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MS3D Translucent Textures Help

Chiletrek

Warriors from Fluidic Space
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Hello:
What Adm_Z said is almost the same I was going to say, hehehe, I was checking my model of the Resurrection Ship, and for the glass I gave this name to the material:
!constant_NAME_!additive ... of course you can change NAME with any name you'd like.

But then I selected that complete mesh group (in the Groups tab) and then went to the Face menu and "Reverse Vertex Order". That might make an effect you might want. The model was exported in A2 SOD format.

I hope this can help a bit.
 
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