Very, very nice. If you don't mind me asking, how do you get these in game? Is it with the hod editor, or something else?
I use Milkshape for modeling and there is a HOD-exporter for it. I do the basic weapons hardpointing in Milkshape, but most other stuff in CFHODED.
The program is still needed to apply the textures (to the already mapped) mesh and for dockpaths etc.
Only reason I ask is that I seem to get smoothing and lighting issues and wondered if I could get around them.
I'm loving the work you've done though. They look excellent in Homeworld, it's graphic engine really brings out the qualities of the model.
Hm, you are using MAX. Unfortunately I cannot really help you there. However, in Milkshape there is an "auto smooth" function, maybe there is something like this in MAX as well.
In the "modifier list" of MAX there is a smoothing modifier. I use to automatically smooth imported ships (for renders and the like) and this one works pretty darn well.
I was noticing that the graphics engine is indeed very powerful I have almost no problems with the lighting of my ships, unlike in Armada II. And proper map environments enhance everything even more.
The map is called "Orbit" and is included in the OpenCore project.
I want to keep my maps in that style as well. There's a reason why the working name for my test project is "HW II: Deep Space"
Wow, stunning work mate. You've really done well with these textures.
Thank you. For quite some time I really had no clue how to produce good textures, but finally I have managed to learn more GIMP (not by tutorials, rather learning by doing. Did that with Milkshape as well) and get some good results.
The Assault and Boarding shuttle. Four of those can be stationed at a Merkava cruiser. Squadron Size = 1
After fixing some texture glitches I will put her in game.... maybe tomorrow, maybe a bit later.