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2011 Community Mod Center

Syf

Lost Finder
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Welcome all to the 2011 Community Mod Center.

In this thread, we, the community and "team" shall discuss and develop the 2011 Community MOD. Incase your just getting here, I started a quest to bring the modders of MSFC together in a quest to develop a game mod for Star Trek Armada 2. Since the Game itself is a 10 year old game, we shall go with the newest patches. To do this, we will be building the mod using the Fleet Ops project. While some done care for the FO stuff, it does offer us the best options. Anyone who has ever modded knows what I mean.

The Mod is a Full Race mod. The race we will be working on is the Breen. Also know, that success in making this mod will steer us to addition races added until we have a full "Total conversion" Mod if the support is still there. The Second Race would be the Son'a, and the 3rd race would be the Tholians. The Additional races are undecided.

At this point, we shall begin by deciding who does what on the team. So, again, please list the skills you have if you are contributing. If you are contributing something other than a skill, such as model assets, please list them here to start with.

I am the Admin overseeing this project. Any issues that require an Admin of the site shall come to me.

So, my Role is "Overseer"
I will also be taking a role of Modeler/Model Editor. If there are existing models, I will be the one altering anything, unless the Model's owner wishes to make the changes.

I am not however, the Project lead, nor do I wish to be. We shall pass this to the person that requests the post with the most interest.
 

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
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I can do:

- Sprites (particularly weapons and minor GUI stuffs)
- assembling background info
- ODFs, once my feeble brain has grasped the FO ones.
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
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2,560
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47
Limited Modeling and Texturing
stock odf coding
Master of ship Physics
Master model converter
Good with sprites and animation coding
Master at HPs
LODs
Damage meshes
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
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ODFs
torpedo sprites (I haven't made any beam or pulse sprites that I like :oops:)
GUI

Going off of that last one, does anybody have pictures of Breen computers?
 

Majestic

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Going off of that last one, does anybody have pictures of Breen computers?

I hope this helps, I found these a long time ago and I was planning on using them in COE as part of a Breen race but never got to it.

31-10-2010 12-16-58 PM.png31-10-2010 12-16-20 PM.png
 

Syf

Lost Finder
Star Fighter
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Might I also add, that to be considered a success, we must have a complete working Alpha, Beta test ready MOD by the last day of the year. yes, that only gives us a hair over one month to go from here to having a mod playable with 95% of all pieces and problems addressed. a handful of Members offered models. Let's get a list, and some pics of what you got. I don't care if they are completed models or not. Anything you can contribute will help.

Cabal, feel free to start working with a GUI.
Terra, Please start compiling all data you can on the Breen, including posting pics of ships and anything else.
Starfox, I'll be more than happy to let you handle the HPs, LODs, DMs, as well as Physics.

All 3 of you can collaborate on the sprites for weapons and such. You can test the weapon sprites, physics, etc with "placeholders" until you have actual SODs to use.

Majestic, you just got the role Official Adviser. Thanks for the GUI samples, as well as all the support you've given us.
 

Starfox1701

Master of the Arwing
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Do we have a ship and station list yet or weapons list yet?
 

CptBenSisko

The Emissary
Joined
2 Feb 2010
Messages
611
I can do all weapon textures... are we going with the sod based weapons like FLOPS has? or the more traditional sprite based weapons.. Starfox has already seen my Phaser textures... Im working on standardizing a specific odf format for all beam based and torpedo based weapons. Ill be glad to submit these. Im also becoming an expert at the Dynamic Localized String file.... and i have a very techy way of doing them for ship stats based on sourcebook material and extrapolations. I also have a ton of models and such...but i know most of my stuff is too high poly for general use.. soo let me know what you need...
 

CABAL

<< ■ II ▶ >>
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I hope this helps, I found these a long time ago and I was planning on using them in COE as part of a Breen race but never got to it.

Thank you, I have some ideas now. I figure we should stick with the basic FO layout for simplicity's sake, but with hexes instead of squares and with transparency similar to the H:FC UIs. That should keep it interesting while still being intuitive for FO players. I'm less sure about a color scheme though. I think purple, green, or blue with green would all look good, but I'm also thinking that maybe I should hold off on that until we have some models chosen so I can get some references. Thoughts?
 

Hellkite

Lord of Death
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I can come up with ship/station conceptual work and ship/station concepts IE 2d orthos drawing if you need them
 

Majestic

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I recommend you guys take full advantage of the mod system now in place, it's there for this very reason.

Thank you, I have some ideas now. I figure we should stick with the basic FO layout for simplicity's sake, but with hexes instead of squares and with transparency similar to the H:FC UIs. That should keep it interesting while still being intuitive for FO players. I'm less sure about a color scheme though. I think purple, green, or blue with green would all look good, but I'm also thinking that maybe I should hold off on that until we have some models chosen so I can get some references. Thoughts?

I think if you go with the colour of their hulls you can't go far wrong, dark greens and yellows. I also think sticking to the basic FO layout is a good idea. :thumbsup:
 

Amateur

Waiting for Godot
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29 May 2006
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755
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I'd like to volunteer for a modelling/texturing position.

I can also hardpoint the stuff as well, if needed/wanted.

Aside from that, I can do:

Backgrounds
Story/context/'fluff' pieces
ODFs
Sprites

As well.
 

Dan1025

Every Mods Biggest Fan :P
Joined
31 Jan 2007
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1,883
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33
I can do:

Kitbashing/Modelling to a certain extent (see my post in the other thread )
Texture manipulating/editing
Hardpointing
Some texture/UV mapping
ODFs
Sprites (including weapon textures and coding)
Buttons
Wireframes
Story and Background material (including screenshots/publicity shots e.t.c.)

I'll do whatever odd jobs from the list above need doing in the time I have. I won't ask for a more dedicated role since I'm not sure if I'll be able to maintain my involvement that regularly.

As I've said I have nearly 40 Breen ships that are only lacking some texture updates and hardpointing. I won't post pics of them all since it would take hours, just see my post in the other thread here:

http://www.msfc.com.au/forum/showthread.php?t=4419&p=83982&viewfull=1#post83982

I can upload them here or somewhere else for you all to download and use as you please :)
 

Starfox1701

Master of the Arwing
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My research into Breen ship design indicates that John Eves used the letter T to inspire the designe of the final ship. besides the cruiser from DS9
dbas-1.jpgBreen_warship_at_warp.jpgbreen12.jpgsegemented-breen.jpgBreen_warship_fore.jpg

We have several other relatively polished designs from his pen. There is the destroyer from A1,
Breen_ship_illustration.jpgbreen-8.jpgbreen-11.jpgbreen-101.jpg

A scout ship/fighter
breen-6.jpgbreen-7.jpg

And a couple of cther cruiser class hulls
breen-4.jpgbreen-3.jpgbreen-2.jpgbreen-1.jpgBreen_warship_sketch.jpgbreen-5.jpg

Then there are the STOL hulls; a fighter
Bleth_Choas_Fighter.jpgBleth_Choas_Fighter_firing.jpg

A frigate
Plesh_Brek_Frigate.jpgPlesh_Brek_Frigate.pngPlesh_Brek_Frigate_aft.jpgPlesh_Brek_Frigate_tractor_beam.jpg

and a DN/BB type
Sarr_Theln_Warship_dorsal.jpg800px-Sarr_Theln_Warship.jpgSarr_Theln_Warship.pngSarr_Theln_Warship_2.jpg

All of these designs have resonable look and would make for a much more visually stimulateing fleet then a fleet made up of only bashes of the DS9 cruiser. What do you all think?
 

Starfox1701

Master of the Arwing
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Edit time ran out So there is not any info on Breen stations but I think these from EAW could serve as insperation for Breen stationsAlliance_Station3.jpgSBattle.jpgAllianceStation1.jpgAlliance_station_2.jpgAllianceStation4.jpgAllianceStation5.jpgfamilybaserender.jpg

This is the sum of all Cannon info

Also I know that the Breen use cloaking devices, disruptors, and photon torpedos. The have at least some organic technology. Breen was a planet in the Breen system, homeworld of the Breen species and capital world of the Breen Confederacy. Little was known about it, but it widely believed to be a frozen wasteland. The Breen are a reclusive, powerful, and warlike humanoid race, native to the planet Breen in the Alpha Quadrant. Shrouded in mystery, the Breen were one of the most underestimated races inhabiting the Alpha Quadrant.

Historically, the Klingons were among the first to discover the consequences of underestimating the Breen. During the Klingon Second Empire, Chancellor Mow'ga ordered an entire fleet of Klingon warships to invade and conquer the Breen homeworld. The fleet never returned and was never heard from again.

Even by the 24th century, much was still unknown about the Breen and their otherwise politically nonaligned government, known as the Breen Confederacy. The Federation, however, had limited knowledge of the Breen and was aware of Breen outposts located near a black cluster in 2368. In 2370, the Breen participated in a palio held at Deep Space 3, during which the Ferengi attempted to bribe the Breen pilot into throwing the race. In 2373, the Breen settlements on Portas V near the Demilitarized Zone dealt with the Maquis, supplying them with cold-storage units. It was noted by Ezri Dax in 2375, when captured by the Breen on a planet in the Goralis system, that they were a long way from Breen space.


Other species like the Ferengi had developed closer ties with the Breen by the late 24th century, as both species conducted trade negotiations in 2373. By that same year, the Cardassian Union maintained an embassy on the Breen homeworld.

Breen privateers during the 24th century would often conduct indiscriminate raids against other Alpha Quadrant species. This includes the Breen attack and capture of the Cardassian transport Ravinok in 2366. The survivors of that attack were used for slave labor in the Breen operated dilithium mines on Dozaria. In 2368, Starfleet feared the Breen might have attacked the science vessel SS Vico. Breen privateers also raided the Bajoran colony of Free Haven in 2372; they were, however, successfully driven away by the USS Defiant.

In 2375, the Breen moved from a policy of low-level hostilities toward other major powers to one of open warfare when they allied themselves with the Dominion. They were then allowed access to the Dominion military database. According to the terms of the alliance, the Breen Confederacy received several planets in the Cardassian Union as compensation for joining the war.

Shortly after joining with the Dominion, the Breen attacked Starfleet Headquarters on Earth. A short time later they assisted Dominion forces in breaking the lines at Chin'toka. Under orders from the Female Changeling, the Breen allowed escape pods to carry the Federation survivors to safety. This major battle, known as the Second Battle of Chin'toka, was won by the Dominion thanks to a unique Breen device, a kind of energy dampening weapon which could completely drain all the main power systems of a starship. Both of these defeats dealt a huge blow to the Allies' morale. The only ship immune to the Breen weapon was a Klingon Bird-of-Prey, which serendipitously survived thanks to an adjustment the chief engineer had made to the ship's tritium intermix in the warp core.

Although the Klingon fleet was able to make the needed adjustments against the weapon, the Federation and the Romulans were still unable to defend against the Breen. When the Federation finally did create a defense against the energy dampening weapon, they forced the Dominion fleet to retreat. The Breen official Thot Pran expressed an extreme distaste for surrender, and required the reassurance of the Female Changeling that, instead of surrendering, they were in fact regrouping and attempting to redouble their shipbuilding and replenishment efforts.

With the necessary countermeasures against the Breen's energy dampening weapon obtained, the Federation Alliance was able to go on the offensive once again, choosing to invade Cardassia Prime itself. In hopes of boosting the Breen's will to fight, the Female Changeling offered them control of Earth and Romulus if they succeeded in winning the battle. In the interest of maintaining the alliance, the Breen were positioned ahead of the Jem'Hadar. During the Battle of Cardassia, the Breen were still able to inflict major casualties on the allies, even without the use of their energy dampening weapon. Up to a third of the allies' entire fleet was destroyed during the battle, including the Romulan flagship. The Breen continued to fight for the Dominion until the end of the war, demonstrating a willingness to die for the cause which matched that of the Jem'Hadar. However, when the Cardassian forces switched sides mid-battle, the Dominion and Breen were forced to withdraw to Cardassia Prime. After Odo convinced the Female Changeling to surrender, the Dominion War ended. As allies of the Dominion, the Breen leaders were present during the signing of the Treaty of Bajor.

Physiology
Breen physiology is among the most exotic for humanoid lifeforms, which may be due, in part, to their homeworld's climate. The Breen have no blood or other liquid circulatory system. The Breen brain is structured into four lobes; this protects them from the probing of some empathic species, such as the Betazoids, who are unable to detect the thoughts or emotions of the Breen.

Breen appear physically more resilient than most humanoids. When Worf struck a Breen, the Breen proceeded to incapacitate Worf with a neural truncheon, seemingly oblivious to the assault.

The Breen constantly wear refrigeration suits in order to maintain a cold temperature like that on their homeworld (although Weyoun stated that the Breen homeworld is not a cold wasteland). According to Worf, no outsider had ever seen what a Breen looked like under their refrigeration suits and lived. Even after joining the Dominion, their appearance was unknown to their new allies. Weyoun couldn't help but wonder what they looked like.

The Breen commonly produce offspring at a very early age, at about the equivalence in physical growth of Human third grade children. The Breen entertain their offspring with nursery rhymes. Breen nursery rhymes can be made up of a heterophonic, five-line verse with an alternating tetrameter and pentameter structure. These are nonsensical phrases strung together because they rhyme (at least to the Breen). Some Breen music, which can accompany these nursery rhymes, is written on a Lyxian scale.

The Breen are known to use slave labor; and at least some of these slaves are captured in raids on other species. When the Breen were using Bajoran slaves to mine dilithium ore, there were always at least eight guards within the mines.

The Breen are very prudent when dealing with prisoners. When capturing prisoners, the Breen typically stun them from long range with their disruptors, rather than approaching them and risking close combat. When Worf and Ezri Dax were discovered by the Breen on Goralis while sleeping, the Breen used this technique to subdue them. The Breen feed their prisoners a diet of algae paste, as well as hang them upside down to ensure they cannot escape.

On board starships, the Breen typically send in three guards at a time when they wish to remove a single prisoner from a cell that is being shared with other prisoners. Worf's various attempts at escape always failed, including his attempt to persuade the Breen guards that Ezri was sick, as well as his attempt to short-circuit the door. When Worf attempted to attack the Breen guards, they used a type of neural truncheon to paralyze him. Even after he fell to the ground, partially paralyzed, two Breen guards continued to use the truncheons on him to ensure he would not get back up, before two guards removed Ezri from the cell. In another incident, Worf simply showed signs of anger towards Weyoun and was again shocked by the neural truncheon.

To extract information from captives, the Breen use cortical implants, despite the severe pain and damage it causes to the recipient.

The Breen language is the language spoken by the Breen. To Human ears, it sounds like garbled electronic sounds. Universal translators have to be adjusted in order to properly translate the syntax.

Given that most known humanoid species live on class M planets with an average temperature far above the supposed temperature of Breen, the Breen are largely thought to have had to develop refrigeration suits in order to co-exist with others. However, if the Breen homeworld is temperate as suggested by Weyoun, then their reason for wearing environmental suits, if they were environmental suits at all, was much more mysterious.

The Breen were known for their knowledge of sophisticated cold-storage units, summed up in Captain Sisko's statement, "If anyone knows how to keep things cold, it's the Breen."

Breen warship During the 2360s, the Breen were known for their development of organic technology, which they employed in the construction of their spacecraft. Some of their vessels were even believed to be fitted with cloaking devices. During the mid-2370s, Breen warships utilized energy dampening weapons.

The Breen were known to use type 3 disruptors, like the Romulans and Klingons. The Breen also manufactured a portable hand-held cannon, the CRM 114. It was designed to target moving objects and surface emplacements. It was among the weapons dealt by the Ferengi arms dealer Gaila in the mid-2370s.

The Breen made use of memory probing technology in the form of cortical implants and neural truncheons for subduing prisoners.

Background

■When the Breen helmets were being designed for "Indiscretion", it was decided that they would give viewers the suggestion of a snout, like that of an Arctic Wolf. (Star Trek: Deep Space Nine Companion)

■Some of the actors and stunt performers to have worn the Breen costumes are Cathy DeBuono, Todd Slayton, Max Omega, Wade Kelly, Dennis Madalone, and Tom Morga.

■The Breen costume worn by Dennis Madalone is also labeled "M. Yamasaki".

■Executive Producer Ira Steven Behr has said that the Breen's distinctive, scratchy voice was inspired by the guitar feedback on Lou Reed's album "Metal Machine Music". (Star Trek: Deep Space Nine Companion)

■The model for the Breen helmet closely resembles the Ubese Bounty Hunter suit that Princess Leia wore to Jabba the Hutt's Palace in Star Wars Episode VI: Return of the Jedi.


Now based on that Information I have a few thoughts of my own. Deductions really based on my person knolegde of our own star system and how the veried conditions would likly effect the evolution of a humaniod life form.

1) While the Breen are stated to come from a Earth type planet in a deep freeze state this is highly unlikly to produce the a physiology the requiers refrigerated enviromental suits to sustain life in Earth normal conditions. It is far more that the Breen infact evolved on an erath sized moon orbiting a super giant Jovian type planet of Brown Dwarf star far outside the goldilocks zone of the primary star. This moon would likly have enviromental conditions simalar to Titan. This means that instead of what as a fluid componet of their body they likly have liquid methane based body fluids. Since methane would instanly vapories in earth normal conditions this would lead to wounded Breen leaving no blood trail and to the assumption that they have no body fluides of any kind. Also a methane based physialogy would react extremely combustably with energy weapons further eleminating and obscuring anitomical evidence.

2) The enviromental conditions needed to suport the Breen do not react well with most formes of convetional heat generating technology. This means that the organic compenet of Breen starships and tations is most likly to be the interface between the crew and the rest of the nonorganic ship systems. The need to create what is essentially 2 diametricly opposed envrioments; 1 for the survival and comfort of the crew and the other for most efficient opperation of the ships systems; would be best ocomplished by such an engeneried bio-construct.

3) It is possible that the Breen did not develope to their current levle of development completly on their own. since they appear to use conventional technology dispite it being inmecurial to there very existance I hypothosize that like the Klingons, the Breen where at sompoint in their past conquered and subjigated and they obtained the basis for their curent technology from the invaders when they kicked them out. This would explain Breen technology is not radically different from other Alpha and Beta quadrent powers like the Klingons and Romulans.
 

Styer_Crisis

Zero APM Gamer, And i can still own you
Joined
9 Mar 2011
Messages
368
Age
29
Since we have enough modelers, i'd say i wouldn't like that job, since i have limited skills in that area.

i do have good knowledge of FO ODF coding, and i can make since of the garbled ship ODFS.

i do not however know how to add a race, so if sombody can complete the basic race ODF structure, i'll have no problem Building The Race Up from that.

NOte as for ship list. Here goes:

(built at base)
Construtor
Scout
Miner

(built at first yard) I.E.: Combat Yard
Destroyer
Heavy Destroyer (Shorter range, Higher defensive Value, Lower defensive value, raider focus)
Light Cruiser (Higher offensive/defencive values, lower system)
Cruiser (average offensive, higher defensive, lower system values, combat ship staple)
Frigate (Higher O/D/S values, higher cost, jack of all trades ship)
Battleship (Caped At 8(Higher Offensive, Lower defensive, higher system)

(Built at second Yard) I.E. Support Yard
Small Support Ship
Medium Support Ship
Carrier. Caped at 5
Stalker (modifyed Stealth Frigate)

Research Structure:
Field Deployment Center. Requirements: none, allows Support yard, light and regular Cruisers, Small and medium support ships.
Research:
Increase Offensive Value
Increase Defensive Value
Equip Cloak
Equip Enegey Dampener


Combat Tech Center requirements: Research Structure, First yard, allows: Frigate, Battleship, Carrier, Stalker.
Research Abilitys for Support yard ships.

Turret System.
Turret One: Dampener Station: Has a stratigeic radis effet dampener that disables one subsystem a second for 2 seconds on any ship in the area. (can only hit one ship at a time.)
Turret Two: Long Range Beam Turret.
Both available right away.

Special Station: Fighter station: For 10 Dil and 5 tri you can build and deploy fighters. as long as theres a carrier in the area to pick them up

Thats as best as i can come up withh right now, oh well.

Gameplay style, Fast, adaptable.
Your can reach higher tier ships faster that other races.
Ships are slightly underpowered.
The research from the first station is applyed via a once per ship upgrade basis. (only available to the main staple ships from the first yard)
Which means after you get the reascearch, you can upgrade your ship with anything once.
Note: I wouldn't try to implement the specials until we got a working beta. as i don't know if i can do that before the month is over (kinda short amount of time)
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
I have a working knowledge of ODFs and how to do some weird things there. I do warn that there may be times where I have little opportunity to work on something, so if there is something that needs to be done please tell me in advance :)
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
So, is this going to be for FO or stock? I think it would go faster for stock IMO.

I will volunteer to do buildbuttons and wireframes(simple ones) as I can make a big giant slab of blank ones and punch out a whole race worth buttons in a matter of hours. Heck, I can add shadows too.:lol:

Either way, if you guys have ships that need buttons or are going to make ships that will need buttons, send them my way and I will add them to a slab.:)
 

Majestic

Administrator
Staff member
Administrator
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Messages
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It's for FO Adm_Z.

Starfox, have you read the first Typhoon Pact book? It outlines and details a lot about Breen Culture like for a fact that the Breen aren't a single species but several and it''s a taboo to see another without a suit in public, in fact you can get arrested for it. Only in private among friends and family is it permissible to see another without the suit. Also particular species work in particular fields like as soldiers, administration duties, diplomats, engineers etc

I really like some of those STOL designs :eek: Shocking I know but I think they really keep the Breen fell to them even if they are a little overboard compared to the series.

Dan with over 40 Breen ships that allows for the team to do the unique avatar units as well, just like Stock FO.
 

Syf

Lost Finder
Star Fighter
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21 Apr 2006
Messages
7,129
Age
49
Ok, we currently have 11 people in our team. I have a list of who is doing what Thus far. I also have a list of what we are missing as far a people to fill the roles.

Here's how it should work. Find your name under any "Role" list,. If you are the first person on that list, then you are the "primary" person responsible for that area of work. You are responsible for all that is required of that role. I will explain the role if you need it. If your name is second on that role's list, then you are the assistant to the Primary person. You are the Primary's Backup. The Primary will need to make sure you are up to speed on all they are doing, with a backup of their work. All others are the Helpers for that role. Listen up Primary Role People, Delegate some duties to each. Find out from each how much help they can offer and give them a job to do, but don't overwhelm them. Stay in contact with each (at least every other day, but preferably every day, as well as report to the team what you have worked on), as you are a team on your own within the role you have. Secondary's will act as editors (a second pair of eyes") for the Primary's work. I know some of you have not ever worked together... But we are all modders, but more so, we are all friends here. If I missed anyone's offer, let me know again so I can add you.

Modeler
Starfox1701
Amateur
Dan1025
Syf

HP Editor
Starfox1701
Amateur
Dan1025

ODF Editor
Styer_Crisis
Terra_Inc
Starfox1701
Cabal
Amateur
Dan1025
Dominus_Noctis
CptBenSisko

Background Story
Terra_Inc
Amateur
Dan1025
Starfox1701
Syf

GUI
Cabal

Sprites & Weapons
Terra_Inc
Starfox1701
Cabal
Amateur
Dan1025
CptBenSisko

Ship Stats & Names
Amateur
CptBenSisko

Starship Physics
Starfox1701

Model Convertion
Starfox1701

Advisor
Majestic

LODs & Damage
Starfox1701

Concept Artist
Hellkite
Syf

Wires & Buttons
Adm_Z
Dan1025

Textures
Starfox1701
Syf
Dan1025

Audio Editor
Crazyfrog1903

Voice-overs
Crazyfrog1903

Background Music
Crazyfrog1903

If I have placed you on a role you do not want to do, please let me know and I will remove you from that role.

Now everyone, listen up. I have several roles I have not filled. I would like to have 2 people on each role. I need no less than a Primary, who would be the "top dog" of that group, as well as a secondary, who is the backup for that group. Even if your not a modder. Notice, we need some audio work as well. If you've got mad audio skills, we can use you. If I overlooked you and you offered to do one of these roles, remind me. Yes, I forget things a lot. Sorry, it's an actual medical issue.

Roles NOT Filled:
Team Lead

World Editor

Back-Props

Mission & Map Maker


Until I have a dedicated person for the role of team lead, I am "filling in", however, I do not want to be the team lead. So, if your a modder ready to run this project, please step up. Note, I will still be here to back you up.

Also note, I have removed myself as the head of anything, including modeling. My Reasons, 1.) We have plenty of modelers, plus with Dan1025's work, less need of modeling skills. 2.) I will be filling other roles that are not taken (within my abilities).

Also note, we don't plan to kill ourselves on this project, only challenge ourselves. So if you start to feel overwhelmed or just plain unsure if you can complete a task, talk to us.

Edit: Team List Updated.
 
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Majestic

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You missed CptBenSisko, he offered to do the Dynamic Strings for FO. If I didn't have the Christmas Release in the works I would offer some more help, but my main priority is to get the hoard of models I have released.
 

Syf

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I will add both CptBenSisko and Crazyfrog to the Lists

CptBenSisko said:
I can do all weapon textures... are we going with the sod based weapons like FLOPS has? or the more traditional sprite based weapons.. Starfox has already seen my Phaser textures... Im working on standardizing a specific odf format for all beam based and torpedo based weapons. Ill be glad to submit these. Im also becoming an expert at the Dynamic Localized String file.... and i have a very techy way of doing them for ship stats based on sourcebook material and extrapolations. I also have a ton of models and such...but i know most of my stuff is too high poly for general use.. soo let me know what you need...

We'd be happy to have you on the ODF Editor team, Ship Stats & Names team, and the Sprites & Weapons Team. Also, pass us some pics of any breen type models you have. Even if they are too hi poly, someone could either reduce the poly count or make a lower poly version if we want to include any of them.

Crazyfrog, we can use an Audio guy here, so looks like you got the jobs for Audio Editor, Voice-overs, Background Music.

Thank you Majestic. I know, that's why I only volunteered you for Advisor. You can point out things to people as needed, but it will not take any more time than you would normally spend reading and responding to posts.

Edit: Both CptBenSisko and Crazyfrog1903 have been added to the team
 

Amateur

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What exactly is meant by back-props, Syf?

If you mean things like backgrounds/planets/asteroids and things I can do the modelling part and can give the coding a shot.
 

Dan1025

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What exactly is meant by back-props, Syf?

If you mean things like backgrounds/planets/asteroids and things I can do the modelling part and can give the coding a shot.

I can also help with background object coding; nebulas, planets, asteroids, resource bodies e.t.c :)
 

Adm_Z

Gettin' down and GUI!
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It's for FO Adm_Z.

Starfox, have you read the first Typhoon Pact book? It outlines and details a lot about Breen Culture like for a fact that the Breen aren't a single species but several and it''s a taboo to see another without a suit in public, in fact you can get arrested for it. Only in private among friends and family is it permissible to see another without the suit. Also particular species work in particular fields like as soldiers, administration duties, diplomats, engineers etc

I really like some of those STOL designs :eek: Shocking I know but I think they really keep the Breen fell to them even if they are a little overboard compared to the series.

Dan with over 40 Breen ships that allows for the team to do the unique avatar units as well, just like Stock FO.

Soo... are we trying to do all 6 ranks and weapons for the ships + ranked weapons and ship stats? If so then it will be a lot more work than I think we can get done considering alot of people have finals in the next few weeks and I know I will not be working on it a lot during the christmas break.

However, it being FO make little difference for the buttons. Will we need systembackgrounds too?(and are we using system icons?)
 

Dan1025

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Soo... are we trying to do all 6 ranks and weapons for the ships + ranked weapons and ship stats? If so then it will be a lot more work than I think we can get done considering alot of people have finals in the next few weeks and I know I will not be working on it a lot during the christmas break.

However, it being FO make little difference for the buttons. Will we need systembackgrounds too?(and are we using system icons?)

Yeah that may be piling on too much :lol: Doesn't help that I'm not sure how much experience we all have working with FO-specific features, I'd have to learn how to mod all that stuff from scratch before I could help out, which would pretty much eat up the free time I have that was going towards working on the rest of the mod...
 

Amateur

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All of the rank and weapon stuff adds a tonne of work to each individual ship. 6 ranks = 6 base odfs, each with a weapon = 12 weapon odfs. That's 18 per ship, not including special weapons and if we ever use the replaceweapon command.

There's no quick way around it either. Plus the ranks also make balancing a lot more difficult I've found.
 
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Adm_Z

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Yeah, I mean I can help with that if we go there, but I think it is more work than we need. If this is just intended to work in FO, and not be a FO style mod, then I think it will be fine to do single ranks and such. We could have a vet rank once a ship has accumulated a lot of XP, but I think that we shouldn't do all 6 ranks.

If we don't do ranks then I don't think it would be a stretch to do the system backgrounds and icons, but it is certainly not required either.:)
 
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