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[Mod] Yesteryears Updates

Knight

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It's a FO mod now, so I can have higher poly models and take advantage of the neat features incorporated into FO. I was one of the earliest mods to do this, I'm glad I did as otherwise YY wouldn't have progressed any further and evolve into what it is today. Yes I have ideas that will make the factions even more unique. :thumbsup:

Great stuff. I've been getting more into FO recently. It's just so very pretty to look at. And the explosions are just so much cooler.
Although it annoys me that I can't save mid-game. Still... YY will be the best thing for FO in my opinion.
 

Knight

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Just to add.... These look even better on a proper screen, as opposed to the screen on my phone. Great work mate!
 

Majestic

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Thank you Knight I am glad you like my work. I hope not to disappoint anyone. :thumbsup:

Well I have finished revamping all my other existing models, I had to re-map the rim a little for the Constitution and I decided to go back and model in the hangars on the Constellation which basically required a rebuild on the saucer rim for her. She was by far the most time consuming. I decided to model them in as all my other ships had them modeled and the Constellation did look out of place having her hangers only textured in.

Here are the images of the updated models. Later this afternoon or this evening I'll start mapping the Battleship.


Caldwell.jpg Darwin.jpg Okinawa.jpg Akyazi.jpg Phobos.jpg Miranda.jpg
Avenger.jpg Saratoga.jpg Soyuz.jpg Constitution.jpg Constellation.jpg Ulysses.jpg
 

Cborg1700

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Great models as always, my favorite is the Constitution with it's sleek design. It's too bad that they didn't survive into the 24th century like the Excelsior and Miranda classes.
 

Adm_Z

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Top notch work as always Maj. That last ship is my favorite of the bunch. I think more ships should have weapons pods. :D:exter:


Also, nice to see you are still working on it! It is good to know not all large scale projects are dead.:cool:
 

Knight

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Those are all looking great Maj. The Connie is as striking as she should be. Those utility ships are the best I've seen in any mod.
Stunning, simply stunning.
 

Majestic

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Top notch work as always Maj. That last ship is my favorite of the bunch. I think more ships should have weapons pods. :D:exter:


Also, nice to see you are still working on it! It is good to know not all large scale projects are dead.:cool:

Yeah that is the Ulysses, the Fed dreadnaught. I am still working away at the mod, I am hoping to get a fed faction out as soon as I am capable. Since Syf has disappeared from online life I have been doing this all by myself, hence the slowness of the progress and unlike TCW (which only one faction is planned for the foreseeable future) I plan on doing all the YY factions just one faction at a time and released in stages.

Great models as always, my favorite is the Constitution with it's sleek design. It's too bad that they didn't survive into the 24th century like the Excelsior and Miranda classes.

Yeah the connie is a good one, the heavy cruiser for the Federation. I really took my time on her like the other on-screen designs as I wanted to get them as close to the original as possible, just with my own artistic touch added for good measure.

Those are all looking great Maj. The Connie is as striking as she should be. Those utility ships are the best I've seen in any mod.
Stunning, simply stunning.

Thank you Knight, the utility ships are of my own design, though I must admit I did take inspiration from Madkiofish's Maru cargo ship and FO's own Mandril freighter for them. After working on TCW and doing modular designs I wanted to do the same with YY and I am quite proud of how they ended up. I think the Klingon ones will work out pretty good as well, it's the Romulans that I think will take a bit of work to get some good and believable utility designs.
 

Knight

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Thank you Knight, the utility ships are of my own design, though I must admit I did take inspiration from Madkiofish's Maru cargo ship and FO's own Mandril freighter for them. After working on TCW and doing modular designs I wanted to do the same with YY and I am quite proud of how they ended up. I think the Klingon ones will work out pretty good as well, it's the Romulans that I think will take a bit of work to get some good and believable utility designs.

Maru.... like Eureka Maru (Andromeda)?

I quite like the Mandril freighter... modular designs look pretty cool. Should be relatively easy with the Klingons I think... I actually quite like the modular ships in the current FO... its a cargo ship, and then it drops the pods and becomes a combat ship... seems like a very Klingon design to be honest.

I'm intrigued by the Romulans.... can't wait to see what you have planned. Hopefully a mix of the 'klingon like' designs (i really hope for a k'Tinga with a romulan bird painted on the underside) and the more avian like designs that came later. course, there are a lot of good romulan tmp designs floating about. great stuff!:thumbsup:
 

Majestic

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Maru.... like Eureka Maru (Andromeda)?

I quite like the Mandril freighter... modular designs look pretty cool. Should be relatively easy with the Klingons I think... I actually quite like the modular ships in the current FO... its a cargo ship, and then it drops the pods and becomes a combat ship... seems like a very Klingon design to be honest.

I'm intrigued by the Romulans.... can't wait to see what you have planned. Hopefully a mix of the 'klingon like' designs (i really hope for a k'Tinga with a romulan bird painted on the underside) and the more avian like designs that came later. course, there are a lot of good romulan tmp designs floating about. great stuff!:thumbsup:

This is my version of the Maru that I did:
Maru_WIP02.pngMaru_WIP01.png

It was too high poly for a freighter and didn't work for me, and that was using the old nacelles that Syf originally did as well. Mine are higher poly.

The Klingons I have already decided will use old warships, re-purposed as utility ships, Klingons wouldn't in my view make non-combat designs but recycle old warships that are being decommissioned due to their age.

I already know the vague direction I will be taking the Romulans, they'll be the missing link between the BOP seen in TOS and the larger D'deridex seen in TNG. I plan on having a Romulan built Stormbird (D7) in the line up as well. And some of their designs will still have vague Klingon influences. You'll also see early warbird design elements in some of their designs as well. Not true warbirds but they will be heading in that direction. They will be the third race I'll be doing for Yesteryears. I already have pretty much in stone the line up for the Klingons and if I get get permission off another modeller I should be able to use 4-5 of their models and it will cut down time for me and I'll just re-texture them to match the other ships I'll be doing. Plus there are a couple of designs from Star Trek Legacy that I can use, again just re-texturing. So in the end I'll only have to model about half of the Klingon fleet rather than the whole fleet like I did with the Federation.
 

Majestic

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A little update. I have made progress on texturing the battleship, it's slow progress unfortunately and I discovered I mapped the secondary hull wrong (darn texture stretch) so tomorrow I will go back, rip the secondary hull apart again and re-map it, at the same time I am thinking of modifying the pylons as they look a little weak. I will probably make them look more like the Ulysses' pylons considering the two ships are of similar size. Good point is I got the saucer mostly done (minus the saucer rim that I always do last and a minor section on the top). I am hoping I might get it done by tomorrow afternoon but depends on the day I have, the motivation I have and how tired I am.

Now I didn't make that post just for that, that alone could have waited. I am announcing that I am pushing the secret race back a bit. I really want to do them at the same time I do a campaign and as it stands currently I don't have the programming knowledge to make campaigns using the MMM tools. It's something I have to learn and that will take time, time that frankly I would rather spend on working on Yesteryears. I know some may be disappointed as it's been a long standing surprise for so many years, but perhaps if Syf returns at some point (he is more the programming guy them me) we might be able to return them to their rightful place.

Don't fret, they will make an appearance at some point, even if Syf doesn't return to the mod. So while they enjoy the heat on the backburner and being an even number man I am pushing one of the expansion factions up to the main line. I am sure that has got someone's attention. I've been having vibes, yeah I want to do one of my favourite races and considering they were going to be included in the expansion at some point down the road, I see no harm in pushing the up. Anyone who knows we well enough will know who these guys are, one of only a few things I actually liked about the series where they features prominently.

So without further a do, I'll I would like to..... see who names them first! :lol2: ;)

Yeah I know an evil bugger I can be. More updates tomorrow, hopefully including a full armed and operational battleship. :lol:
 

Rifraf

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Hmm...you mentioned the Gorn and the Cat-People (don't recall their names?) How about the Miradorn or Tellarite or Bolian?
 

Knight

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neither of those have really featured prominantly in a series. although i dont remember the animated series very well.

I'm gonna say the Andorians... they were prominant in Enterprise, and were quite good.
 

Atlantis

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"one of only a few things I actually liked about the series where they features prominently"... Hmm. Anyone know which series Maj didn't like so much?

To throw you a bone, it's not a known species. It's something that is sort of made up by me and expanded upon by Syf.
That would be a great guess, considering I am a Dominion fan as is well known. Funny really since I am not much of a DS9 fan expect for the Defiant, the Dominion and Worf. :lol:

I can say it's not the common races that we know, (Tholians, Tzenkethi, Talarians, Cardassians, Sona, Remans, First Federation etc) nor is it a species from outside the Alpha/Beta Quadrants and it's certainly not one of the Starfleet Battles/Command races (Hydrans, Lyrians etc).

It's a partially made up faction by myself and Syf. Pretty unique and has never been done before in Armada 2, and will most likely be released with or after the Romulans and Klingons.

So they "featured" in DS9 (it seems Maj isn't so fond of DS9)... but not a common known race...
 

Majestic

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Before my last post all the afore mentioned races (like the ones Atlantis just quoted) were in regards to the secret race, not the expansion race that I been moved up to take the secret races position.

Rifraf the Gorn and Kzinti (cat-people) are already in the mod. They make up factions 4 and 5. :thumbsup:
 

Knight

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The Bajorans. Before the spoonheads conquered them. Fleets of solar sail equipped battleships :lol:
 

Majestic

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The Bajorans. Before the spoonheads conquered them. Fleets of solar sail equipped battleships :lol:

Nope. :lol: The name of the faction was said in this thread not that long ago, in fact it was in the post Atlantis quoted. :lol2:
 

Knight

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That quote only says who it isn't unless I'm missing something.
The Breen perhaps? Its not in the list of who it isn't, they're from the main region associated with Trek and part of the Dominion
 

Majestic

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That post was about the secret race who has been pushed to the back burner, in it's place I have moved up an expansion faction. That post was about the secret faction, which this is not about. :thumbsup:
 

Majestic

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TMP era Spoonheads?
Like the sound of that

Bingo, they are it. The Cardassians are returning as a main race to Yesteryears. I already have a rough idea of what their ships will look like. They won't look much like the TNG Cardassians but still easily identifiable as the Cardassians. :)
 

Majestic

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Lieutenant Alex Hopper: We need to find a way to destroy that communications relay.
Petty Officer Cora "Weps" Raikes: Our last ship was just sunk, and we barely got off it. And we are completely cut off from the rest of the fleet. We don't have anything else.
Lieutenant Alex Hopper: Yes, we do. We have a battleship.

Yes that is right, we have a battleship. Whoops I just sunk Knight's Akula... My bad! :lol2:

I am proud to announce that I am done with Federation ships, I have what I need (minus a work bee and maybe some shuttles). It's been a long time coming and this battleship took more than it's fair share of time to complete.

This design almost didn't happen as I was tossing up between a few designs, it was a bit of a challenge to model and half way through I almost abandoned it for another design. But I decided to stick with it. The texturing was equally time consuming, more so due to my lack of motivation than anything else, but today I managed to do 90% of it and get it complete. You'll also notice I did some work on the nacelles, not wanting to just do a copy and flip I purposely made a nacelle that looked like it was designed to go there.

Now a little backstory on the class:

[fieldset=Proxima Class]
The turbulent 2280's showed Starfleet that while the fleet was utilizing more advanced technology than they did just over a decade ago, many of their larger more powerful designs were never refitted, deemed too expensive for the overhaul. Other powers notably the Klingon's had no such concerns as they produced more powerful designs and a fleet wide review in comparison with the intelligence that Starfleet Intelligence had managed to gather from the Empire showed that if open war started, Starfleet would be at the loosing end and so it was decided to revisit the Proxima class. Rather than refitting it like the Constitution and Detroyat classes which Starfleet found to still be too expensive, it was decided in the long run it was cheaper to build a fleet of new Proxima's from the ground up using the new technology. Modifications to the design also allowed for additional hangars to be included allowing the class to also function as a fighter carrier if the need arose and in peacetimes as a large evacuation platform. However due to the cost of producing such vessels only four were ever produced, notably the USS Proxima, USS Missouri, USS Bismarck and USS Okinawa.
[/fieldset]

I must admit I don't like dual hull designs, but for what I was after in feel I really had no other choice, and so rather than doing a copy and paste of the Star Trek Legacy model, I made my own modifications to the design. I wanted her to display durability and power and so rather than just using Constitution class hulls, which are way too small by the way, I used them only as a rough guide and rebuilt the majority of them, to the point they are almost entirely new. Even when MS3D crashed on me when I hadn't saved for a bit I still continued on, re-doing what I had done.

Now I understand this may not be everyone's piece of cake, but you'd be surprised of how few decent battleships for TMP Federation there are. It really only boils down to the Proxima and Yamato. The latter I never really liked but after doing a quick and dirty kitbash using my Excelsior and Ulysses I found myself actually starting to like the design and don't be surprised in the future if you see it come to YY, possibly as an experimental battleship, alternative avatar unit or as a campaign unit. But for now the Proxima is the Federation battleship and I think she does them proud.

Oh yeah the image:

Proxima.jpg


And for you Zax, since you said earlier more ships should have rollbars:

Proxima_Rollbar.png

I may make it an upgrade, when equipped with a rollbar the Proxima has the same torpedo launchers as the Ulysses.

Tomorrow I will do a scale sheet with all the designs in one so you can see her size compared to all the other ships. I have an outdated one atm, before I did the nacelle and texture re-works.
 

Jetfreak

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Looks like she's ready to kick some alien butt, I wouldn't want to be on the receiving end of those phaser cannons and torp launchers. Oh noes!

Good on ya' Maj, much effort indeed. I will admit I'm not too fond of the overall look though. The proportions are all over the place, but no biggie. You don't built battleships for beauty contests now do we?
 

Knight

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TMP Spoonheads... very interesting. So, no flying spades for them then?

Not a fan of dual hulls personally but you've done her right mate. Liking the extra shuttle bays. Kind of like the upgrade with the rollbar more so though. Little bit of extra punch for the battleship. Good stuff!
Sinking my Akula seems harsh though.
 

Cborg1700

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That ship looks like it can defeat anybody and come out without a scratch. It's a shoot first ask questions later ship. Excellent job. Also like the roll bar configuration which makes it twice as powerful. I hope the enemy has very good warp engines when they encounter her ;)
 

Majestic

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Looks like she's ready to kick some alien butt, I wouldn't want to be on the receiving end of those phaser cannons and torp launchers. Oh noes!

Good on ya' Maj, much effort indeed. I will admit I'm not too fond of the overall look though. The proportions are all over the place, but no biggie. You don't built battleships for beauty contests now do we?

Thank you Jet, as for per portions they are to scale with the rest of the fleet, her saucer is exactly the same diameter as the Ulysses and the secondary hulls are of the equivalent size of the Ulysses as well. Torpedo launchers, bridge, sensor dome are the same size exactly as the rest of the fleet from destroyer to battleship. The Deflectors are only a tad smaller than the Conny's. Pylons similar size to the Ulysses and the bottom nacelle is exactly the same size as the Ulysses' nacelles, obviously the top nacelles are a bit longer.

TMP Spoonheads... very interesting. So, no flying spades for them then?

Not a fan of dual hulls personally but you've done her right mate. Liking the extra shuttle bays. Kind of like the upgrade with the rollbar more so though. Little bit of extra punch for the battleship. Good stuff!
Sinking my Akula seems harsh though.

No Galor looking ships, no.

I myself am not a fan of dual hulls, but considering they seemed to be the only designs to fit the bill I went with it. Also I spent close to a week, actually it'a probably been a week working on this ship so she is staying regardless what I feel about her. The fact of the matter is you'll won't build many Dreadnaughts or Battleships if any. You can get away with not building them. They are a huge tax on resources but will dominate the battlefield when complete. The FO Decent is made of paper when compared to these guys. So due to the expense sometimes it may be more viable to just build Excelsior's and heavy cruisers instead. The main aim of YY is that the cruisers are the main focus just like how in the movies the Enterprise was the main star and she was only a heavy cruiser.

:lol2: Whoops my bad, poor Akula!

That ship looks like it can defeat anybody and come out without a scratch. It's a shoot first ask questions later ship. Excellent job. Also like the roll bar configuration which makes it twice as powerful. I hope the enemy has very good warp engines when they encounter her ;)

Thank you, yeah she was designed to take a real beating, that is the feel I wanted from her, glad to see I have achieved it somewhat.

Oh and promised a fleet chart. This is them scaled against each other, the entire fleet. I haven't put sizes on them due to the fact that the Mirandas and other smaller ships are probably too small when compared to their official sizes. I think the Miranda ended up being 215 or 240 meters. Something like that.

I had to host it over at DeviantART due to the size of the image, the sucker is 2000×3400px.

Click here to view the image in a new tab.
 

Cborg1700

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Looks like she's ready to kick some alien butt, I wouldn't want to be on the receiving end of those phaser cannons and torp launchers. Oh noes!

Good on ya' Maj, much effort indeed. I will admit I'm not too fond of the overall look though. The proportions are all over the place, but no biggie. You don't built battleships for beauty contests now do we?

This quote above says it all about the battleship.
 

Majestic

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I have started work on the stations, yesterday I made what I was intending to be the starbase but after doing some research and using my ships as a guide for scale I discovered to use it as the Starbase I would either have to have it huge (dwarfing even the Proxima class) or not use the hangar to build the ships (which I wasn't too fond of). So I have instead decided to use it as a research station and now looking at other designs for the starbase. I have two candidates in mind, one is canon more or less the other is a design I have thought up after finding some generic sci-fi stations that have given me a bit of inspiration.

Oh another note, I already have the 3 shipyards (2 building and 1 repair) done, having done them a year or so ago. Though I am unsure yet if I am going to do a destroyer yard. So I am probably going to leave the yards till last.

With the stations overall I really want them to be different from what you do see in other mods including FO, so trying to stay away from the Juptier stations. Although there may be a canon design or two, I really want them to be different, much like the utility ships I did. I however being a big fan of Armada 1, may throw a design or two from there in for nostalgia.

So that's four stations down. Before I start to texture the stations though, I really want to get the Starbase done. So back to modelling for me I guess. :lol:
 

Adm_Z

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Have you considered stations where the dock has a larger overlaySOD that is set below the field of battle? I'm not sure exactly how that would work, design wise, but it would definitely be aesthetically striking.:Y
 

Majestic

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Have you considered stations where the dock has a larger overlaySOD that is set below the field of battle? I'm not sure exactly how that would work, design wise, but it would definitely be aesthetically striking.:Y

I'm not quite sure what you mean, but in any case that wouldn't work for a station like the Regula science station where the hangar/dock is built into the model. I am looking at doing a non-canon design for the starbase, that way I can make the hangar as large as I want on the station thus being able to scale it to an appropriate size.

But setting parts of the station below (and above) the field of battle is something that really is a must for YY as a lot of the races stations are rather tall.

Also if anyone has any suggestions for station designs that they would like to see please let me know (with visual references) and I will consider them, no guarantees I will do them though. So far I only have a couple of designs in concrete, many other stations I have no designs yet (you may have a better design that what I am thinking too), especially for the non-Fed factions.
 

Knight

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How massive are we talking? Obviously the canon spacedock is freaking huge!
 
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