Dominus_Noctis
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- Joined
- 18 Aug 2010
- Messages
- 409
I didn't say anything about poly-counts, merely about the statements in regard to engineDominus_Noctis, I recall a Borg cube being something like 10,000 poly's or something. I could be mistaken as I am big enough to admit that I could be wrong in this aspect.
I do understand adding a full race takes time, but don't you think it would be better to add the new factions then later go back and add the new features to the existing factions requested by the community? One feature I would like to see more than the ones listed is the alliances option of Armada 1, where you can change alliances during game with the AI and other players. But I don't expect the team to do it just because I want to see it.
Adding in a new race doesn't just take time, it takes coding capabilities (though that obviously takes time). You can think of FO as working up to adding in those new races, because they have entirely different game mechanics than the other factions. All of which requires a lot of new odf commands and a lot more improvements to the graphics engine, and a lot of other stuff which I'm more than glad to explain if you have specific questions.
The Alliances feature is in, and has been in since 3.0.0 . There is a page (Game Setup) on the Basics tab of the guide which shows where to find this feature.
You can always feel free to report your issues on the FO forum - Doca is always up for optimizing performance. I'm sorry I'm not acquainted with your specific issue though. We have about 80 regular online players now and none of them seem to experience those issues, so it would be wise to report them if you want to see it fixed.I have nothing against the FO team, or even the mod, as I know others whom have posted here are of like mind and have stated. I just don't like the game play of the mod or the lag. It lags when I have only the Romulan, Klingon, Fed and Dominion on the map. No Borg, as I don't particularly like them in RTS games. The explosions could be a cause of the lag as it seems to happen more when combat is happening. However it's still a real turn off considering the machine I am running and I can play other mods like Achilles AOW in full swing without any lag issue at all.
In regard to those posting here "who are of like mind", it certainly doesn't seem so based on the rather condescending remarks made about FO, specifically in reference to models and gameplay, when Zaxxon seems to have created this whole thread specifically to address creating an FO modding platform that has none of the models or gameplay included. Seems extraordinarily odd that such specific statements would be made if they weren't just made in spite.
Just to clarify - I thought we were talking about FO as a modding base, not about its gameplay (which seems to keep being brought up instead of discussing the original statement).