T
thunderfoot
Deleted Due to Inactivity
Former MSFC Member
Just got done watching ST:XI on DVD for the fourth time. Usually by this point, I am just watching certain scenes for specific things. This time I was looking at all the scenes in which Narada featured. I noticed some things I thought I'd share. Then, we can kick some ideas back and forth here. I thought it would be quite the feather in MSFC's cap if someone publicly released an A2 version of Narada here. Please note I am still a neophyte modeller. A great many people are waay smarter than I about what MS3D can handle. I do have a pretty good feel for what the A2 game engine will handle successfully. At least I think so.
- Narada is freakin' huge!
Well, Duh! Tell us something we did not know. Seriously, she probably should be about twice the length and height of a stock 8472 Mothership. ScaleSODs are something we all look at differently anyways. Making her about 25-30% bigger than a Stock Starbase should convey the sense of menace she exudes in the film.
- There is already a shape in the Stock game similar to Narada.
The Stock Cardassian super station. Difficult to see this since there are so few full views in the movie of Narada But when I viewed the Robotics Institute in Storm3D Viewer, I was surprised at the similarities. Would it be possible to adapt this SOD by using a new set of textures?
- Is it really neccessary to model all of the details?
There are a very large number of things sticking out from Narada all over the place. But I noticed few of these are not parallel or in line with the longitudinal axis of the ship. And most of these are inside the outer hull shape. Would it be possible to simply portray these as sprites or textures rather than as part of the SOD? In the one full view of the ship in the film the only thing sticking out really was the drill. We already have more than few ships available which have gaps in their structure which are "blanked out" somehow so they appear to not be there whenever the ship is viewed in game.
Anyway, these are some things which have been bouncing around my head for a bit. I thought I share them with Y'All to see what the real modders 'round here think. Discussion is politely requested. Dissension and disagreement are welcomed as part of this discussion. As long as it is soundly based and explained so even someone who is not a modeller can understand. Do not just call an idea or suggestion stupid or unworkable. Tell us WHY it is stupid or unworkable. This way those of us whom are not modellers get to learn something.
- Narada is freakin' huge!
Well, Duh! Tell us something we did not know. Seriously, she probably should be about twice the length and height of a stock 8472 Mothership. ScaleSODs are something we all look at differently anyways. Making her about 25-30% bigger than a Stock Starbase should convey the sense of menace she exudes in the film.
- There is already a shape in the Stock game similar to Narada.
The Stock Cardassian super station. Difficult to see this since there are so few full views in the movie of Narada But when I viewed the Robotics Institute in Storm3D Viewer, I was surprised at the similarities. Would it be possible to adapt this SOD by using a new set of textures?
- Is it really neccessary to model all of the details?
There are a very large number of things sticking out from Narada all over the place. But I noticed few of these are not parallel or in line with the longitudinal axis of the ship. And most of these are inside the outer hull shape. Would it be possible to simply portray these as sprites or textures rather than as part of the SOD? In the one full view of the ship in the film the only thing sticking out really was the drill. We already have more than few ships available which have gaps in their structure which are "blanked out" somehow so they appear to not be there whenever the ship is viewed in game.
Anyway, these are some things which have been bouncing around my head for a bit. I thought I share them with Y'All to see what the real modders 'round here think. Discussion is politely requested. Dissension and disagreement are welcomed as part of this discussion. As long as it is soundly based and explained so even someone who is not a modeller can understand. Do not just call an idea or suggestion stupid or unworkable. Tell us WHY it is stupid or unworkable. This way those of us whom are not modellers get to learn something.