LordChicken
Colonel Sanders
- Joined
- 1 Oct 2015
- Messages
- 213
- Age
- 41
Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.
We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.
Aircraft carriers have a system to sort of 'catch' the aircraft as it lands to prevent that from happening. Still really hard to do, though, I presume. @Hellkite would know more. Would there be a way to create a similar system? Does the game have anything like a tractor beam?So far I like flying into the shuttlebay just as the character at full speed and trying to stop on the deck, like a fighter on an aircraft carrier. I usually miss because I'm coming into fast and slam into the rear of the cargo bay. Or I bounce off the deck and slam into the rear of the cargo bay.
Well, yeah, but there has to be some cross over between traditional and naval aviation. Did they ever do any teaching or do training about it, just in case you needed to make an emergency landing on a carrier?@CABAL Remember that I'm Air force not Navy by the grace of God man
So no Aircraft carrier experience
Carrier aircraft can land on normal runways. Carrier aircraft have a beefier structure which allows them to take the shock of what is essentially a controlled crash. A runway landing includes a "flair", where the aircraft pitch is "rotated" to increase lift, increase drag and thus slow speed, with the aim of touching down at a (close to) zero rate of descent with minimal power and speed. A carrier landing maintains the speed and descent rate because if they miss the hook they need as much power and speed as possible to return to flight in the sort amount of deck space available. But this doesn't prevent them from landing like a "normal" pilot.
If I recall, the early Seafires used to suffer from oleos punching through the wings because they were simply Spitfires converted (improperly) for Navy use.
Aircraft design is all about tradeoffs. If you want to land on a carrier you need beefier structure which adds weight and therefore limits fuel/payload. Conversely a non-carrier aircraft doesn't have that extra weight, but can't land on the carrier. Like it or hate it, the F35 is a fascinating study in these compromises.
So pretty. I may need to add this to my wishlist.
Thank you! I have spent more time then I'd like to admit trying to blend the game's art style with Star Trek.Wow awesome work, love the look and feel of them.
I've recently stumbled on some youtube series on SE and I am seriously considering getting it (as yet another game I won't play ). It seems to me that the modding community is more imaginative than the developers. Recent developments seem to be a water mod to "flood" planets with (still in work) physics.
Anyway, is that your take? The more interesting things come from modding rather than the vanilla game? How do you find it stability wise?
PS: I added the Centar into my line up of ships due to @Majestic's Centaur reimagining. I really like the direction he took it. I decided it was a destroyer in my fleet. I have not built it yet. But soonish™