Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.
We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.
I have problems with shaders. I can use another shader, but I need new lightmaps. It's using different system.Hey, looks fantastic ingame , but work the bumb map, I don't see the bumb
Yes, they are.Ah, ok, I send this in the next days.
Are the bumbmaps ok?
The nebula consists of particles. Each particle takes its position in 3D space. This allows to hide the ship visually. The nebula doesn't cast shadows.Liking how the nebula is an actual dust cloud in which you can hide a ship. Also, I really like the sharper lighting on the last few screenshots. Is this an effect of the nebula (shadows from nebula?) or just a different light setup?
I suspect this is low priority, and already on the to-do list.. The map grid lines are a bit fuzzy, detracting from the whole scene. Are you planning on making these look sharper by rendering them as simple lines (instead of texture-based)?
Not more than 10000 poly on the ship.Hello:
It sure looks like you've been busy. I am curious about the poly-count limits you can have per ship
Ohh? 10000 per ship? Your game is powerful indeed... maybe similar to FleetOps? . Of course I reckon spammable ships must remain much lower than that.Not more than 10000 poly on the ship.
10000 is the maximum. Normal - 3000 - 5000.Ohh? 10000 per ship? Your game is powerful indeed... maybe similar to FleetOps? . Of course I reckon spammable ships must remain much lower than that.
Hello:10000 is the maximum. Normal - 3000 - 5000.
Model by our friend TUB_Husker.Excalibur class.
Yup, they don't show up for me, either. Not even with my maj-ical moderator powers.If only I could see the images....
If only I could see the images....
Yup, they don't show up for me, either. Not even with my maj-ical moderator powers.
I just double-checked, it appears to be a browser-related issue. In my case, Firefox doesn't show the images whereas other browsers do. Perhaps it's a problem with the off-site image hosting.Sorry, I don't know what's wrong. I can see them without any troubles.
Sorry, I don't know what's wrong. I can see them without any troubles.
I just double-checked, it appears to be a browser-related issue. In my case, Firefox doesn't show the images whereas other browsers do. Perhaps it's a problem with the off-site image hosting.
(Just so you know, you can also upload images directly to the forum when posting.)
Ok, I understood. Thank you!Just use the upload attachment feature there is no limit on storage space for members.
Looks very pretty.
For Unity 3D, it looks like Armada 2 (but that's not a bad thing). That would help get people transition better.
Also, preeety, and shinnny.