• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

MikeyMaha Hello!

MMahadeen

Cadet Freshman
Joined
22 Feb 2023
Messages
2
Age
37
Hi Everyone!

My name is Michael Mahadeen, I live in NJ, USA, and I'm glad to be a member of this community! Professionally, I'm a musician (woodwinds), but mostly working in arranging/orchestration in the NYC/Broadway/Musical Theatre circles, and I'm also a part-time music teacher in various public school districts and an adjunct professor at several universities. Also, a Trekkie from birth. My dad was a fan, I grew up watching "The One With the Whales" and some marathon of the "10 Best Episodes" of TOS recorded on VHS on repeat, and I couldn't get enough.

My current thoughts on the Trek franchise: anything Star Trek is good Star Trek, and even the worst Star Trek is better than everything else. At the risk of sounding like Orwell (and in the ST tradition of quoting classic literature for one's personal needs), all Trek is good Trek, but some Trek is better than others.

Also worth noting, for those of you who are fans of "that other 2-word franchise with 'Star' in the name," I am a member of the 501st, and would be happy to talk Star Wars as well!

I'm here because of Star Trek: Armada 1/2. I'm 36, was born in 1986. When I was a kid, on my breaks from practicing clarinet (no, I'm not Harry Kim), like many of us, I would turn to video games. Loved my Nintendo 64, but was really into Wing Commander on my PC (some of you may remember!)... so into it that one of my first composition "gigs" was writing scores for a few of the total-conversion mods for that world, such as Wing Commander: Unknown Enemy and Wing Commander Standoff. While it's a conversation for another time, I cannot tell you how helpful writing video game music was to my current work. Getting into the Wing Commander online community and learning about (fundamentally) what modding *was* led me to learning about the Star Trek modding community and learning about modding Star Trek: Armada.

I can add my favorite ships to the game?! I can create my own scenarios based on what I think this world should be?! What?!! Teenage me was on cloud 9.

Discovering this led me to STArmadaFiles, and I started modding my version of the game like crazy. I can't create visual art, but I know how to implement. I would download new pieces for the various races, try them out, modify their stats so that they were properly powered (by my considerations), and it was all in the interest of "well, this is what the Federation would have ACTUALLY been like in the late 24th Century," at least by my personal standards. The game took on a new meaning. I would create new special weapons based on what I saw in the show, redesign tech trees, rescale models, add additional parts of the mod as needed to make the integration seamless... whatever was necessary.

My personal "crowning achievement" was taking a Yeager-class model, and essentially turning it into a Federation carrier. Using the Cardassian special weapon that was basically a carrier-launch attack as a basis, I programmed a special weapon for my Yeager-class to use a Peregrine-class image as the sprite, balanced the weapon to be the equivalent of a squadron of Peregrines (which I had previously added to the game as a single fighter build), made sure the cost of deploying the weapon was the same as that of building a full squadron of Peregrines, and then made it dependent on having a Jupiter Station (which I had also added to my game.... advanced, advanced research is required for all the really special things in my world). It may not be something your head-canon agrees with, but it made me happy, and it was a PROJECT to figure out how to make that all work right and keep it balanced as a high school kid.

My own personal mods not only allowed me to better enjoy the game, but grew into a "world building" exercise. Through the process Armada II came out, and offered even more possibility for expansion. Through downloading the work of modelers, I essentially ended up developing my own version of what I thought the game would be in a "post-Nemesis" world. It's not perfect, and it very much caters to my preferences and ideas, but it made me happy.

I could never 3D model--I tried, I suck at it. I know what a "texture" is, but I have no idea about how to make one. What I did learn how to do was get into the ODFs and modify stats, or make a composite image so that I could have a wireframe-build diagram for the ship I just downloaded, or build a hero image for the endgame stats that wasn't part of the original package. I was a perfectionist, and everything had to be complete by my personal terms,, and look as though it was part of the game from the factory.

I entirely relied on the skilled artists to do the heavy-lifting. I wouldn't know where to begin to create a new model of a starship, let alone integrate it into old code. What I did learn was how to modify the work of others so that I could have a fun experience by my own standards on my end. That was my introduction to coding, and my understanding of coding has paid off tremendously in all aspects of my life, especially in integrating my electronic music gear with my software.

A decade (almost 2!) went by, life happens, I didn't play, I didn't have time, my computer couldn't run old software, then COVID. I'm now at home, nothing to do, have a PC and a good friend who's a competitive retro-gamer. In one of my COVID-induced depressive episodes I mentioned to him that I used to love playing Armada as a diversion, and he found a patch to make it current-PC compatible for me. All of a sudden, I'm playing again and feeling the happiness of a child.

Well, after that, I had to get back into my modding community! How can I create a Star Trek world that is representative of the early 25th century for my own personal enjoyment? ArmadaFiles is no more, but MSFC.... MSFC seems like the new version of that! I want to add an Odyssey-class to my game. Maybe a Vesta-class... or a California, etc. thanks to Picard Season 1 we've got a new Romulan warbird. Historically (I added a special Shipyard for legacy classes), I've got all the DSC/SNW starships to add. Whatever I can do to make my diversion more "canon accurate" by my standards so I can play out my own personal scenarios, I want to do. I didn't realize how much I missed playing this game until I started playing again, and I'm looking for ways to bring it into the Paramount+ and STO world. Hence why I'm here.

I'll be honest, I don't know how much I'll be able to contribute to this group. I've always sort of, sadly, "leeched" on others for my own personal enjoyment. I would be happy to share my thoughts, my experiences, my discourse, and opinions, but I'm in this for my own personal enjoyment, while also being incredibly thankful to the brilliant artists in the community who actually make the stuff that allows me to have fun! And, if I ever feel like my personal work is "good enough" for the general community, I would be happy to share my personal modding, with the permission of the original artists whose work I used, of course.

I'm also happy to serve as a "beta-tester." I love to play the game on my free time, especially for a round or two against the AI in various wild scenarios on a late weekend evening. I would be thrilled to try out new mods of any kind!

In reviewing the rules of this community, I should mention that my schedule is challenging. It's the hours of a freelancer--I'm either too busy to be present or overly-active because I have nothing else going on. I will contribute as much as I can, but please forgive me if I'm sometimes absent. In those moments, it's a result of work absorbing my life. I will do my best to contribute the way I can, and I'm so happy to see the energy around the Armada community still exists.

And to the brilliant, unbelievably talented, generous, and meticulous creators out there, thank you. Thank you for giving me an ability to enjoy this game beyond the scope of the developers, thank you for giving me an outlet to explore, thank you for forcing me to learn about coding, thank you for sharing your talent so that I could personally enjoy my gameplay in a manner of my own design. And most of all, thank you for sharing your work so someone like me can have the experiences I've had using it.

So happy to be here... I'll be as active as I can. Thank you!
Michael
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,650
Welcome, professor, we're proud that you chose to join our community . On behalf of the Staff welcome to MSFC
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,474
Age
42
Hello:
Welcome to MSFC! That was quite the introduction but a very interesting reading.

At one point you said "... all Trek is good Trek, but some Trek is better than others", I think you just described what and how my brother thinks about the franchise, as new stories to enjoy and forget about daily stuff.
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
Messages
779
Greetings from the hoard!

hoard3.jpg
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
Master Shipwright
Joined
30 Mar 2008
Messages
2,477
Age
39
Wow, that's a hell of an introduction. Welcome.
I'll be honest, I don't know how much I'll be able to contribute to this group. I've always sort of, sadly, "leeched" on others for my own personal enjoyment. I would be happy to share my thoughts, my experiences, my discourse, and opinions, but I'm in this for my own personal enjoyment, while also being incredibly thankful to the brilliant artists in the community who actually make the stuff that allows me to have fun! And, if I ever feel like my personal work is "good enough" for the general community, I would be happy to share my personal modding, with the permission of the original artists whose work I used, of course.
...
In reviewing the rules of this community, I should mention that my schedule is challenging. It's the hours of a freelancer--I'm either too busy to be present or overly-active because I have nothing else going on. I will contribute as much as I can, but please forgive me if I'm sometimes absent. In those moments, it's a result of work absorbing my life. I will do my best to contribute the way I can, and I'm so happy to see the energy around the Armada community still exists.
...
I'll be as active as I can.
To start off addressing your concerns - forget them. We don't expect everyone here to be master modellers or extraordinary artists. The rules of the community are basically there to encourage you to interact and not just download the database and then disappear. We won't hold you to a timetable or expect you to speak up in every conversation, and we understand all too well the demands of "real life." Speak up if you have something to say, stay quiet if you don't, it's entirely up to you how involved you become in our little corner of the internet. We all get that Hath can be a little off putting, it's the beady little eyes... clearly we need a better cage :lol2:

I could never 3D model--I tried, I suck at it. I know what a "texture" is, but I have no idea about how to make one. What I did learn how to do was get into the ODFs and modify stats, or make a composite image so that I could have a wireframe-build diagram for the ship I just downloaded, or build a hero image for the endgame stats that wasn't part of the original package. I was a perfectionist, and everything had to be complete by my personal terms,, and look as though it was part of the game from the factory.
...
I entirely relied on the skilled artists to do the heavy-lifting. I wouldn't know where to begin to create a new model of a starship, let alone integrate it into old code. What I did learn was how to modify the work of others so that I could have a fun experience by my own standards on my end. That was my introduction to coding, and my understanding of coding has paid off tremendously in all aspects of my life, especially in integrating my electronic music gear with my software.
...
I'm also happy to serve as a "beta-tester." I love to play the game on my free time, especially for a round or two against the AI in various wild scenarios on a late weekend evening. I would be thrilled to try out new mods of any kind!
Again, we don't expect you to be a master modder. There are some long time modders here though so if you want to learn this is definitely the place. Also don't sell yourself short, odf modding is an art in itself and I've seen a lot of released mods where the odf hasn't had the same care and attention as the model (I've been guilty of that myself in the past). People often find that aspect boring and repetitive and so teams may be grateful for assistance in that area.
The same goes for beta testers. A good tester (one who actually hunts down and isolates problems rather than just playing an early release) is worth their weight in gold.

Anyway, look around and see what grabs your interest.
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,650
1682458293170.png
On it​
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
Messages
779
Sorry. You will have to try again Hellkite.

 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,650
Coon that not a trap but a steel cage
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
Welcome! And what an intro! I think a good way to rack up some of your required posts would be to share some of your 501st cosplay photos! If you are comfortable. I hope to join them one day as I'm an avid 3D printer and I have dabbled in cosplay (mostly making costumes for others).

And I'd probably disagree that any trek is good trek... Even with the old stuff, I think there is room for healthy criticism. But either way, all opinions are welcome. :D

Hope to see you around the forums!
 

Terra_Inc

MSFC's Cheshire Cat
Staff member
Site Manager
Necromancer/Troll hunter
Kitten Commander
Joined
16 Dec 2009
Messages
3,137
Age
34
Welcome to the site! I hope you enjoy your time here :)

Armada2Files is long gone - it was shut down with the rest of the old FileFront network sites in 2015 - but some of the people who used to hang out there are still around. I myself used to help run the site in its last years, and a bunch of users here are FileFront veterans. As for the mods, we have a backup site under armadafiles.com where you'll find most if not all of the old A2Files content.

I'd also like to echo what KJC said. We have people with all kinds of talents here - some are 3D modelers, some know how to make great textures, some know their way around the ODF coding side of things; but no one is expected to be able to do any of that. You don't even have to care about the modding at all - this site isn't exclusively about modding, although that is where most of us originally came from.

As for being active, I think forums like this one are a piece of the old web, before today's social networks took over the internet and being permanently online became the norm for many people. Stop by whenever you have time, and whenever you feel like it.

Finally, if you have questions or need help with anything at any point, the folks with the colored usernames are staff and can help you.
 

MMahadeen

Cadet Freshman
Joined
22 Feb 2023
Messages
2
Age
37
Hello everyone!

You're all so kind! Thank you for your welcoming remarks, I've read them all, and have intended to reply individually to everything you all said, but (as I sadly predicted) work has gotten in the way of my wishes and I've been terribly inactive! My sincere apologies. The good news is things are starting to slow down, and I plan to respond to everything you all said in the next few days (hopefully over the weekend). Also, as the college semesters are ending, I'm hopeful over the northern hemisphere summer months I'll have a bit more time for hobbies and to get to know you all, and I'm looking forward to it! I can already tell that this is a great place to be, and I'm looking forward to being able to participate more and build some online relationships with you :)

Thanks again for being so welcoming, and more soon!!!
Michael

PS--this is the most n00b of n00b, but I'm looking for a way to "react" to your posts and comments, and I can't for the life of me figure it out! Is that something restricted for members with a higher rank on the boards, or am I just a blind idiot who can't figure out the most base of basic things? I'm right on the cutoff age... when things started going to graphics and "ribbons" rather than text-based dropdown menus, I started feeling too old for technology lol. If it's there somewhere in the GUI, I'd love to know where... because I just can't find it!
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,650
1683967129673.png
Lower right of the post Professor.

"Old " you are still a youngling compared to this old fossil. :sweat:
 

Hath

The COON !!!
Leader of the Trash Panda Horde
Joined
6 Mar 2019
Messages
779
No need to feel bad MMahadeen. If there is a Noob or Idiotic question I have already asked it. Most likely twice. :lol2: Thankfully Hellkite has the patience of a saint and hasn't turn me into a coonskin hat just yet.:racoon:
 

Admiral*Alex

Petty Officer 2nd Class
Joined
4 Apr 2018
Messages
208
Age
26
Firstly, welcome onboard fellow woodwind player! Second, impressive work creating your own carrier special weapon. I recommend checking out the Typhon download (And get the fan 1.2.5 patch) when you get a chance to compare your carrier attack Special Weapon to the Typhon. Third, don't worry about being able to create/share your projects. Not everyone here can create. (That said, I'm curious on your carrier weapon. I personally haven't look at the Drone Weapon in vanilla A2.) I myself only started creating/converting out of personal need for my own A2 game. If it wasn't for that, I'd just be here lerking as well.

Lastly, look up GOG.com. It has A2 along with a couple other 90's Star Trek games for sale (legally). While it sounds like you already have A2, having the digital copy is pretty nice, but they can degrade over time.
 
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