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[WIP] Chiletrek's back into modding? o_O

Terra_Inc

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Ooh, the Puddle Jumper looks good in icy blue. Loving the changes to the design as well. Great work Chile! :thumbsup:
 

Chiletrek

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Hello:
Ooh, the Puddle Jumper looks good in icy blue. Loving the changes to the design as well. Great work Chile! :thumbsup:
Hey, thank you very much! I am glad you like the changes because I didn't just want to make a recolour of the Lantean version :cool: .
 

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Hello:
These are renders of the Hyperborean Aidabo class Command Carrier for my Stargate AU. This design was created based on a design by AtolmAzel:
Hyperborean Command Carrier render.png
The heart of every Hyperborean fleet or taskforce, the Aidabo (Respect) class serves the dual role of been a command ship for fleet operations in a sector, having onboard a high-ranking officer with his/her staff, and as a fleet carrier, taking with it a large complement of Gateships, Gaterunners, gunships, drone gunships and some shuttles for use by the crew and/or the command staff in special missions.

The Aidabo class is 600 meters in length, making it one of the largest ships available to the Hyperboreans. Tt comes equipped with very powerful shields, 28 Anti-fighter Energy Cannons, 8 Anti-capital Energy Cannons and 4 drone launchers, which can deterr most enemies from getting close. Their energy reserves come from three Red-ZPMs, but it also comes with auxiliary generators that can be filled with stellar matter, with the ship flying into a star, a technology used by their ancestors hundreds of thousands of years ago.

But despite the enormous strenght of it's shields, this ship is not meant to fly on it's own because of it's coordination role of the fleet assigned to it, and of friendly ships in a sector. It's weapon complement is mostly defensive in nature and it's large stockpile of drones are mostly destined to be siphoned to their attack crafts and then to friendly ships, to replenish their reserves.
 
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Chiletrek

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Hello:
Cool stuff! the one on the right reminds me of a Cardi Hutet
Thank you kindly! And I guess it is because of the angle :D .
 

Chiletrek

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Hello:
These are renders of the Goa'uld Duat class frigate for my Stargate AU. This original design was created by the Stargate Invasion team and also appears in the Stargate Races mod. The modified version was inspired by AtolmAzel:
Goa'uld Frigate render.png
The original Duat class is a very old Goa'uld starship design from the golden era of Ra, which happened thousands of years ago, and it was used to support Ra's command ship during fleet actions or to make different missions on behalf of the Supreme System Lord, so this ship was a common sight on many worlds, except those Ra liked to visit often, like Abydos and Earth.

By the time of the raise of the Tau'ri, the Duat stopped been produced for millenia in favour of the Maat'tak class mothership (SG-1's Ha'tak in early seasons) but that got to change in recent years. Because of the fall of the System Lords, one of the remaining Goa'uld lords Thoth, who everybody gave for dead, grabbed the design and decided to give the Duat a second chance.

The new Duat class only shares the name of the original design, because it was redone from scratch. The central pyramid is hexagonal like the original, but it has enlarged hangars that can even accomodate a Tel'tak class scout and some Death Gliders. But the biggest change is the addition of an external hull section, which accomodates more and larger staff cannons. The ship has a frigate role, it protects larger ships and it's Staff Cannons are better-suited to track and attack smaller crafts.
 

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Hello:
These are renders of an Ori artillery cruiser for my Stargate AU. This design was inspired by a ship created by AtolmAzel:
Ori Cruiser Artillery render.png
Build in Phoenix Dwarf Galaxy, the home of the Ori, the Arquitenens (Archer) class artillery cruiser is one of the newest developments in starship classes, the idea coming actually from Tomin on Celestis rather than the engineers from Ver Isca. Still, the planet shipyard took the challenge and this new cruiser started leaving the drydocks on a small yet relatively regular pace.

The Arquitenens class marks an expansion of Ori tactics on space battles, been able to deliver powerful attacks from very long distances, giving an excellent firepower support for friendly ships and fleets. However, it's weak point would be it's speed, because it only possess one enlarged engine thruster, so the crew must decide if to give energy to it's engine for greater mobility or to power it's long-range artillery beam cannon.

The ship comes with strong shields, one artillery beam cannon, 8 defensive turrets that can target both fighters as well as larger capital ships and advanced sensor suits.
 

Terra_Inc

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Chile, this is some good work here. Loving these recent models you've made. The Ori artillery cruiser in particular is looking awesome, might be my favorite of the Ori fleet. Can't wait to see them all next to each other, sizes are kind of hard to guess with these. Hallowed are the Ori! :worship:

As for the Duat class, this is an interesting one. The six-sided pyramid is unique and looks great as well. I'm not sure about the surrounding hull - I think it would make a lot of sense to have this design as a predecessor of the exterior hull we see on the Ha'tak, but you state it's a recent addition, so I'm torn. It fits the overall angular design well though. I'm wondering what it's meant to land on (if anything), given the overall shape and those lower parts of the pyramid.
 

Chiletrek

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Hello:
Chile, this is some good work here. Loving these recent models you've made. The Ori artillery cruiser in particular is looking awesome, might be my favorite of the Ori fleet. Can't wait to see them all next to each other, sizes are kind of hard to guess with these. Hallowed are the Ori! :worship:

As for the Duat class, this is an interesting one. The six-sided pyramid is unique and looks great as well. I'm not sure about the surrounding hull - I think it would make a lot of sense to have this design as a predecessor of the exterior hull we see on the Ha'tak, but you state it's a recent addition, so I'm torn. It fits the overall angular design well though. I'm wondering what it's meant to land on (if anything), given the overall shape and those lower parts of the pyramid.
Thank you very much! :excited: . I do have some other Ori ships I want/need to buildso we can have a full fleet comparison and showcase :ori2: .

Well, the reason to say what I mentioned was because the original design is from the "Stargate Invasion" mod that Epytron Omega founded, and the pyramid was alone, so I wanted to make mine different somehow :sweat: , so sorry about that! And the ship can land on flat surfaces, the only ship that can land on uneven terrains is the Artillery Ha'tak Apophis developped:Goa'uld artillery cruiser pic 01.pngGoa'uld artillery cruiser pic 02.png
 

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Hello:
This is my Stargate AU's interpretation of the Achilles class, a fan-made Tau'ri ship originally created by Alnair:
Tau'ri CC-500 render.png
The invaluable help by the Asgard to keep Earth's societies from collapsing into chaos after Anubis' massive attack, the Tau'ri started expanding their presence with the first extrasolar research teams from all over the world into safe worlds, but ship-building capabilities were kept small and slow due mostly to inexperience. In time, the Tau'ri were able to start expanding their fleet of spaceships and after the Ori Crusade ended, it was time to evaluate and re-evaluate how things have been done.

First, it was obvious the need to diversify the fleet because the BC-304 is a great design but it is an all-eggs-in-one-basket style of ship. So with expansion of starships one of the most needed roles is one of coordination of fleet actions, the starship designed for this role was the Achilles class:

The Achilles is larger than the BC-304 and follows a similar design style with a narrow front; then a mid hull that contains the main systems, the two large hangar bay pods and it also contains the ship's most prominent feature: the very large command towers which are filled with communication equipments and even an extra landing pad for visiting craft; The aft section contains an enlarged engine section.

As a command ship, the Achilles is not meant to face enemy capital ships directly, and while it was designed to optimize it's shields capabilities it is still very well-armed, with larger Asgard Plasma Beam Cannons, defensive railguns (like those on BC-304 Daedalus), medium railguns (Like those on the DD-201 Ares) and larger double railguns (like those on the BB-401 Excalibur). Making this ship more than capable of protecting it's flag officers and to be an asset on any field.
 

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Hello:
These are renders of my rebuild model from scratch of the Lantean Kreios class destroyer, based on the Asuran destroyer model by Riser38 from a starship designed by Mallacore:
Asuran Destroyer render.png
The Kreios class is a small ship, a bit less than half the size of the Aurora class heavy cruiser, however this ship is not one to be understimated because it's large engine section gives it great speed and manoeuvrability, making capable of outrun capital ships. Due to it's size however it's Drone complement is not as extensive as in larger ships but it carries two launchers and it is still well-armed with 12 energy cannons and good shields.
 

Chiletrek

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Hello:
The Kreios class I just posted renders of is a very old design by Mallacore, but the best-known model of it was by Riser38. But after building and accurate Aurora I wanted to update this design, so that is why there are many changes been made, like the updated engine area and the main hull :) .

Here is the Asuran fleet so far:
Asuran Fleet 01a.pngAsuran Fleet 01b.png
 

Terra_Inc

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Very nice, loving these models. :D

So the Asurans are still murderous replicators in your AU?
 

Chiletrek

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Hello:
Very nice, loving these models. :D
Thank you very much! :excited: .I am now debating between building the Hyperborean heavy cruiser (their equivalent to the Aurora class)or the Asuran ship we saw in a couple of episodes.
So the Asurans are still murderous replicators in your AU?
That is hard to tell because I always thought the "Battle of Asuras" didn't make sense on many aspects so my AU took a different route about the Asurans from Day1. Starting with Niam never succumbing at the end of the episode "Progeny", and while he didn't participate much on subsequent adventures of the Atlantis Expedition he did plant the seeds of rebellion in Asuras that eventually exploded into an all-out civil war between Niam's faction and Oberoth's faction. The latter coming on top.

Because of the changes in the core programming by doctor McKay, Oberoth's faction turned their attention to the Wraith and the extermination of humans as part of their strategy, while remnants of Niam's faction never accepted that because it is against what they thought the Ancients would have wanted, so they escaped and became rebels. The rebel Asurans contacted the Tau'ri and a plan was eventually created.

The Battle of Asuras in my AU was: Tau'ri, Wraith, Travellers, the total force of the Rebel Asurans versus Oberoth's Asurans. But without knowing the Rebel Asuran's true intentions the Tau'ri-created replicator Fran affected every nanite of both factions, the end result was the total destruction of every nanite along the planet of Asuras.

Or so they all thought, because one Asuran Aurora was later observing the destroyed planet of Asuras. Replicator Weir is now their leader and they've been growing in numbers in a new planet since then. But what are their plans?
- Are they going for Ascencion? That failed the first time.
- Are they going to genocide everybody? They have strength again.
- Or will they follow the original plan of them becoming the true guardians of the Pegasus galaxy? McKay's modifications allows the Asurans to control their rage, but they know the Ancients needed to them to fight.
 

Chiletrek

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Hello:
Now back to my own faction of Ancients.
These are renders of the Hyperborean Adamas class Heavy Cruiser for my Stargate AU. This design was created based on a design by AtolmAzel:
Hyperborean Heavy Cruiser render.png
The main starship in the Hyperborean fleet, the Adamas class heavy cruiser is actually a newer class of starship. When the new humanity in the Triangulum galaxy rediscovered and reinvented the lost technologies of the Ancients that created them, their fleet was originally quite humble, but in time a full modernization was requiered, with the Eleutheria and Tharsaa classes been their most-produced starships, the Eleutheria been an explorer and Tharsaa a dedicated defense ship.

It was then decided those ships, while immensely capable were no longer enough, so two new classes were developed, the Aidabo class Command Carriers were created as flagships, but then a new class of cruiser was also created, the Adamas class.

The Adamas class is 450 meters in lenght, been much larger and capable than the Eleutheria and Tharsaa classes, but still small-enough to be mass-produceable. It comes equipped with no less than 4 Heavy Energy Cannons, 12 Anti-capital Energy Cannons, 20 Anti-fighter Energy Cannons and 2 Drone Launchers with expanded storage. This ship can be seen anywhere on Hyperborean territories, but they often sent on extended patrols (unlike the Tharsaa) and can face any adversary in direct combat, although it indeed shines the most as part of a fleet in coordinated attacks and protection of allies.

The Adamas class also serves as a flagship of small formations, the best example is one heavy cruiser accompanying a small group of Eleutheria class explorers on research missions.
 

Chiletrek

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Alteran's children: Asuran, Ori and Hyperborean heavy cruisers.Alteran children 01.png
 

Chiletrek

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Hello:
This is an updated on the Asgard Svadilfari class construction ship. What I did was to build a worker bee:
Asgard Construction Ship render.png
And here are some close-ups!
Asgard construction bee pic 01.pngAsgard construction bee pic 02.pngAsgard construction bee pic 03.pngAsgard construction bee pic 04.png
 

Terra_Inc

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I love the grabby arms :D Great design and model, well done.
 

Chiletrek

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Hello:
These are renders of the Asgard Balmung class destroyer for my Stargate AU. This design was created based on a design by AtolmAzel:
Asgard Destroyer render.png
The Balmung class is a new defensive ship that could be build in larger numbers than even the Mjölnir class. For that purpose a design was created combining the graceful lines of the Mjölnir and proven technological cues of the Beliskner class, the result is a small yet sturdy and very agile ship that some Asgard consider overgunned for it's size, but making it more than able to tackle on much larger ships, either to weaken them enough until reinforcements arrive to finish the job or even to defeat such foes when in groups.

After Ragnarok and the success of "Project Unendings", the Asgard were able to rebuild their fleet from literal scratch and while Mjölnirs were given priority and became the backbone of the new fleet, the Balmung class became an ever increasing presence. The Asgard commanding a ship of this class are eager to do their duties to contribute on the safe re-emergence of the Asgard and are ready to do any needed task or face any challenge.
 

Terra_Inc

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This one looks epic Chile, I love it. Great work on the model. :thumbsup:
 

Chiletrek

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Hello:
This one looks epic Chile, I love it. Great work on the model. :thumbsup:
Thank you very much! :excited:
Right now I completed revamping an advanced Tau'ri cruiser, my AU's BC-305, but I am debating if to make renders of it now or wait and start another ship.
 

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Hello:
This is the Invid Carrier, a reimagination of the ship seen in the animated series "Genesis climber Mospeada" or the third season of "Robotech". This reinterpretation was designed by AtolmAzel:
Invid Carrier render.png
The Invid carrier is a biomechanical construct of 350 meters in lenght and 250 meters in diameter. It's primary role is to be the mothership of hundreds of Invid mecha, usually Ligaa or Crikkaas drones although sometimes Igaarns too, who are stored in racks and can be deployed almost instantly from three very large bays, two dorsal and one ventral. The carrier doesn't come equipped with heavy weaponry, but while it has a good anti-fighter defense, it is usually seen nearby other ships for protection.

The Carrier was the first starship design seen after the defoliation of their homeworld Optera, so it is very likely to be the most produced of all the Invid biomechanical ships, been no different to the rest that came in a way we can actually consider it to be alive. As such, carriers can develop some personality traits although they all share the common trait of been eager to combat when the need arises and help defend the Hives, there is also never animosity towards other Invid ships, making fleets to really act like colonies of eusocial insects. Also, some carriers do like to keep some mecha active at all times even when there is no signs of an incoming battle, that action probably relaxes the ship (making it easier for the small crew) and perhaps give the ship someone to interact to when no other ships are nearby.
 

Chiletrek

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Hello:
Here is the preview render of the Species 8472 Neotenic Worker:
8472 worker3 neotenic render.png
The hull colour is different to represent it's more "passive" role, and while this is a much larger bioship it has less spikes than the smaller workers, so it has to be protected since it is not armed.

Neotenics appear once a Species8472 colony grows large, and specially when conflicts are inevitable. Their role is to be supplementary reproductives and they can take over the creation of larvae of Worker Cast Bioships, so the Mothership can concentrate in growing Warrior Cast Bioships to defend the colony and race, or for offensive campaigns. There are rumours that, if given enough time, a neotenic can also create larvae of Warrior Cast Bioships, but they likely might be for the nanitics Scouts and Destroyers:
8472 scout render.png8472 destroyer render.png
 

Chiletrek

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Hello:
Awesome! Been a while since these guys got proper attention.
Thank you very much! For some reason I've decided to make this biship in between my current Stargate and Robotech 3d modelling, but I have been thinking about Species8472:
- I have an idea for the Mothership and some of the research stations.
- I only have a basic idea for the Transmuter.
- I still have no clue what to do with the Launcher or how.
 

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If you have them in a completed form and are willing to share, I would gladly implement the 8472 ships into Fleet Ops TM. They'd make great map objects for starters, and maybe even fit into a campaign someday.
 

Chiletrek

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Hello:
If you have them in a completed form and are willing to share, I would gladly implement the 8472 ships into Fleet Ops TM. They'd make great map objects for starters, and maybe even fit into a campaign someday.
Thanks for the interest. I do have long-term plans so I'll need to think about it.
 

Chiletrek

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Hello:
This is the Invid Defender designed by AtolmAzel:
Invid Defender render.png
The defender is a biomechanical construct of 300 meters in lenght (same lenght as the destroyer) but it's presence is not near as much as the destroyer. The defender is not very well-armed, just enough to defend itself if the need arises, but it comes with extremely potent energy shields. As we all know, the Invid is of the very few factions that have successfully developped energy shields, so this ship's primary role is to stand back during battles so they help fellow Invid ships by replenishing their shield energy reserves.

When the ship is not in use it can remain dormant, or it can be seen tagging-along other ships.

As with all Invid ships, we can consider the defender to be alive, not unlike the different Invid mecha, and perhaps even as another caste of Invid.
 
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