Thanks for posting this thread Adm_Z. While I love the features of Fleet Operations, there are a few things that don't take my fancy. First and foremost the high poly models. What are they thinking, FO is still built on the A2 engine and they have not edited the engine at all, only adding additional dll files. So it would still have the same restrictions, but then they thrown in like 6000 poly models. [...]
As I've stated before, that is not correct - the A2 graphics engine has been heavily enhanced, as have many other aspects of the engine (and no, what has been done is not against EULA). The lag you are experiencing is probably due to explosions (which has nothing to do with high poly), which will be fixed in one of the next patches (the software renderer is being replaced; unfortunately an ancient relic that is difficult to remove).
The enhancement is the reason why FO loads many times faster than A2, can handle much heavier coding demands, and can support a lot of subtle graphics stuff (like AA for instance). I have a computer that is much less enhanced than yours Majestic and can easily run everything at max with no issues asides from Borg explosions - that is a typical case for FO. Also, without the ships in it, as a basic modding platform FO has less system requirements. But alas, I stated that before as well.
However they have technically abandoned the Patch Project which I'm not happy about. I mean the PP would benefit a great many people, but all they do is keep releasing releases for FO. I mean they don't even introduce addition sides any more, just enhance upon what is already there.
The PP is quite difficult to keep maintaining as already explained - you can do much more with much less effort using FO as a modding base. A PP that would be up to date with the current FO
would be FO. That is why FO is designed to have so many modding features - nothing is hard coded for that purpose.
As for the three remaining factions - those take time and the fact that the community asked for more features for the current factions means the devs have been taking the time to redo those factions and bring in stuff that is of singular importance to the SFU, but hadn't been included. I.E. market systems, home turf advantage, real heroes, honor, exploration, diplomacy, real map terrain, NPCs, real technology/ship trading, scriptable events etc. Working on improving and expanding current stuff is just as important as adding new factions. Quality and moddability first - a lot of what is needed to make those three unique factions functional as well.
I'm not certain what you mean by "needing 4 odf's for each ship" however. FO and A2 can be made to use the same number of ODFs per ship, if you don't want to use other features like replaceweapon/ranking stuff or many many weapons.
The FO modding guide replacement is still WiP by DOCa, but the current much smaller one contains as many FO specific ODF commands as several modders and myself could find and their explanations should be useful if you so wish to look at it.
From what I've seen on this site in just a few days it seems there is this ridiculous notion that "The FO Empire" (apparently) is trying to somehow vilify and erase the original game when it seems instead that all the slander is directed oppositely. Unfortunately sad that there is such a dream of "bringing back the community" that gets so easily waylaid by impressions, assumptions, and misinformation.