T
thunderfoot
Deleted Due to Inactivity
Former MSFC Member
This is an idea I have had for quite some time. I made my gaming bones with the classic titles produced by the now defunct Avalon Hill Game Comapny out of Baltimore MD. My personal favorites were Battle of the Bulge, Panzer Leader, and The Russian Campaign. Great games which had a lot of elegant concepts and were easy to learn, fast to play and always nail bitingly close. Cardboard counters moved through a heaxgonal grid printed on a map mounted on cardboard. Unit values printed on the counters themselves. And just enough 'chrome' extra realism rules and 'what if?' scenarios. to make replay value very high. The Amarillo Design Bureau, makers of Star Fleet Battles, also did a PnP game called Federation and Empire. Ships moved as parts of fleets and all the combat was resolved via die rolls and the specials were really special. Ah, memories! Takes me back to a time when I had both a waistline and all my hair, lol.
There is a FTP game called TripleA which is based on Milton Bradley's Gamemaster series Axis and Allies. It plays in WIN7 and is really enjoyable. It has a Play by Email system which works as well. No live online component, though. The AI is vicious and quick and will cheerfully hand you your head. The idea I have is to make a silicon clone of Federation and Empire using TripleA as the game engine. It has already been adapted to Napoleonic battles, as well as the wars of the Shogunate in Japan and the American Civil War. So making it into an operational level space combat game should not be too hard.
Would anyone be interested in such a game? Is there something like I want to do already available? Is anyone willing to help out with the research and play testing such a game would take?
There is a FTP game called TripleA which is based on Milton Bradley's Gamemaster series Axis and Allies. It plays in WIN7 and is really enjoyable. It has a Play by Email system which works as well. No live online component, though. The AI is vicious and quick and will cheerfully hand you your head. The idea I have is to make a silicon clone of Federation and Empire using TripleA as the game engine. It has already been adapted to Napoleonic battles, as well as the wars of the Shogunate in Japan and the American Civil War. So making it into an operational level space combat game should not be too hard.
Would anyone be interested in such a game? Is there something like I want to do already available? Is anyone willing to help out with the research and play testing such a game would take?