Ryderstorm
Fight to live, Live to die
- Joined
- 14 Sep 2009
- Messages
- 221
Ok I created a mesh in ms3d. And then I UV mapped it with ms3d's texture cordinate thing.....Then I regrouped the model as all the uv cordinates lie on the same thing or whatever. Then i made myself a cheat map overlay of the UV map to assit in texture kitbashing(just to see a concept). So I applied the texture and stuff is all goofed up, somehow part of my texture is see thru????...Im ataching 2 images...one a clear shot of the mesh. The other is the "textured" mesh which looks weird. I cant really describe it but if I hide dif parts of the mesh the others look fine but when I have all un-hidden together it looks just like the image and right now im disapointed and clueless to what I did wrong. Anybody have any Ideas?
And thank you in advance for anybody that gives this any thought.
Oh and btw WOOT!!! 100th post...to bad its a troubleshooting one
And thank you in advance for anybody that gives this any thought.
Oh and btw WOOT!!! 100th post...to bad its a troubleshooting one