- Joined
- 17 Apr 2006
- Messages
- 18,334
- Age
- 39
Hello all, well I'm at it again. While Syf and I are working hard on Yesteryears I have decided that in my spare time to start work on a personal modification that I intend to release to the community. So I suppose it's not a personal mod but lets just call it that for now shall we.
There is no set release date on the modification as it's intended as a really long-term modification as I'll be doing all the work myself and it has nothing really outstanding to make it stand out from Modifications like Zero Hour, Tactical Assault, Art of War etc. It's just my take on making a TNG modification set in the Dominion war era, taking off from where the MSFC Dominion Mod and various other private mods in the past have left off.
I plan to start with the Dominion and Cardassians, those two races are who I am currently focusing on at the moment. I will no doubt then follow up with the Romulans and another race who I haven't as of yet decided to work on in parallel with the Romulans. I do however plan to make the Klingons, Federation, Breen and Sona as fully playable races along with the Dominion, Romulans and Cardassians.
I will no doubt after I get that done recide to do more races. There are many ideas out there but I must say that the Remans hold a particular interest to me to even the number of races up but thats quite a long way away at the moment.
I'll be adding the best of the best from the community including the Midnight graphics enhancement package, graphic enhancements by Fahres, A2Physics project by Thunderfoot and models by various modellers in particular Achilles. The models will be re-textured so the entire fleet will match and some kitbashed to increase the number of ships available. I'll also be converting ships from other games like SFC and BC and poly reducing them to an acceptable limit to run on the storm3d engine which A2 runs on.
Also to take a clue from Achilles I do plan to release the modification in packages, the first no doubt being the Cardassians and Dominion, whether together or seperately is undecided at this current time.
As for fleet size I can easily say it won't be nearly as large as Dan's Cardassian and Vulcan mods and not as small as Yesteryears. If I had to put a rough estimate on it I'll have to put down that there will be roughly 20-25 ships per race. I am planing on removing the concept of trading from the game, so bye bye cargo ships and trading stations. Also officer limit will be abolished for all but the most expensive and powerful units. Things will be simplified and will make A2 much more like what A1 was in terms of gameplay.
So far I haven't got much in coding done apart from installing a few enhancements. I have however completed the retexturing and mesh cleanup process on 7 Cardassian vessels, namely the Hideki, Norin, Galor, Keldon, Kalon, Korinar and Kimal. I plan on re-doing some of the stock models but only the better looking one as there are some horrid designs.
Below are two images of the Cardassian ships that have been retextured and cleaned up.
There is no set release date on the modification as it's intended as a really long-term modification as I'll be doing all the work myself and it has nothing really outstanding to make it stand out from Modifications like Zero Hour, Tactical Assault, Art of War etc. It's just my take on making a TNG modification set in the Dominion war era, taking off from where the MSFC Dominion Mod and various other private mods in the past have left off.
I plan to start with the Dominion and Cardassians, those two races are who I am currently focusing on at the moment. I will no doubt then follow up with the Romulans and another race who I haven't as of yet decided to work on in parallel with the Romulans. I do however plan to make the Klingons, Federation, Breen and Sona as fully playable races along with the Dominion, Romulans and Cardassians.
I will no doubt after I get that done recide to do more races. There are many ideas out there but I must say that the Remans hold a particular interest to me to even the number of races up but thats quite a long way away at the moment.
I'll be adding the best of the best from the community including the Midnight graphics enhancement package, graphic enhancements by Fahres, A2Physics project by Thunderfoot and models by various modellers in particular Achilles. The models will be re-textured so the entire fleet will match and some kitbashed to increase the number of ships available. I'll also be converting ships from other games like SFC and BC and poly reducing them to an acceptable limit to run on the storm3d engine which A2 runs on.
Also to take a clue from Achilles I do plan to release the modification in packages, the first no doubt being the Cardassians and Dominion, whether together or seperately is undecided at this current time.
As for fleet size I can easily say it won't be nearly as large as Dan's Cardassian and Vulcan mods and not as small as Yesteryears. If I had to put a rough estimate on it I'll have to put down that there will be roughly 20-25 ships per race. I am planing on removing the concept of trading from the game, so bye bye cargo ships and trading stations. Also officer limit will be abolished for all but the most expensive and powerful units. Things will be simplified and will make A2 much more like what A1 was in terms of gameplay.
So far I haven't got much in coding done apart from installing a few enhancements. I have however completed the retexturing and mesh cleanup process on 7 Cardassian vessels, namely the Hideki, Norin, Galor, Keldon, Kalon, Korinar and Kimal. I plan on re-doing some of the stock models but only the better looking one as there are some horrid designs.
Below are two images of the Cardassian ships that have been retextured and cleaned up.