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STA 2 Classic for Fleet Ops - An Experiment

T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Friend of mine found me a copy of A2 for cheap online, bought it, then FedEx'd it to me. I can now play A2 again. Although at this point, all I'm really doing is mapping. No one else seems to be making maps for A2. So, by default I get all the attention. Which is what all us modders really want, rofl. Just installed the latest version of Fleet Ops(3.2.3, patched to 3.2.6) and then installed the STA 2 Classic mod. Looks like it is finally possible to get the best of both worlds. Wondering if I can install something like A2PP into the STA 2 Classic folder and have it work? I also wonder if I could simply copy my custom install over to the STA 2 Classic folder and have it work as well? Has anyone done something like this? What problems did you encounter? Advice and guidance helpful here and thank you. My own posts herein will mostly be me thinking out loud about potential problems and then presenting the solutions. So others will not have to go thru the pain and suffering I am about to willingly inflict upon myself. lmao.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
The answer is both yes and no. :sweat: I have tested thee HRM on the classic mod, and it worked almost all the way, but there are some things that don't work entirely. I can't remember what they were off of the top of my head, but most of them could be fixed. Only some of them couldn't.

Still, I would give it a try. You might also consider making maps for FO as well. I know it had some pro map makers in the past, but most of them are gone now. FO has some gorgeous map objects and backgrounds. Who knows, you might even like it more? :D

Unfortunately, you can't make maps with FO objects and use them with the classic mod, however there is some good news! The next version of FO will be fully compatible with stock mods. All folders will be renamed and in the places they are supposed to be, all variable names will be stock again, and I think the single player missions might even be playable. Either way, it will be much easier to mod FO when that happens. :cool:
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
I wouldn't try installing the Patch Project into the Classic folder since those changes are older versions of some things that FO uses now so they should be there anyway.
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Well, I tried to launch my custom install after dropping the folder in its entirety into the STA2 Classic folder and no joy. Figures it was too good to be true it could be simple. Reckon I'll have to go in and install the various mods one at a time (sighs). Z, I did give some thought to making some maps for FO awhiles back. Went so far as to D/L some of the available maps and look at Dom's website to see what was there for help and guidance. The maps I looked at were, uninspiring. They were a little too neat and 'balanced' to the point of boredom. The real world is seldom arranged like a garden and part of the mystique of a battle is the fact someone chose good ground and someone else did not. Next, I went to the FO Forums and read posts and comments about maps. The complete lack of gratitude and good manners perfectly explains why the people you referred to stopped making maps for FO. I seriously doubt my maps would meet with a different response. Especially as I tend to place things in my maps which are apparently anathema to the typical FO player as represented by what I've seen in the forums. Yeah, I already know you'll tell me not everyone over there is like that and there are some good people in FO. I agree wholeheartedly with both of these ideas. But these people seem to be few and far between.

Further, I like being a big fish in a small pond. The people here at MSFC think well of my mods for the most part and I've known nearly all of you for a long time now. The respect and trust I am shown here is highly addictive and very gratifying. Moreso because a lot of it is really undeserved, lol. When I came over here, I decided this would be my online home and all of you would be my online family. So if I do get around to doing FO based maps, they'll be MSFC exclusives and unavailable anywhere else. Or I will, By God, know the reason why.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
I understand that.:) I grow tired of the 'balanced' maps too as they are all designed for multiplayer perfection. Phoenix's asymmetrical maps were my favorite, and I even had him ready to do some maps for my bsg mod, but unfortunately, like most mod related things, he has slipped away and stopped making maps.
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Thanks, Dom! Much appreciated! I should have remembered about the .ini file from the lua classes I took last year and from modding Dawn of War I
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
I tryed the same and got a crash on startup, than i copyed the whole STA2 classic folder and exchanged the SOD, ODF, Textures, Techtree, Sprites and Sounds folders with my A2 modded folders and than it worked until a weapon was fired, than it crashed. :cry:
i won't try it further as A2 runs without much problems on Win7 and to route out the crash problem is not worth it
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Tried the same what, is the question - helps to know your precise steps to solve issues.

Directly exchanging the folders of course will not work, because the other files (like GUI, sprite tables) will be missing components :) . That's why you have to run those other mods as child-mods of the Classic mod :thumbsup:
 

Blade

Cadet Junior
Joined
22 Jan 2012
Messages
59
Age
37
thank you dom for helping people get stuff to work
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
Tried the same what, is the question - helps to know your precise steps to solve issues.

Directly exchanging the folders of course will not work, because the other files (like GUI, sprite tables) will be missing components :) . That's why you have to run those other mods as child-mods of the Classic mod :thumbsup:

tryed the child-mod setting in the info file and it crashes at loading before the skirmish starts, maybe this is cause my A2 moded version is a A2 with 1.1 patch. just don't get it, sorry im to stupid or its to complicated for me
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Ah, that's the problem then: you need to be using this with a Fleet Operations installation :). Armada II patched to 1.2.5 does not offer a mod manager.

Steps for a Fleet Operations installation:

1. Install Fleet Ops
2. Create a folder called "mods" in the root directory of Fleet Operations.
3. Download the A2 Classic Mod, extract, and place within the "mods" folder.
4. Take your preferred modification and follow the next abbreviated steps: http://guide.fleetops.net/guide/modding/tutorials/convert-from-a2

Happy modding! :)
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
tryed the child-mod setting in the info file and it crashes at loading before the skirmish starts, maybe this is cause my A2 modded version is a A2 with 1.1 patch. Just don't get it, sorry I'm too stupid or it's too complicated for me
No, you're not too stupid. This is just an area of A2 modding you're unfamiliar with. It distresses me to see you publicly put yourself down like this. Please do not do so again. Because it is not true.

Ah, that's the problem then: you need to be using this with a Fleet Operations installation :). Armada II patched to 1.2.5 does not offer a mod manager.

Steps for a Fleet Operations installation:

1. Install Fleet Ops
2. Create a folder called "mods" in the root directory of Fleet Operations.
3. Download the A2 Classic Mod, extract, and place within the "mods" folder.
4. Take your preferred modification and follow the next abbreviated steps: http://guide.fleetops.net/guide/modding/tutorials/convert-from-a2

Happy modding! :)
Dom, I've an idea. I dunno if I can get it to work or not. I'll need your help as a Quality Control person, if you don't mind. How about if a group of us code up the .ini files for the mods we've released and then release these as a pack? I got really excited about the STA 2 Classic mod for Fleet Ops but I was more excited about being able to use things like BSGHRM and A2PP inside a Fleet Ops environment. Should make it far easier for someone to 'crossover' a mod originally made for A2 into a 'Pure' Fleet Ops environment.

I am a fair to middlin' Code Monkey. While some people can make beautiful meshes and sprites, some of the more mundane parts of modding A2 are difficult for them because it is not their area of expertise. This is not a problem or a complaint. Some people play the piano while the rest of us carry it, lol. What I am proposing is a way to make mods easier to add into STA2 Classic. Blade did a very fine job. Now, someone else has to follow up. I've no problem with being point man on this, if I can get some backup.
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
Ah, that's the problem then: you need to be using this with a Fleet Operations installation :). Armada II patched to 1.2.5 does not offer a mod manager.

i used it with fleetops 3.2.6 and followed the steps in the tutorial, but it still crashes
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
@Thunderfoot: I'm not sure specifically how that helps, as people would have to know they should download those, and match the correct .ini to the correct mod - and there are a lot of mods... I'm of course happy to look over any files in question, but other than referencing the correct parent mod, nothing else has to be included (it all reverts to default otherwise) :sweat:

@Terradyhne: When does your mod crash (circumstances)? Which files did you move (aka, did you move an executable by mistake, or forget to delete some conflicting files)? Do all textures etc appear correct when loading the mod? The more information the better - otherwise it's just like pulling teeth, and nobody wants that ;)
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
@Terradyhne: When does your mod crash (circumstances)? Which files did you move (aka, did you move an executable by mistake, or forget to delete some conflicting files)? Do all textures etc appear correct when loading the mod? The more information the better - otherwise it's just like pulling teeth, and nobody wants that ;)

i copyed the whole installfolder of my modded A2 (which has applied the 1.1 patch to it) into the mod folder of FleetOps, deleted the label.map file and added those include lines to the cfg-files, as the last tutorial says. it seems this would only work with a modded A2 without the 1.1 patch applied, or maybe its cause its a german version, as im german. :confused:
in the skirmish selection window the team colors are not shown and the classic mod folder has not that much folders in there, like my a2 folder i tryed to work with. eventually i must delete some of those folders ??

it crashes after the screen where i choose the map and faction i play, at start of loading the map.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
In this current version of FO, you must make sure your textures are not in the textures/rgb folder, and your odf's are in the odf/system folder. It sounds like you have that done already though.

My guess would be that it is sprite related. In your child mod, how do you handle sprites?

Also, when you load the child mod, does it say that it requires the a2 classic mod first?
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
In this current version of FO, you must make sure your textures are not in the textures/rgb folder, and your odf's are in the odf/system folder. It sounds like you have that done already though.

My guess would be that it is sprite related. In your child mod, how do you handle sprites?

Also, when you load the child mod, does it say that it requires the a2 classic mod first?

it says it needs A2 classic mod and i handle the sprites like it is in standard A2 with patch 1.1 :confused:
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Your ODFs do not have to be in the odf/system folder and sprite handling is like stock.

As Zaxxon said, do make sure that your textures are not in the RGB folder.

None of the stock A2 patches will affect compatibility, as Fleet Ops is the launcher for the mod :) . Language versioning as well will have no impact.

If you have unsupportedextension_mapedit in your folder, make sure to delete that. Could you take a screenshot of the contents of your A2 mod folder (so that I can see all the root folders and all the root files) and post it here? There are some mods out there which have teamcolor hooks in them - that will cause a crashing problem for instance (had to deal with that when converting Art of War if I recall correctly). :)
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Hm, to my inexpert eye, seems everything is in order. Only thing I can suggest is uploading the entirety of the folder - I'll try to debug it if you are willing to go through that trouble. Attaching a crashreport in the meantime could also prove helpful :) .
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
Hm, to my inexpert eye, seems everything is in order. Only thing I can suggest is uploading the entirety of the folder - I'll try to debug it if you are willing to go through that trouble. Attaching a crashreport in the meantime could also prove helpful :) .

i looked in the crash report file and it seems its missing something, here is the crash report file text.

date/time : 2012-06-16, 11:16:57, 48ms
computer name : TERRACORE-PC
user name : Peter <admin>
registered owner : Peter
operating system : Windows 7 x64 Service Pack 1 build 7601
system language : German
system up time : 14 minutes 54 seconds
program up time : 1 minute 26 seconds
processors : 8x Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
physical memory : 6279/8183 MB (free/total)
free disk space : C: 72,16 GB F: 219,03 GB
display mode : 1920x1080, 32 bit
process id : $fd0
allocated memory : 97,17 MB
command line : "F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data\Armada2.exe" /mod "Armada2"
executable : Armada2.exe
current module : FleetOpsHook.dll
module date/time : 2011-12-10 11:54
version : 3.2.6
mod : My A2 modded
contact name : peter
contact email : Terradyhne@gmx.de
callstack crc : $238d30d2, $b705f5de, $b705f5de
exception number : 1
exception class : EAssertionFailed
exception message : Search Directory not found (C:\fodev\fohookdll\FileSystem.pas, line 831).

main thread ($103c):
5a9bd4e5 +07d FleetOpsHook.dll FileSystem 833 +12 TFOFS.getVirtualDirectory
5a9b1f23 +0c3 FleetOpsHook.dll FileSystemHooks 710 +25 FOFSfirstfile
0043b283 +053 Armada2.exe FormationManager.BuildAllFormations
0043b1df +08f Armada2.exe FormationManager.FormationManager
0043b0d3 +033 Armada2.exe FormationManager.InitSystem
004848c2 +222 Armada2.exe Program.GameOpenPreLoad
0048588b +10b Armada2.exe Program.GameOpen
00487246 +166 Armada2.exe Program.GameDoOne
00486b44 +544 Armada2.exe Program.MainLoop
0047608d +11d Armada2.exe _WinMain@16
5a9ada11 +029 FleetOpsHook.dll FleetOpsFunctionsHook 4974 +3 DebugException_Execute_New
5a9ade6f +26b FleetOpsHook.dll FleetOpsFunctionsHook 5094 +75 A2_WinMain
006734ef +12f Armada2.exe _WinMainCRTStartup
75a23398 +010 kernel32.dll BaseThreadInitThunk

thread $698:
77991f1f +0b ntdll.dll NtWaitForWorkViaWorkerFactory
75a23398 +10 kernel32.dll BaseThreadInitThunk

thread $a40:
77990136 +0e ntdll.dll NtWaitForMultipleObjects
75a23398 +10 kernel32.dll BaseThreadInitThunk

thread $9ac: <priority:-3>
7798f8aa +0e ntdll.dll NtWaitForSingleObject
76e70a8b +92 KERNELBASE.dll WaitForSingleObjectEx
75a2118f +3e kernel32.dll WaitForSingleObjectEx
75a21143 +0d kernel32.dll WaitForSingleObject
75b31323 +67 msvcrt.dll _endthreadex
75a23398 +10 kernel32.dll BaseThreadInitThunk

thread $135c: <priority:2>
7798f8aa +0e ntdll.dll NtWaitForSingleObject
76e70a8b +92 KERNELBASE.dll WaitForSingleObjectEx
75a2118f +3e kernel32.dll WaitForSingleObjectEx
75a21143 +0d kernel32.dll WaitForSingleObject
75b31323 +67 msvcrt.dll _endthreadex
75a23398 +10 kernel32.dll BaseThreadInitThunk

thread $12bc: <priority:2>
7798fd6a +0e ntdll.dll NtDelayExecution
76e731b5 +5f KERNELBASE.dll SleepEx
76e73a86 +0a KERNELBASE.dll Sleep
75b31323 +67 msvcrt.dll _endthreadex
75a23398 +10 kernel32.dll BaseThreadInitThunk

thread $294:
77991f1f +0b ntdll.dll NtWaitForWorkViaWorkerFactory
75a23398 +10 kernel32.dll BaseThreadInitThunk

thread $1148: <priority:1>
7798fd6a +0e ntdll.dll NtDelayExecution
76e731b5 +5f KERNELBASE.dll SleepEx
76e73a86 +0a KERNELBASE.dll Sleep
75b31323 +67 msvcrt.dll _endthreadex
75a23398 +10 kernel32.dll BaseThreadInitThunk

modules:
00400000 Armada2.exe 43.0.0.0 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
02260000 D3DX81ab.dll 8.1.0.0 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
02310000 fmodex.dll 0.4.34.2 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
044a0000 Tunngle.dll 1.0.5.0 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
10000000 NetworkManager.dll F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
18000000 binkw32.dll 1.9.16.0 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
4a800000 Win2kDisableTaskSwitch.dll 3.2.6.0 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
5a800000 FleetOpsHook.dll 3.2.6.0 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3
6ae90000 nvd3dum.dll 8.17.12.9610 C:\Windows\system32
6d110000 midimap.dll 6.1.7600.16385 C:\Windows\system32
6d130000 wdmaud.drv 6.1.7601.17514 C:\Windows\system32
6d160000 d3dx9_43.dll 9.29.952.3111 F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
6d360000 d3d9.dll 6.1.7601.17514 C:\Windows\system32
6d530000 d3d8.dll 6.1.7600.16385 C:\Windows\system32
6d640000 MSVCP60.dll 7.0.7600.16385 C:\Windows\system32
6d6b0000 MSVFW32.dll 6.1.7601.17514 C:\Windows\system32
6d6e0000 AVIFIL32.dll 6.1.7601.17514 C:\Windows\system32
6d700000 msacm32.drv 6.1.7600.16385 C:\Windows\system32
6d710000 d3d8thk.dll 6.1.7600.16385 C:\Windows\system32
6ed60000 MSACM32.dll 6.1.7600.16385 C:\Windows\system32
70b80000 dwmapi.dll 6.1.7600.16385 C:\Windows\system32
71e50000 uxtheme.dll 6.1.7600.16385 C:\Windows\system32
71ed0000 COMCTL32.dll 6.10.7601.17514 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2
728c0000 wsock32.dll 6.1.7600.16385 C:\Windows\system32
72db0000 ntmarta.dll 6.1.7600.16385 C:\Windows\system32
74870000 ksuser.dll 6.1.7600.16385 C:\Windows\system32
74910000 AUDIOSES.DLL 6.1.7601.17514 C:\Windows\system32
74950000 propsys.dll 7.0.7601.17514 C:\Windows\system32
74a50000 MMDevApi.dll 6.1.7601.17514 C:\Windows\System32
74b80000 AVRT.dll 6.1.7600.16385 C:\Windows\system32
74bd0000 POWRPROF.dll 6.1.7600.16385 C:\Windows\system32
74c00000 WINMM.dll 6.1.7601.17514 C:\Windows\system32
74c40000 DSOUND.dll 6.1.7600.16385 C:\Windows\system32
74d20000 VERSION.dll 6.1.7600.16385 C:\Windows\system32
75040000 CRYPTBASE.dll 6.1.7600.16385 C:\Windows\syswow64
75050000 SspiCli.dll 6.1.7601.17725 C:\Windows\syswow64
750b0000 sechost.dll 6.1.7600.16385 C:\Windows\SysWOW64
750d0000 CLBCatQ.DLL 2001.12.8530.16385 C:\Windows\syswow64
75160000 DEVOBJ.dll 6.1.7601.17621 C:\Windows\syswow64
75180000 LPK.dll 6.1.7600.16385 C:\Windows\syswow64
75190000 IMAGEHLP.dll 6.1.7601.17787 C:\Windows\syswow64
751c0000 urlmon.dll 9.0.8112.16446 C:\Windows\syswow64
75310000 iertutil.dll 9.0.8112.16446 C:\Windows\syswow64
754d0000 Normaliz.dll 6.1.7600.16385 C:\Windows\syswow64
754e0000 NSI.dll 6.1.7600.16385 C:\Windows\syswow64
754f0000 ole32.dll 6.1.7601.17514 C:\Windows\syswow64
75650000 OLEAUT32.dll 6.1.7601.17676 C:\Windows\syswow64
757d0000 MSCTF.dll 6.1.7600.16385 C:\Windows\syswow64
758a0000 USER32.dll 6.1.7601.17514 C:\Windows\syswow64
759a0000 IMM32.dll 6.1.7601.17514 C:\Windows\syswow64
75a10000 kernel32.dll 6.1.7601.17651 C:\Windows\syswow64
75b20000 msvcrt.dll 7.0.7601.17744 C:\Windows\syswow64
75bd0000 comdlg32.dll 6.1.7601.17514 C:\Windows\syswow64
75c50000 WLDAP32.dll 6.1.7601.17514 C:\Windows\syswow64
75dc0000 GDI32.dll 6.1.7601.17514 C:\Windows\syswow64
75e50000 wininet.dll 9.0.8112.16446 C:\Windows\syswow64
75f70000 SHLWAPI.dll 6.1.7601.17514 C:\Windows\syswow64
75fd0000 SHELL32.dll 6.1.7601.17755 C:\Windows\syswow64
76c20000 USP10.dll 1.626.7601.17514 C:\Windows\syswow64
76cc0000 SETUPAPI.dll 6.1.7601.17514 C:\Windows\syswow64
76e60000 KERNELBASE.dll 6.1.7601.17651 C:\Windows\syswow64
76eb0000 ADVAPI32.dll 6.1.7601.17514 C:\Windows\syswow64
76f50000 CFGMGR32.dll 6.1.7601.17621 C:\Windows\syswow64
76f80000 RPCRT4.dll 6.1.7601.17514 C:\Windows\syswow64
77070000 WS2_32.dll 6.1.7601.17514 C:\Windows\syswow64
77970000 ntdll.dll 6.1.7601.17725 C:\Windows\SysWOW64

processes:
0000 Idle 0 0 0
0004 System 0 0 0
0124 smss.exe 0 0 0
0190 csrss.exe 0 0 0
01d8 wininit.exe 0 0 0
01e8 csrss.exe 1 0 0
0214 services.exe 0 0 0
0228 lsass.exe 0 0 0
0230 lsm.exe 0 0 0
0254 winlogon.exe 1 0 0
02b4 svchost.exe 0 0 0
02f0 nvvsvc.exe 0 0 0
0318 svchost.exe 0 0 0
0368 GDScan.exe 0 0 0
03b0 AVKWCtlx64.exe 0 0 0
03e4 svchost.exe 0 0 0
0098 svchost.exe 0 0 0
0138 svchost.exe 0 0 0
022c audiodg.exe 0 0 0
0414 CTAudSvc.exe 0 0 0
04d4 svchost.exe 0 0 0
0538 svchost.exe 0 0 0
0598 nvxdsync.exe 1 0 0
05a4 nvvsvc.exe 1 0 0
0628 spoolsv.exe 0 0 0
0644 svchost.exe 0 0 0
06a4 taskhost.exe 1 29 21 normal
06f4 dwm.exe 1 16 2 high
0740 explorer.exe 1 550 353 normal
0754 AdskScSrv.exe 0 0 0
0784 AVKProxy.exe 0 0 0
07dc AVKService.exe 0 0 0
018c PnkBstrA.exe 0 0 0
07f4 RichVideo.exe 0 0 0
0814 TuneUpUtilitiesService64.exe 0 0 0
0868 TuneUpUtilitiesApp64.exe 1 212 102 normal
092c SetPoint.exe 1 46 73 normal
0944 sidebar.exe 1 30 26 normal
0a68 AVKTray.exe 1 24 6 normal C:\Program Files (x86)\G Data\InternetSecurity\AVKTray
0a70 GDFirewallTray.exe 1 18 5 normal C:\Program Files (x86)\G Data\InternetSecurity\Firewall
0a7c Ctxfihlp.exe 1 20 15 normal C:\Windows\SysWOW64
0acc KHALMNPR.exe 1 9 23 normal
0bb0 GDFwSvcx64.exe 0 0 0
0b78 svchost.exe 0 0 0
0c34 svchost.exe 0 0 0
0ce0 CTXFISPI.EXE 1 12 16 normal C:\Windows\SysWOW64
0dfc nvtray.exe 1 81 4 normal
0f1c AvkBap64.exe 0 0 0
0f50 SearchIndexer.exe 0 0 0
12d4 firefox.exe 1 85 53 normal C:\Program Files (x86)\Mozilla Firefox
0780 daemonu.exe 0 0 0 normal
0658 svchost.exe 0 0 0
10a0 plugin-container.exe 1 9 20 normal C:\Program Files (x86)\Mozilla Firefox
11ac FlashPlayerPlugin_11_3_300_257.exe 1 9 6 normal C:\Windows\SysWOW64\Macromed\Flash
11c4 FlashPlayerPlugin_11_3_300_257.exe 1 14 11 normal C:\Windows\SysWOW64\Macromed\Flash
0f3c Armada2.exe 1 9 1 normal F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data
0fd0 Armada2.exe 1 84 59 normal F:\Program Files (x86)\Spiele\Strategie\A2-FleetOps3\data

hardware:
+ Computer
- ACPI x64-based PC
+ Disk drives
- Corsair Force 3 SSD ATA Device
- SAMSUNG HD502HJ ATA Device
- WDC WD10EALS-002BA0 ATA Device
- WDC WD10EALX-009BA0 ATA Device
- WDC WD5000AAKS-00YGA SCSI Disk Device
+ Display adapters
- NVIDIA GeForce GTX 275 (driver 8.17.12.9610)
+ DriverInterface
- Logitech Driver Interface (driver 5.33.10.0)
- Logitech Driver Interface (driver 5.33.10.0)
+ DVD/CD-ROM drives
- DTSOFT Virtual CdRom Device
- HL-DT-ST BDDVDRW GGC-H20L ATA Device
- HL-DT-ST DVDRAM GH22NS50 ATA Device
+ Human Interface Devices
- HID-konformer Gamecontroller
- HID-konformes Benutzersteuergerät
- HID-konformes Gerät
- HID-konformes Gerät
- USB-Eingabegerät
- USB-Eingabegerät
- USB-Eingabegerät
+ IDE ATA/ATAPI controllers
- ATA Channel 0
- ATA Channel 0
- ATA Channel 1
- ATA Channel 1
- Intel(R) 5 Series/3400 Series Chipset Family 2 port Serial ATA Storage Controller - 3B26 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family 4 port Serial ATA Storage Controller - 3B20 (driver 9.1.1.1013)
+ Keyboards
- PS/2 Keyboard (driver 5.33.10.0)
+ Mice and other pointing devices
- Logitech HID-compliant Cordless Mouse (driver 5.33.10.0)
+ Monitors
- BenQ E2200HD DVI (driver 1.0.0.0)
+ Network adapters
- Realtek PCIe GBE Family Controller (driver 7.4.710.2009)
- Realtek PCIe GBE Family Controller #2 (driver 7.4.710.2009)
+ Printers
- hp deskjet 845c
+ Processors
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
- Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
+ Sound, video and game controllers
- Creative SB X-Fi (driver 6.0.1.1348)
+ Storage controllers
- GIGABYTE GBB36X Controller (driver 1.17.49.4)
+ Storage volume shadow copies
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
- Standard-Volumeschattenkopie
+ System devices
- ACPI-Einschaltknopf
- ACPI-Schalter
- Busenumerator für Verbundgeräte
- DAEMON Tools Virtual Bus (driver 5.0.1.282)
- DMA-Controller
- Enumerator-Treiber für Microsoft Virtual Drive
- Hauptplatinenressourcen
- Hauptplatinenressourcen
- Hauptplatinenressourcen
- Hochpräzisionsereigniszeitgeber
- Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 1 - 3B42 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 2 - 3B44 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 4 - 3B48 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 5 - 3B4A (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family SMBus Controller - 3B30 (driver 1.0.0.2)
- Intel(R) 82801 PCI-Brücke - 244E
- Intel(R) 82802 Firmwarehub
- Intel(R) P55 Express Chipset LPC Interface Controller - 3B02 (driver 9.1.1.1013)
- Intel(R) processor DMI - D131 (driver 9.1.1.1013)
- Intel(R) processor Miscellaneous Registers - D158 (driver 9.1.1.1013)
- Intel(R) processor PCI Express Root Port 1 - D138 (driver 9.1.1.1013)
- Intel(R) processor Semaphore and Scratchpad Registers - D156 (driver 9.1.1.1013)
- Intel(R) processor System Control and Status Registers - D157 (driver 9.1.1.1013)
- Intel(R) processor System Management Registers - D155 (driver 9.1.1.1013)
- Intel(R) QuickPath Interconnect - D150 (driver 9.1.1.1013)
- Intel(R) QuickPath Interconnect - D151 (driver 9.1.1.1013)
- Microsoft ACPI-konformes System
- Microsoft Windows-Verwaltungsschnittstelle für ACPI
- Microsoft-Systemverwaltungs-BIOS-Treiber
- Numerischer Coprozessor
- PCI-Bus
- PnP-Softwaregeräte-Enumerator
- Programmierbarer Interruptcontroller
- Remote Desktop Device Redirector Bus
- System CMOS/Echtzeituhr
- Systemlautsprecher
- Systemplatine
- Systemzeitgeber
- Terminalserver-Maustreiber
- Terminalserver-Tastaturtreiber
- Treiber für Datei-als-Volume
- UMBus-Stamm-Busenumerator
- UMBusenumerator
- Volume-Verwaltung
+ Universal Serial Bus controllers
- Intel(R) 5 Series/3400 Series Chipset Family USB Enhanced Host Controller - 3B34 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Enhanced Host Controller - 3B3C (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Universal Host Controller - 3B36 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Universal Host Controller - 3B37 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Universal Host Controller - 3B38 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Universal Host Controller - 3B39 (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Universal Host Controller - 3B3B (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Universal Host Controller - 3B3E (driver 9.1.1.1013)
- Intel(R) 5 Series/3400 Series Chipset Family USB Universal Host Controller - 3B3F (driver 9.1.1.1013)
- USB-Druckerunterstützung
- USB-Root-Hub
- USB-Root-Hub
- USB-Root-Hub
- USB-Root-Hub
- USB-Root-Hub
- USB-Root-Hub
- USB-Root-Hub
- USB-Root-Hub
- USB-Root-Hub
- USB-Verbundgerät

cpu registers:
eax = 03f467a8
ebx = 0000001c
ecx = 0018f824
edx = 5a9bd4e5
esi = 00000000
edi = fff41198
eip = 5a9bd4e5
esp = 0018f7f8
ebp = 0018f84c

stack dump:
0018f7f8 e5 d4 9b 5a de fa ed 0e - 01 00 00 00 07 00 00 00 ...Z............
0018f808 0c f8 18 00 e5 d4 9b 5a - a8 67 f4 03 1c 00 00 00 .......Z.g......
0018f818 00 00 00 00 98 11 f4 ff - 4c f8 18 00 28 f8 18 00 ........L...(...
0018f828 e5 d4 9b 5a 54 f8 18 00 - 58 4e 80 5a 4c f8 18 00 ...ZT...XN.ZL...
0018f838 af f8 18 00 a0 f8 18 00 - 38 6e f4 03 00 00 00 00 ........8n......
0018f848 00 00 00 00 84 f8 18 00 - 28 1f 9b 5a e4 fb 18 00 ........(..Z....
0018f858 58 4e 80 5a 84 f8 18 00 - ff ff ff ff 54 d3 b3 75 XN.Z........T..u
0018f868 88 20 22 02 00 00 00 00 - 00 00 00 00 00 0b 00 80 ..".............
0018f878 00 00 00 00 01 00 00 00 - 00 00 00 00 f0 fb 18 00 ................
0018f888 88 b2 43 00 a0 f8 18 00 - a0 fa 18 00 ff ff ff ff ..C.............
0018f898 88 20 22 02 00 00 00 00 - 2e 5c 41 49 5c 66 6f 72 .."......\AI\for
0018f8a8 6d 61 74 69 6f 6e 73 5c - 2a 2e 66 72 6d 00 00 00 mations\*.frm...
0018f8b8 00 00 00 00 10 00 00 00 - 00 00 00 00 80 de f8 56 ...............V
0018f8c8 01 00 00 00 fc f8 18 00 - 22 cd 0e 6c 90 de f8 56 ........"..l...V
0018f8d8 00 0b 00 80 0c f9 18 00 - 22 cd 0e 6c 00 00 00 00 ........"..l....
0018f8e8 00 0b 00 80 00 00 00 00 - 00 00 00 00 00 00 01 00 ................
0018f8f8 00 00 00 00 02 00 00 00 - 00 00 00 00 80 43 73 04 .............Cs.
0018f908 ad ec 39 6c 28 f9 18 00 - 12 a7 0e 6c 01 00 00 00 ..9l(......l....
0018f918 00 00 00 00 00 a2 e9 06 - 40 52 73 04 40 52 73 04 ........@Rs.@Rs.
0018f928 60 f9 18 00 00 00 00 00 - bf e2 0d 6c bc a2 e9 06 `..........l....

disassembling:
[...]
5a9bd4bd
5a9bd4c2 mov [ebp-8], eax
5a9bd4c5 828 jmp loc_5a9bd4cb
5a9bd4c5
5a9bd4c5 ; ---------------------------------------------------------
5a9bd4c5
5a9bd4c7 loc_5a9bd4c7:
5a9bd4c7 830 inc ebx
5a9bd4c8 823 dec esi
5a9bd4c9 jnz loc_5a9bd49f
5a9bd4c9
5a9bd4cb loc_5a9bd4cb:
5a9bd4cb 831 cmp dword ptr [ebp-8], 0
5a9bd4cf jnz loc_5a9bd4e5
5a9bd4cf
5a9bd4d1 mov ecx, $33f
5a9bd4d6 mov edx, $5a9bd514 ; 'C:\fodev\fohookdll\FileSystem.pas'
5a9bd4db mov eax, $5a9bd540 ; 'Search Directory not found'
5a9bd4e0 call -$1b7f0d ($5a8055d8) ; System.@Assert
5a9bd4e0
5a9bd4e5 loc_5a9bd4e5:
5a9bd4e5 833 > xor eax, eax
5a9bd4e7 pop edx
5a9bd4e8 pop ecx
5a9bd4e9 pop ecx
5a9bd4ea mov fs:[eax], edx
5a9bd4ed push $5a9bd502
5a9bd4ea
5a9bd4f2 loc_5a9bd4f2:
5a9bd4f2 lea eax, [ebp-4]
5a9bd4f5 call -$1b7e4e ($5a8056ac) ; System.@LStrClr
5a9bd4f5
5a9bd4fa ret
5a9bd4fa
5a9bd4fa ; ---------------------------------------------------------
5a9bd4fa
5a9bd4fb jmp -$1b8728 ($5a804dd8) ; System.@HandleFinally
5a9bd4fb
5a9bd500 jmp loc_5a9bd4f2
5a9bd500
5a9bd500 ; ---------------------------------------------------------
5a9bd500
[...]
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
That looks like a problem with the AI formations:)sweat:)
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Yup, I've seen that bug crop up a bunch of times too - do me a favor, remove the "formations" folder and its contents, run the game, and see what happens :). I'm pretty confident the crashes will be gone after that. If you could, please upload the contents of the formation folder.
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
Yup, I've seen that bug crop up a bunch of times too - do me a favor, remove the "formations" folder and its contents, run the game, and see what happens :). I'm pretty confident the crashes will be gone after that. If you could, please upload the contents of the formation folder.

i deleted the formations-folder in the AI-folder of my mod but this didn't help, it still crashes.
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Does Blade have a list anywhere of which folders and files he removed from A2 before placing it into FO and why he did so? Or is this too easy to figure out as well? I have gone thru everything posted here and doen what was asked and I too cannot get my personal install to work as a mod to FO. Right now I am very badly aggravated because something this simple should not be so difficult to accomplish. One of the things I always remind myself of whever I am making a new mod is the fact the very next person who D/Ls it has never ever modded anything in their life and barely knows enough to turn on the computer. If my instructions cannot get this guy to competently and successfully install my mod, without the aid of an auto installer, then they are worthless rubbish and need to be replaced ASAP.

I am done with half hints and suggestions. Obviously I do not know the secret handshake which correctly identifies me as FO friendly. Could I please get someone to start at the beginning of how to do this without any posting any links to other websites? Could you type out the steps in order, here, one by one with everything needed in each step actually included in the step which requires it? While you are doing this would you please use simple English in simple declarative sentences which have words in them with fewer than two syllables? Type really slowly as well. I guess since I am asking for this all the FO FanBoys out there can have a really good laugh at my expense as well. The primary reason I am asking for this is because I know I am not the only one who wants it. If you are unable or unwilling to post the help the way I have asked for it, please do not post anything at all. I would far rather The FO Community think I am a complete retard than for you to confuse me even further about this. I am more than willing to sit thru you lecturing me in public once again about how easy this is to do and how anyone at all who can count on their fingers can add anything to FO if I have to. As long as you post what I need to make this happen.

If it truly were as easy as I have been repeatedly told it is, I certainly should have been able to figure it out on my own before now.
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
There's no need for hostility Thunderfoot - the overwhelming majority of the Fleet Ops community does not mod at all and don't know that this website even exists. No one is going to poke fun at you.

The folders that were removed (of which there are, I think, 4) were Logs, save, Admiral's log, bmp ; these were removed because these settings are now stored in your computer's application data for Fleet Ops. Same with the files: you can get rid of every single hook and executable in the folder as well; Blade did not, but that's fine too, as none are being used or referenced anymore.

As for instructions...



To make use of the following instructions, you will first need to download the Armada II Classic mod and extract it to your Fleet Operations mods directory. If a mods directory is not present, make one: Path: Fleet Operations\Data\Mods

1) Make a new folder for the mod in question in the mods directory for Fleet Operations.

2) Move all textures from textures\rgb and place them in the textures folder for the new mod: Path: Fleet Operations\Data\Mods\your_mod\textures

3) Delete the modification's label.map file.

4) In the misc folder for the modification, open gui_interface.cfg and add this to the top of the page:

#include "gui_interface.cfg" //This way it includes the Armada II entries, in addition to the necessary Fleet Operations entries

5) Now find gui_glob16X12.cfg in the same folder and place this on top of its page:

#include "gui_glob16x12.cfg" //This way it includes the Armada II entries, in addition to the necessary Fleet Operations entries

6) Make an info.ini in your new mods root directory and include the following (edit where needed):

[mod]
Name=mymod
Description=my mega mod
Author=me
Version=0.0
Icon=icon.ico
Screenshot=splash.bmp
AssetVersion=30205
ParentMod=STA2 Classic -> note this is the ONLY necessary item
Website=http://www.mymod.com
Email=me@mymod.com

As I said to Terradyhne, I'm willing to debug the mod if people will upload their personal modification. Otherwise I cannot do a thing other than offer suggestions, which is apparently getting to be a waste of time. There are plenty of free hosters around :) .

@Terradyhne: greaaat... and what's the crash report after it is deleted? :) Really would help to have that whole mod uploaded; I will not be able to figure out anything further without that, because I have no idea what the contents of each of your folders is etc. There are plenty of free hosters around :) .
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Wasn't trying to be hostile, Dom. Just direct. My frustration with this comes from the fact I ought to able to do something like this easily, considering all the things I have done to A2 over the years. I am upset about the situation and my inability (so far) to successfully resolve it. I am most certainly not upset with you or your responses and help. Apologies if you took it that way. Thank you for trying to help me out. Along with helping all the people who are having the same problem as myself who lurk or who will not post about it. You've been very generous with your time and attention. I do not consider it a waste of time for you to post the suggestions you have already.

And I really do appreciate what you've done so far.

I am beginning to suspect there is a conflict between FO and my heavily modified custom install files. Probably inside the Sprites folder. I have no idea where to begin looking. Having Stock A2 with all the FO goodies also available is a great idea. And if it can be done for Stock A2, it should also be able to be done for other addons. I am going to add all of the things I have added to my custom install to STA 2 Classic one by one. I will post the results here along with the problems I encounter. Hopefully I will also have workable solutions to post. At the very least, I'll have a list of things which do not work with FO v3.2.3, patched to 3.2.6.
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Hi mate,
No need to apologize, but of course thank you for your kind words and for the compliments. I understand it's frustrating that it isn't working the first time, and I do wish that there was some way to make it even easier on the modder's end. I still strongly suggest uploading the whole modding folder, that way it's a better use of both our time :). Two sets of eyes is faster than one, hopefully :sweat:
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
Well, I just modded the STA 2 Classic folder by transferring the appropriate folders from my custom install. Even though Dom did recommend against this, I have achieved a partial success. I can play the game this way. And nearly everything functions. Some of my custom ships have a bug box around them and when I click on them in the game, I get a large black box in place of the ship. There are some sound issues and some weapon sprites issues as well. All of these are minor and can be easily found and corrected. My custom maps and effects I use on them all work as well. I'll need to edit the starfields on my maps, though. I think it should be relatively easy to get these maps to use the FO starfields and backgrounds.

Why did I do this? because I wanted to see which mods I prefer to use will work. I now know most of them do. I also know some of them will need adjustments or tweaking or need to be superceded by what is available in FO already. I can now add in my custom mods one at a time to STA 2 Classic and then "tune" them so they perform optimally within the FO environment. Results will be posted here. Dom, if you think this is good enough, please feel free to add whatever I will do here to your guide.

Here are the screen shots.
 

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