T
thunderfoot
Deleted Due to Inactivity
Former MSFC Member
Alright, I know ADM_Z is working up a BSG full race mod for Fleet Ops. What about the rest of us? My laptop does not handle FleetOps very well. Not knocking what Doca Cola and Co. have accomplished here at all. I just would like to have something available for people who play Stock A2 patched to v1.1. What I currently have is a way to play the BSG Colonials as a player, including starting ships and capabilities to build other things. What I am currently lacking are:
- BSG specific techtree. I'd like to keep the Special Weapons down to a bare minimum. What I'd really like to do is something like the Upgrades only with just a few Specials (Nukes, anyone? Make a pretty good super weapon).
- Build list for the AI. My first few attempts have been less than successful. I have learned if I put my head down and keep digging, I can bull my way through any problem or setback.
I am pretty sure if I create a techtree and a build list, I can get the AI to use the Colonials as an opponent. Since I have no access to any Cylon vessels other than those currently released publicly, there is no point in making either of these for the Cylons. I'd love to have a Resurrection Ship and a Hub and a few other things. These all seem to be unavailable currently for various reasons. As soon as I get better at modelling such things, I will release them as fast as possible. They will not be as good as some which I've seen. But they will have the advantage of being available publicly. If you are planning a BSG mod for the future, you will be welcome to use them. However, your mod will not have exclusive use of these. I have the right as the maker of such to do with them as I see fit. If you are making a BSG mod, I'll be glad to help out. But I will not hold off releasing my hard work to the Community until after your mod is released. That is unfair to all the people out there who cannot make anything. They are by far the majority of this Community. They just want to play the game some more. If I can help with this by making more schtuff, that cannot be a bad thing.
- BSG specific techtree. I'd like to keep the Special Weapons down to a bare minimum. What I'd really like to do is something like the Upgrades only with just a few Specials (Nukes, anyone? Make a pretty good super weapon).
- Build list for the AI. My first few attempts have been less than successful. I have learned if I put my head down and keep digging, I can bull my way through any problem or setback.
I am pretty sure if I create a techtree and a build list, I can get the AI to use the Colonials as an opponent. Since I have no access to any Cylon vessels other than those currently released publicly, there is no point in making either of these for the Cylons. I'd love to have a Resurrection Ship and a Hub and a few other things. These all seem to be unavailable currently for various reasons. As soon as I get better at modelling such things, I will release them as fast as possible. They will not be as good as some which I've seen. But they will have the advantage of being available publicly. If you are planning a BSG mod for the future, you will be welcome to use them. However, your mod will not have exclusive use of these. I have the right as the maker of such to do with them as I see fit. If you are making a BSG mod, I'll be glad to help out. But I will not hold off releasing my hard work to the Community until after your mod is released. That is unfair to all the people out there who cannot make anything. They are by far the majority of this Community. They just want to play the game some more. If I can help with this by making more schtuff, that cannot be a bad thing.