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Ok, quick question. What's the best way to draw a curved phaser array? In the past I've always cheated by either modelling them (when I didn't care about the poly count) or use straight arrays.
Ordinarily I wouldnt be at the phaser stage yet, but the saucer just looks weird without one (like it looked weird without the sensor)
Just don't tell me if there's any more structural changes described - I don't think I could take it!I think the new Voyager book was due to come out a day or two ago.
#include "battle2.odf"
//**********************************************************************
// A2PP X 02/04/12
rangeScan = 800.0
damagedScan = 266.0
avoidanceClass = 3
physicsFile = "A2PPbatt2phys.odf"
//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Galaxy Conqueror Class"
//tooltips
tooltip = "Galaxy Conqueror Class"
verboseTooltip = "The Galaxy Conqueror class was developed as Starfleet’s primary assault vessel, but is equally capable of carrier, exploration, diplomatic and combat roles. The Galaxy Conqueror is a sight to be feared by enemies of the Terran Empire."
//Race which can build ship & starting race of ship
race = "federation"
//Amount of time required to build ship
buildTime = 30.0
//Number of officers required to build this ship
officerCost = 10
//Number of crew required to build ship & Starting crew
crewCost = 500
// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1
//Dilithium Cost to build
dilithiumCost = 350
//Metal Cost to build
metalCost = 50
//Max Shield Strength & Begining Shield Strength <500
maxHealth = 720
// Hitpoints
shieldGeneratorHitPoints = 160
enginesHitPoints = 140
weaponsHitPoints = 160
lifeSupportHitPoints = 130
sensorsHitPoints = 130
//Rate at which shield recharges (points per second... we think)
shieldRate = 8.0
//Maximum Value of Special Energy
maxSpecialEnergy = 0
//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 0
//**********************************************************************
//**********************************************************************
//SHIP NAMES
//Possible Craft Names
possibleCraftNames = "ISS Galaxy Conqueror NCC-70637" "ISS Odyssey NCC-71832" "ISS Yamato NCC-71807" "ISS Julius Caesar NCC-70640""ISS Challenger NCC-71099" "ISS Enterprise NCC-1701-D" "ISS Venture NCC-71854" "ISS Pharaoh NCC-73382" "ISS Pride Leader NCC-74101" "ISS Courageous NCC-74113" "ISS Firestone NCC-74158" "ISS Destiny NCC-71745"
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES
// Saucer Phaser
weapon1 = "fgphas"
weaponHardpoints1 = “hp01” “hp02” “hp03” “hp04” “hp05” “hp06” “hp07”
// Secondary Hull phaser
weapon2 = "fbridgephas"
weaponHardpoints2 = “hp09” “hp10” “hp11” “hp12” “hp13” “hp14” “hp15” “hp16” “hp17” “hp18” “hp19” “hp20” “hp21”
// Photon Torpedoes
weapon3 = "fgalaxyphot"
weaponHardpoints3 = “hp22” “hp23” “hp25” “hp27”
// Saucer Separator
weapon4 = "ggalseparator"
//Assault Weapon
//weapon4 = ""
//weaponHardpoints4 =
//Tricolbolt from Saucer
//Bouncing torpedo from stardrive
// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = “hp31” “hp32” “hp33” “hp34” “hp36” “hp37” “hp38” “hp39” “hp40” “hp41” “hp42” “hp43” “hp44” “hp45”
lifeSupportTargetHardpoints = “hp54” “hp57” “hp58” “hp59” “hp60” “hp61” “hp62” “hp63” “hp64” “hp65” “hp66” “hp67” “hp68” “hp69” “hp70” “hp71” “hp72” “hp73” “hp74” “hp75”
weaponsTargetHardpoints = “hp01” “hp02” “hp03” “hp04” “hp05” “hp06” “hp07” “hp09” “hp10” “hp11” “hp12” “hp13” “hp14” “hp15” “hp16” “hp17” “hp18” “hp19” “hp20” “hp21” “hp22” “hp23” “hp25” “hp26” “hp27”
shieldGeneratorTargetHardpoints = “hp46” “hp47” “hp48” “hp49” “hp35” “hp50” “hp51” “hp52” “hp53”
sensorsTargetHardpoints = “hp46” “hp47” “hp48” “hp49” “hp35” “hp50” “hp51” “hp52” “hp53”
hullTargetHardpoints = “hp01” “hp02” “hp03” “hp04” “hp05” “hp06” “hp07” “hp09” “hp10” “hp11” “hp12” “hp13” “hp14” “hp15” “hp16” “hp17” “hp18” “hp19” “hp22” “hp23” “hp25” “hp26” “hp27” “hp28” “hp29” “hp30” “hp35” “hp46” “hp47” “hp48” “hp49” “hp50” “hp51” “hp52” “hp53” “hp54” “hp57” “hp58” “hp59” “hp60” “hp61” “hp62” “hp63” “hp64” “hp65” “hp66” “hp67” “hp68” “hp69” “hp70” “hp71” “hp72” “hp73” “hp74” “hp75”
criticalTargetHardpoints = “hp28” “hp29” “hp30” “hp54” “hp55” “hp57”
//**********************************************************************
//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f
//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
//**********************************************************************
//MESSAGE & SOUND PARAMETERS
eventSelect = "Cruiser1Select"
eventAcknowledge = "Cruiser1Acknowledge"
eventAttack = "Cruiser1Attack"
eventStop = "Cruiser1Stop"
eventMove = "Cruiser1Move"
eventRepair = "Cruiser1Repair"
//**********************************************************************
//change the scale
// 94% of a sovereign
ScaleSOD = 2.78
hotkeyLabel = "HOTKEY_F2"
// take out the special weapon autonomy
show_sw_autonomy = 0
Of course the next thing afterwards is the alphas - I've never actually done this before. Any tips?