something for one of them to blow to smithereens!!!! :lol2:
And so the ancient cycle begins anew... :p
 

Chiletrek

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Hello:
Your right I'll need two so I have something for one of them to blow to smithereens!!!! :lol2:
That is true indeed! :sosay: . But what I admit got surprised because I said I will not it, but I ended-up building First Cylon War era ships. But I am not going to build full factions, or if I do, I won't go full into Deadlock's designs.
Yayy, more 8472! :excited:This one is a very interesting one. Cool design, well modeled and textured.

I wonder, are you still going with the "8472 is the only species in fluidic space" thing that canon has? Or do you deviate from canon there and consider the possibility of other species populating fluidic space together with 8472? I think when we discussed this some time ago we both agreed that the former would be pretty lame ;)


And so the ancient cycle begins anew... :p
Thank you very much! :)

I would like to build other entities and perhaps even other species for Fluidic Space, but the priority would be to first complete Species 8472 :thumbsup: .
---
BSG mods have happened before......
 

Chiletrek

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Hello:
These are renders of the completely new model I made of the Cylon Guardian class Basestar from the BSG movie "Razor". The new model was made used many new references, like renders by Pierre Drolet and a model kit:
Cylon (RDM) FCW Special Cruiser render.png
For my AU, the ship is called Geryon class Basestar. The Geryon class is a smaller cruiser and is armed only with defensive turrets (like the Cerberus class carrier), but is a speedy ship that very rarely makes itself present in the battlefield. It's role is to help develop new technologies and the study of stellar systems and phenomena. So if this ship is in sight, it means the Cylons are up to something, and the ship will either call for reinforcements or flee the sector.

One Geryon class ship was used for the development of the Hybrids, Cylons started working in their own evolutionary path, this ship representing the first step.
 

Chiletrek

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Hello:
These are renders of the Orcus class Basestar. This design was based on the Hades class Basestar from the original Battlestar Galactica series, but with new sections thanks to AtolmAzel's help and new hull colours to match my NuBSG Cylon fleet:
Cylon (RDM) FCW Basestar render.png
The Orcus class Basestar is 2000 meters diameter and was originally constructed by some of the human Colonies to protect their worlds from attack in a time when the different colonies would fight each other, and they were originally crewed by humans and Cylons. When the Cylon Rebellion started, they took control of all of the Basestars, so humanity joined and signed the "Articles of Colonization", and they developped the Jupiter class Battlestars to counter those massive behemoths.

The Basestar, while mobile, does not have much agility since it was designed as base of operations. It is armed with 15 huge kinetic energy cannons (3 in each outer section) and many missile launchers. It can also carry a very large ammount of Raiders, more than any number of fighters carried by Colonial carriers or even Battlestars.

Still, while the Orcus are massive warships with unparallel weaponry, they could still be overruned and cannot be everywhere at once. So the Cylons developped new starships to complement the, ships like the Cerberus carriers and Argos cruisers.
 

Hath

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Great Basestar Chile!!! I always loved that design. Wish the original series had ran a few more seasons.
 

Chiletrek

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Hello:
Great Basestar Chile!!! I always loved that design. Wish the original series had ran a few more seasons.
Thank you very much! :) .

I used my TOS Basestar model as the base to build this version, but my changes in mesh and texture were indeed meant to make it match the other Cylon ships I've made before for NuBSG.
 

Chiletrek

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Hello:
These are renders of my new model of the Jupiter class Battlestar. The armour plates were inspired by the Battlestars shown during the flashback scenes in the BSG movie "Razor".
Colonial (RDM) FCW Battlestar Jupiter render.png
The first 12 ships of this class were constructed over 50 years before the start of the events in the Reimagined BSG series and were the flagships of each of the Twelve Colonies of Kobol, to fight the Cylon threat. Born as the "Jupiter Project", each ship was given to a Colony for signing the Articles of Colonization. The cass proven to be so reliable that two other starship designs were created derived from the Jupiter, the Alke class Carrier and the Lynx class Destroyer.

The Jupiter class comes equipped with two immense carrier pods, powerful engines and it is armed with 24 main cannons, 512 point-defense cannons and 12 nuclear missile launchers.
 

Hath

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Another great ship Chile!

Warning: This next section involves the racoon thinking. Read at your own risk!
I love the new streamlined design of the Battlestar classes except for the squared off front end. Have you ever tried making one with more sweeping lines on the nose? Maybe with an under cut on the nose?
 

Chiletrek

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Hello:
Another great ship Chile!
Thank you very much! :excited:
Warning: This next section involves the racoon thinking. Read at your own risk!
I love the new streamlined design of the Battlestar classes except for the squared off front end. Have you ever tried making one with more sweeping lines on the nose? Maybe with an under cut on the nose?
yolo!
Wel, to be fair, I tried to stay as accurate as I could using the official diagrams, but I see what you mean, it could have been interesting.
 

Hath

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I get that your going by the official designs and your doing a fantastic job btw! I was just thinking, I know Scary!, while you were modeling see if a different nose would be better.
 

Chiletrek

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Hello:
I get that your going by the official designs and your doing a fantastic job btw! I was just thinking, I know Scary!, while you were modeling see if a different nose would be better.
Thank you! And maybe someday if I make an AU, but no promises, I had quite a ride reimaginating Stargate :lol2:
 

Chiletrek

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Hello:

These are renders of the Lynx class Colonial destroyer. A ship I designed originally for the defunct "Battlestar Armada" mod and that now decided to rebuild and make a proper model of it:
Colonial (RDM) FCW Destroyer Lynx render.png
No battle can be won with only a single ship. Battlestars, been a mix of fleet carrier and battleship, lack the heavy firepower of a dedicated battleship, lessening it's effectivity in heavy ship to ship combat in the absents of fighter cover.

That is why the Jupiter Project contemplated the creation of two more starship classes to go along the Jupiter class Battlestar, using the same technologies and made to be as durable. One of them in premier destroyer type vessel placed into service by the Twelve Colonies was the Lynx class destroyer. Despite been around half the size of the Jupiter class, the Lynx is much faster, significantly more maneuverable, and was much less crew-intensive so it is able to effectively engage in high speed ship-to-ship combat and protect the Battlestars in fleet opperations, destroying any Cylon capital ship that came between the Battlestars and their objectives.

The Lynx is also one of the most heavily armed warships built to that date, having 16 double-barrel turrets, 160+ pdp guns and 3 silos for nuclear missiles, but the Lynx's main weapons are two enormous weapon pods carrying a double-barrel forward facing KEW each, making it able to deliver enourmous firepower.
 

Hath

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Think I like this one the best so far! Goes fast, hits hard, and who does not love Big Bada Boom cannons! Keep em coming Chile!
 

Chiletrek

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Hello:
Think I like this one the best so far! Goes fast, hits hard, and who does not love Big Bada Boom cannons! Keep em coming Chile!
Thank you very much! I must say I am very proud of this ship as it was one I had to create originally way back in 2008.
 

Chiletrek

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Hello:

These are renders of the Alke class Colonial carrier. A ship inspired by the Core class carrier by Casual Observer that I re-discovered in the "Colonial Warbook" pdf by Kendal ‘Limerickcot’ Leask.
Colonial (RDM) FCW Carrier Alke render.png
The other ship contemplated by the Jupiter Project, the 1150 meters length Alke class was created to offer a substancial fighter support in fleet operations, either accompanying it's parent battlestar, or as part of a detached task force. However, since the Alke class is a dedicated carrier, it is lightly armed, making it inadequate to engage enemy capital ships directly. But for such tasks the Colonials created the Berzerk class and the battlestars themselves.

Still, the Alke class has good armour, extensive facilities and a single (and very large) landing bay that offers more than enough protection to any incoming or outgoing friendly craft, including Vipers, Raptors, Shuttles or Transports. The Alke class was also the original testbed of a field-factory for new Vipers and Raptors away from Colonial bases, a feature enhanced for the Chimera class command battlestars and then perfected by the time the Mercury class battlestars were fielded.
 
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