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[WIP] Chiletrek's back into modding? o_O

Chiletrek

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Hello:
These are renders of the Fortotis class mining freighter for my Stargate AU. This design was created by AtolmAzel:
Asuran Freighter render.png
The Fortotis is the main mining ship of the Lanteans (As the Ancients were known in the Pegasus galaxy) and also the Asurans. The ship is actually a drone ship, meaning it is unmanned, but it has a powerful programming. There are, however, several entrances to the ship so people can go in and out if/when needed and also for the entry of the gathered material and exit of such material, refined or not, so Tecton class ships can use it for the construction of whatever is needed: From small turrets to cityships.
 

Chiletrek

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Hello:
These are renders of my take on the Lantean/Asuran Gatedrone frighter. The design comes from the game mod "Stargate: Pegasus Chronicles", which they gave me permission to make my own take on their models, so visit them now! :D
Asuran Gatedrone render.png
The Gatedrone is a small unmanned craft that can go through Stargates to reach their targets, they are not armed with drone weapons but instead relies on three energy cannons and can outmaneuver most crafts thanks to it's three powerful engine thrusters. The Gatedrone can be controlled from specific crafts or a facility, or can be set to work on automatic and let it choose it's targets.
 

Chiletrek

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Hello:
Ooh, pretty :clap:
Thank you very much! The "Pegasus Chronicles" mod has 2 Asuran fighter designs, this unmanned drone and a manned fighter, but they god rid of the latter for some reason, so I might try my own.
 

Chiletrek

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Hello:
Now into something different. I always liked how, in the Macross mods for the game "Homeworld II" were able to make the ships' main cannons to collimate energy before firing just like in the anime, and I thought: Why we cannot have that ingame in ClassicA2 (or vanilla A2) so, after years, I finally made some proper modding, and by making my own sprites and entries I made this:
FOScreenShot_231211_034807.png
FOScreenShot_231211_034809.png
As you can see, one has the effect and one doesn't, before they blink quickly giving the illussion of energy collimation!
 

Terra_Inc

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That looks really cool Chile, good work! :thumbsup: I have to admit I've never actually watched the Macross series.... I should do that at some point, given that it was a major influence on my favorite stompy robot setting, Battletech.
 

Chiletrek

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Hello:
That looks really cool Chile, good work! :thumbsup: I have to admit I've never actually watched the Macross series.... I should do that at some point, given that it was a major influence on my favorite stompy robot setting, Battletech.
Thank you very much! In my case it was Robotech that got me into the stories with mechas and more reaalistic plots, with good and bad people at every side of the conflicts :) . As for Macross, the original anime in in Youtube, otherwise you might start with the movie "Macross: Do you remember love?" which is a retelling of the story, before getting into the series.

As for the effects, I have given it to most Zentradi ships... well, those that have a main cannon :D .
 

Chiletrek

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Hello:
I know I have been silent but I have been working in a secret project idea with help from AtolmAzel. The big reveal will be next year but I wanted to give you all a spoiler: It is basically a reimagination of Robotech mixed with "Macross II: Lovers Again" (Shoji Kawamori, you took this good series out of the canon for ballerina valkyries! :yuck: ... -ahum-) and with new bits and things ;) .

So, for the spoiler, here I leave images of two mass-produced models of Zentradi Motherships:
Zentradi Mitlari Mothership1 pic 07.pngZentradi Mitlari Mothership2 pic 01.png
 

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Oooh, these look interesting! :clap:
 

Chiletrek

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Hello:
Oooh, these look interesting! :clap:
Thank you very much! :) .

While I cannot mod Sins, I have imagined how Zentradi fleets could be on random planets and you'll have to fight them. But having rogue motherships might be a bit too OP :angel: .

But yes, I plan for Zentradis to be playable too.
 

Majestic

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I know absolutely nothing about this series, but the modelling, textures and designs are top notch. Great work mate.
 

Chiletrek

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Hello:
I know absolutely nothing about this series, but the modelling, textures and designs are top notch. Great work mate.
I say it would be amazing if you can someday watch both version, the original anime Macross and the USA mix called as Robotech, specially if you are into Stargate as you'll get to see all of the ideas that were inspired from that anime :) .

But, as a very short summary, the Zentradi (I changed the writting of the name slightly) is a race of human-like warriors developped solely using genetic engineering. To prevent them from rising against their masters, they were developped with no culture of their own, so they only know warfare, and are totally dependent for new gear and repairs.

While this year I'll present my own twist on the story, we can say the Zentradi are in separate Grand Fleets, or tribes as often referred to in my AU as they develop their own ideas on warfare over time. The Motherships are where their Warmaster resides. From an ingame perspective, they are excelent as both played by someone or as a NPC race in maps. I have even imagine them as planetary defenders in Sins.
 

Chiletrek

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Hello:
I know I have been silent, but working on my Robotech-MacrossII remix idea. It's been many years since I wanted to try building an Invid mecha again, I might have succeded, I just wish it was not in the 2.4k mark :sweat: .

But mechas have always been, in general, much more poly-demanding than normal fighters, as I have been making accurate Colonial Vipers at around the 1.2k mark.
 

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Hello:
I know I have been silent, but working on my Robotech-MacrossII remix idea. It's been many years since I wanted to try building an Invid mecha again, I might have succeded, I just wish it was not in the 2.4k mark :sweat: .

But mechas have always been, in general, much more poly-demanding than normal fighters, as I have been making accurate Colonial Vipers at around the 1.2k mark.
Poly counts for old games can be so restrictive. One of the reasons I started modelling for Sins. I remember trying to keep designs under the 3k mark back in my Armada days, was so frustrating.
 

Chiletrek

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Hello:
Poly counts for old games can be so restrictive. One of the reasons I started modelling for Sins. I remember trying to keep designs under the 3k mark back in my Armada days, was so frustrating.
You are indeed correct! So while FleetOps' engine helps big time, I am indeed having to make changes to the overall gameplay... that is why the Invid is been reimagined with capital ships as supplement instead of relying only in hordes of mechas.

Oor as Atolm says, build the models, even if you don't use them all :D .
 

Majestic

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Hahaha.

Yeah it really is limited by the time the engine was created. That's for sure. It's not really went for huge fleets today if you want quality models. Having smaller taskforces is probably the better way to go.
 

Chiletrek

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Hello:
Hahaha.

Yeah it really is limited by the time the engine was created. That's for sure. It's not really went for huge fleets today if you want quality models. Having smaller taskforces is probably the better way to go.
That is indeed what I think aswell. We would just need to convince the ingame's AI to do the same as just make good taskforces instead of huge fleets :sweat: .
 

Chiletrek

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Hello:
Robotech, and the three animes it originated from, is such a source of inspiration for many of the sci-fi series we love, like Stargate and Battlestar Galactica! Or you can all tell me the 3d modellers of the Cylon Baseships didn't think of the Invid carriers to deploy the biomechanical raiders? ;) .

And the biomechanical Raiders, while indeed different in lore and structure, always reminded of the Ligaa class scouts of the Invid, so here is my new 3d model of that iconic mecha!
Invid mecha Ligaa pic 01b.pngInvid mecha Ligaa pic 03b.pngInvid mecha Ligaa pic 04b.pngInvid mecha Ligaa pic 05b.png
 

Chiletrek

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Hello:
The problem with mechas is that they are much more poly-demanding than normal fighters.
 

Chiletrek

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Hello:

These are renders of a Lynx class variant, the Chimera subtype Command Ship. A ship I originally designed back in the day when I had plans for a BSG fanfic, but with now having an updated lore:
Colonial (RDM) FCW Command Chimera render.png
After the destruction of the satellite system IDRIS, the people of the Twelve Colonies lost vital infrastructure for the coordination of their fleets and for safe FTL jumps so, after the Battle at Marathon, the admiralty decided they needed a new option. A new satellite system was a no go as it would again be a target of Cylon hacking, so they decided the best option would be the use of ships that could coordinate the efforts of entire fleets, keeping a wider view of things and freeing the Battlestars for their duties commanding their own individual fleets. For this purpose they couldn't use their limited number of Celestra class ships nor retrofit civilian ships as they would indeed be a target for Cylon attacks. So the Chimera project started.

For the design the admiralty wanted, it was decided to use unfinished Lynx class destroyer hulls and modify them, greatly speeding-up the process, this way they can use strong ships that are less irrepleceable than Battlestars. For it's planned roles, the Chimera got many of it's heavy weapon turrets, with the respective ammo magazines, removed in favour of expanded command suits and room for the extra staff. Still, the ship can defend itself as it is armed with 12 double-barrel turrets, 160+ pdp guns and 3 silos for nuclear missiles, but the replacement of the weapon pods for carrier pods further diminished it's ship-based firepower in exchange of a modest fighter protection.
 

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Good work Chile, she looks great :thumbsup:
 

Chiletrek

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Hello:
This is a completely new model I made of the Invid primary aerospace mecha: The Iiga.
Invid mecha Aerospace Iiga render1.pngInvid mecha Aerospace Iiga render2.png
In my AU of Robotech, the Iiga's design got a minor retouch, mostly in the hands as they now include three claws, so they can better manipulate things they find. The Iiga is fast and extremely nimble, at the expense of it's armour not been the most resistent.

The Iiga is perhaps the most numerous Invid mecha, even after the Regis' departure fom Earth and finding a new homeworld away from prying eyes. There was now no longer the pressing need of the tremendous mass-breeding of Invid, so the Regis decided that every Hive queen would return to a more measured rate of breeding, combined with better food-sources allowed for better-developped and more intelligent "youngsters".

The Iiga of today is smarter and more cunning, like the rare examples originally seen on Earth. They are more able to evade attacks and work with other Invid to take down opponents so, when they grow (or the Regis decides to evolve them), they can get a new mecha called Igaarn. Iigas (as well as other "youngesters") can now show more activity in Hives when idle, while some would still just sit to 'chit-chat' with others, other Invid will now go around the Hive to poke things until called-upon a new duty.
 
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