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[Help] Scaling Issues

Chiletrek

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Hello:
I was testing a Space:1999 ship I've made and in normal view it looks too small compared to the other ships, but in tactical/3D view it looks with the size it should have.

Could you help me with why this happens? Thank you!
 

CABAL

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The Guide seems to have a solution for the cinematic mode error. Link.

When using scaleSOD on some models, they may appear of a different size when in cinematic (strategic) view, as compared to normal top-down view. To fix this, simply set the following command in the RTS_CFG.h file to 1.00:

Code:
// What's the maximum strategic view scale factor?
float cfgMAX_STRATEGIC_VIEW_OBJECT_SCALE = 0.75;

As for the normal view, shouldn't scaleSOD let you fix that?
 

Chiletrek

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Hello:
Wow, that was like magic! I did your suggestions and the Meta Probe had the right scaling with the other Space:1999 ships in both views! Thank you very much! :excited: .

Now the curious parts:
1) None of the ships had an active ScaleSOD command, they were bloccked with the // stuff.
2) In MS3d all ships had the same scaling, so no idea this ship had that problem. But all Space:1999 human ships (Eagle, Hawk, the Probes) are shuttle-sized, it is that the Meta and Ultra Probes are bigger.

But any idea why that did happen? :confused: .
 

CABAL

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No active scaleSOD should be equivalent to setting it to 1 so I have no idea why they would wind up different sizes if they were modeled at the same size.:confused:
 

Chiletrek

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Hello:
So you also don't have any idea then? This issue can surely become an Armada "urban myth" then :lol: .
 

Rifraf

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I hope it's ok to hijack Chile's thread as I too have a scaling issue and didn't think I should start a whole new thread for the same type of question? Please correct me if I'm wrong. I am resizing all the ships/stations in my mod and the scaleSod = x command works for about 98% of them. However, there are a few models that absolutely won't change size no matter how high I go. I'm puzzled as to why this would be and wanted to know if anyone has seen this before or had a fix?

The other odd thing is that the construction ships when increased in size start to come apart and have gaps in the model and the model pieces start rearranging in weird places. I haven't tried any sizing in msd3 as I fear this will also screw them up. Is this something that would require 3dsmax?
 

CABAL

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I don't know why scaleSOD doesn't do anything for certain models, but the problem with the construction ships is that changing the scale also breaks the animations. The ship and all its animations would have to be edited by hand in 3DSMax to increase or decrease the scale.
 

Majestic

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I find personally the scalesod command isn't an absolute success. So much of A2 was incomplete when it was released and while it does normally work I find it easier and more accurate to scale in MS3D (provided you have no animations) and that way you can scale everything against each other. I'm doing this with Yesteryears. However if you do have animations you'll need to edit those in 3DMax as Cabal has stated above or accept the fact that you won't have working animations.

I really need to get my butt into gear and learn 3DMax and how to at the very least hardpoint, animation and export in it.
 

Rifraf

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Can someone instruct me how to use scale in ms3d? I see in the model tab there is a scale buttons which brings up some coordinates that are all 1.0 for x, y and z, but I'm not sure what to do with it? If I want the scale to be 1.5 do I change each of those to that?
 

Majestic

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The scale settings is designed mostly for building meshes, I still use them for scaling whole models as unlike the scale all command in tools drop down menu it doesn't screw up any smoothing groups, not that I smooth any groups in MS3D anymore I use texture/material names and let the game do it for me.

Changing all the settings to 1.5 won't make it the right size in game, it's trial and error I'm afraid. The game scales differently to 3d model programs. Best thing to do is test, test and test. Re-scale and then export and test in-game then go back and try again and make sure you write down what settings you use each time so you can change other models. I however often try one, and then go back and try and different setting until I get it right so all my other models I only need to scale them once.

Oh another thing, the scale setting doesn't scale hardpoints, however if I remember correctly the scale all command does. So if you want to rescale models you'll have to choose do you want to readjust hardpoints or redo smoothing groups (if you use them). Kind of like being struck between a rock and a hard place it seems.
 

Terradyhne

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I hope it's ok to hijack Chile's thread as I too have a scaling issue and didn't think I should start a whole new thread for the same type of question? Please correct me if I'm wrong. I am resizing all the ships/stations in my mod and the scaleSod = x command works for about 98% of them. However, there are a few models that absolutely won't change size no matter how high I go. I'm puzzled as to why this would be and wanted to know if anyone has seen this before or had a fix?

The other odd thing is that the construction ships when increased in size start to come apart and have gaps in the model and the model pieces start rearranging in weird places. I haven't tried any sizing in msd3 as I fear this will also screw them up. Is this something that would require 3dsmax?

Never use the scale SOD command on models with animation as those models will end up acting weird or even get wrong mesh colors. So seizing these models in the 3d program is the better way.
 

Chiletrek

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Oh noes! Someone has hijacked my topic! :shock:

... *dies*

... however, it is a good thing I am a Cylon so I can respawn :lol2: :naughty: .

Hello:
Terradyhne is correct, we cannot use scaleSod on any models with animation unless that model's only animation is in the central vertical axis (like Ragnar Anchorage's rotating rings). SO yes, for those you will have to re-export them using 3ds max somehow.

Majestic and Cabal are also correct, because the game likes to mess-up sometimes and not always scaleSODs will work as we want. I do have some problems myself.

I wish you good luck:thumbsup: .
 
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