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Modern Day Poly Counts Chat

Majestic

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Yes they would add quite a chunk to the model. I find when adding turrets to models like B5 and BSG they massively add to the poly count.
 

Majestic

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That's it. Since I only mod with Sins in mind and I have seen 60K models in it, it's like meh it'll work fine.
 

Chiletrek

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Hello:
Yup my latest model is 9500, then add 20k worth of turrets and MS3D chucks a ninny at me.
Just like my reimagined Galactica :lol2: . But we cannot ignore how great the results are of adding turrets.
I figure.. go big or go home right?
More like YOLO.... even if that message was not meant for me :angel:
That's it. Since I only mod with Sins in mind and I have seen 60K models in it, it's like meh it'll work fine.
So perhaps that is why keeps telling me to add moar polies!
 

Chiletrek

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Indeed.. its 2024, not 2002 lol
It' s only 22 years of difference in technological advancements and game-engine renderings :lol2:
Yeah that's it. I model for Sin's now but I still try to keep my models as low as possible as I absolutely hate lag.
I share the same sentiments! My mindset has however shifted to, as low as I can without sacrificing some looks.
 

Adm_Z

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What if you handled turrets like sprits? with a sort of X shaped plane for barrels?
 

Chiletrek

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What if you handled turrets like sprits? with a sort of X shaped plane for barrels?
That can work but only for certain angles, otherwise you will just get something that won't look as good. However, there is one instance I used that to great effect and that was when I once made Peacekeeper Command Carrier, as the turrets (frag cannons) had some crazy scaffolding-like details. using texture tricks those can be made :) .
 

Adm_Z

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Hello:

That can work but only for certain angles, otherwise you will just get something that won't look as good. However, there is one instance I used that to great effect and that was when I once made Peacekeeper Command Carrier, as the turrets (frag cannons) had some crazy scaffolding-like details. using texture tricks those can be made :) .
I always wanted to figure out a way to "fix" a turret to a ship like the Galactica, and have it spin in place and target enemies almost autonomously... If I remember, the problem is that usually renders the host ship immovable. Which... isn't overall an impossible mechanic to deal with... picketing fire and all that... but still. Unless you wanted 100 Galactica's on the map, one ship with all its turrets would be no more than a small fleet on screen.
 

CptBenSisko

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I always wanted to figure out a way to "fix" a turret to a ship like the Galactica, and have it spin in place and target enemies almost autonomously... If I remember, the problem is that usually renders the host ship immovable. Which... isn't overall an impossible mechanic to deal with... picketing fire and all that... but still. Unless you wanted 100 Galactica's on the map, one ship with all its turrets would be no more than a small fleet on screen.
Yeah the Warzone engine that Armada 1/2 were based on just doesn't support animations on moving objects. A game like Star Wars: Empire at War on the other hand def does.. as ISDs and other ships can have moving turrets and gun emplacements.
 

Chiletrek

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Hello:
I always wanted to figure out a way to "fix" a turret to a ship like the Galactica, and have it spin in place and target enemies almost autonomously... If I remember, the problem is that usually renders the host ship immovable. Which... isn't overall an impossible mechanic to deal with... picketing fire and all that... but still. Unless you wanted 100 Galactica's on the map, one ship with all its turrets would be no more than a small fleet on screen.
Indeed, to have ships with proper turrets we might need to change the way we play Armada2. So no longer spamming battleships.
Yeah the Warzone engine that Armada 1/2 were based on just doesn't support animations on moving objects. A game like Star Wars: Empire at War on the other hand def does.. as ISDs and other ships can have moving turrets and gun emplacements.
Oh dang, I was hoping FleetOps' revamped engine would have helped as we can have mobile research stations.

Well, at least we can hace separate satellite turrets to aim at enemies like the little things Cardassians had during the Dominion War :D .
 

Majestic

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Yeah the Warzone engine that Armada 1/2 were based on just doesn't support animations on moving objects. A game like Star Wars: Empire at War on the other hand def does.. as ISDs and other ships can have moving turrets and gun emplacements.
Sins 2 also supports moving turrets.
 

Chiletrek

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Perhaps that is why EO wants me to get the game, hehehe.
 
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