EAS_Intrepid
MSFC Staff Paramedic
- Joined
- 23 Apr 2006
- Messages
- 2,615
- Age
- 35
Here goes another one:
I have just exported the first ship to Homeworld 2 without any major obstacles and I am quite excited now
You know the ship, some have it on their HDDs already, hehe.
However, this was just a testbed.
BTW: When you zoom in on the Var'yaH, which uses the stock A2 textures, the ship looks awful, especially the textures.
From left to right: Zion Defense Fleet's "Merkava" frigate (actually a space age rip-off of the Swedish Visby Corvette), Terani Armed Forces Orion class frigate (a downgraded, outdated cruiser design), Phalanx class Missile cruiser, Sparta class attack cruiser.
All these ships have a background universe that has similarities to Amateur's constructed universe. I might shed a light on that...
I have already begun working on textures and detailed loadout-schematics.
These three ships are the ones, that I will work on getting in-game now.
I want to test a few things:
- turrets
- missile launch capabilities (especially VLS, ahem, Vertical Launch System)
- how engines glows work
- team colours (more of a texture thing, really)
For many HW2 modders and modelers this is probably nothing fancy, but for me this is a completly undiscovered country.
In HW2 most ships had only one distinctive weapon system, like the Ion Cannon or missile frigate. I rather think that a future warship would have to fulfill a multitude of tasks. Additionally to its primary armament, a certain capability to defend itself against smaller and bigger threats is necessary (Flak, close combat weapons etc). I would like to reflect that.
But I am not talking about a mod here... rather about a few ships where I would like to test if I can implement it.
Stay safe!
EA
I have just exported the first ship to Homeworld 2 without any major obstacles and I am quite excited now
You know the ship, some have it on their HDDs already, hehe.
BTW: When you zoom in on the Var'yaH, which uses the stock A2 textures, the ship looks awful, especially the textures.
From left to right: Zion Defense Fleet's "Merkava" frigate (actually a space age rip-off of the Swedish Visby Corvette), Terani Armed Forces Orion class frigate (a downgraded, outdated cruiser design), Phalanx class Missile cruiser, Sparta class attack cruiser.
All these ships have a background universe that has similarities to Amateur's constructed universe. I might shed a light on that...
I have already begun working on textures and detailed loadout-schematics.
These three ships are the ones, that I will work on getting in-game now.
I want to test a few things:
- turrets
- missile launch capabilities (especially VLS, ahem, Vertical Launch System)
- how engines glows work
- team colours (more of a texture thing, really)
For many HW2 modders and modelers this is probably nothing fancy, but for me this is a completly undiscovered country.
In HW2 most ships had only one distinctive weapon system, like the Ion Cannon or missile frigate. I rather think that a future warship would have to fulfill a multitude of tasks. Additionally to its primary armament, a certain capability to defend itself against smaller and bigger threats is necessary (Flak, close combat weapons etc). I would like to reflect that.
But I am not talking about a mod here... rather about a few ships where I would like to test if I can implement it.
Stay safe!
EA