Blake00
Cadet Senior
- Joined
- 14 Oct 2019
- Messages
- 77
Would it be a appropriate to post some of my Moddb dev diaries for these [Civilization] mod projects here or in a separate thread? I know this place is pretty sensitive about offsite links and self promotion so I don't wanna get in any trouble lol!
Sorry for not seeing this earlier. As far as I'm concerned, moddb is totally fine.
Was gonna post this in the Civ thread after Terra_Inc said it was cool to post about my Civ2 projects (as long as I'm just linking to moddb and nowhere else) but considering this is a forum filled with fellow Trekies I may as well post about my old Trek project too. Some of you may have heard of crazy guy making Star Trek Doom 20 years too late.. well that's me lol.
Back in the 90s I used to muck around with Doom 2 and Civilization 2 modding but never finished any of my projects. Well in recent years I've been getting back into it (call it can early midlife crisis lol) and released a GZDoom enhanced version of my old Star Trek Doom level and also a new Quest for Glory IV - 3D Hexen mod too. Much to my surprise both got a lot of media attention getting coverage on Rock Paper Shotgun, PCGamesN and in PC Gamer Magazine both US & UK editions which was awesome. The great response inspired me to also get back into my old Civilization 2 editing as well (also 20 years too late lol).
So over the last year or so I've been playing a lot of classic Civilization series and related games (eg Civ1,2,3, Colonization, Master of Magic, Alpha Centauri, Call To Power etc) and I returned to working on my 20 year old Star Wars Civ 2 scenario and also started a bunch of new projects with some other talented Civ2 modders.
Figured I may as well post about my projects in a thread here for passers by to either enjoy or ignore the nostalgia lol. I'll start with my Civilization 2 Heroes Of Might & Magic 2 scenario I'm working with someone else as this really helped me get back into Civ2 modding as the guy helping me taught me a lot of new tricks! My Star Wars, C&C, Red Alert and Master of Magic scenarios will come later!
This project is a total conversion Heroes of Might & Magic 2 scenario for the Multiplayer Gold Edition (MGE) of Sid Meier's Civilization II created by myself and MetroPolis. It was Inspired by Tom2050's amazing HoMM3 mod for Civ3 the goal is to create the most HoMM2 like experience within the limitations of the old Civ2 engine.
In the first dev diary I looked at importing HoMM2 castle/city graphics into Civ2.
HoMM2 Dev Diary 01 - Creating Cities For The Civilization 2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.com/mods/civilization-2-heroes-of-might-and-magic-2-mod/news/creating-cities
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In this second dev diary I looked at ‘HoMMafying’ all those Civ 2 advisor, city and event screens.
HoMM2 Dev Diary 02 - Creating Nice Backgrounds For The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.com/mods/civilization-2-heroes-of-might-and-magic-2-mod/news/creating-backgrounds
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In the third dev diary I looked at changing Civ2’s leader portraits used for diplomacy with HoMM2 heroes and make a bold attempt at replacing Civ2’s original wonder videos.
HoMM2 Dev Diary 03 - Creating Custom Leaders & Wonder Vids For The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.com/mods/civiliza...and-magic-2-mod/news/creating-leaders-wonders
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