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Something I Threw Together.

Amateur

Waiting for Godot
Joined
29 May 2006
Messages
755
Age
34
Hey everyone :).

Long story short, I was bit by the modelling bug yesterday - and ended up having a browse through my Star Trek reference folder. In the end, I found this:

Main_concept_STO_Sacaga.jpg

It's an old concept that Perpetual did for Star Trek Online; the Sacagawea class. I fell in love with the little thing, and after about five hours I had this:

Sacagawea.jpg

But it didn't stop there - I made a version with the nacelles extended as well:

Sacagawea2.jpg

You may note that the texture looks a little different from that on the concept image. This was partly intentional, I wanted it to have a similar colour palette to the Fed ships here, and partly a result of my inexperience with Star Trek textures. As you may notice from the top of the hull and the bottom of the nacelles, I learned how to use paths and shape tools as I was finishing up. These work so much better than my method of copying over the UVWs, but I had no great desire to completely redo the texture so that I could use them.

All of that machinery and such like was removed from the top to save on polies; as she's already standing at 2014. I could possibly have put them in the texture, but it wouldn't have looked good at all.

My plan for today is to get this in game (FleetOps I'm afraid, though there's no reason why the .SOD shouldn't work. I don't use sprites). I'm still playing around with the new export script for Max, but I'd like to get some animation in as well. Not sure how I could do it though to be honest. Probably a replace weapon that increases top speed.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
That's some pretty awesome work mate, fits in very well with other models we have here and great work on the textures. :thumbsup:
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
Not bad at all man! Much better than anything I could do. :thumbsup:
 

Zelph

Elder
Blue lantern corps
Joined
18 Feb 2011
Messages
979
Age
34
Dang, looks great man. Wish I could pick up on some of those skills of yours!
 

Amateur

Waiting for Godot
Joined
29 May 2006
Messages
755
Age
34
Thanks everyone. I've got the thing hardpointed now, and after a bit more tweaking the animation should be sorted as well.

Then comes the happy fun part of odf editing! Oh joy...
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,520
Age
42
Hello:
That is indeed a quite original design, and a good non-strange one (strange for me to say that from STO, lol).

And if animated, that would be awesoness :thumbsup:.
 
F

Fireball

Deleted Due to Inactivity
Former MSFC Member
This looks great dude... you keep getting better and better :)
 
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