• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

[WIP] Majestic's BSG Modelling

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Thank you Adm_Z, I appreciate it and when it gets down to the hard coding I'll no doubt come to you. I have noticed quite a few offers assistance with FO both here and on the FO site. :)

Also I have started modelling again and have almost completed the modelling on the Cylon Shieldstar. :)
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Update, here is my WIP on the Cylon Shieldstar. It's almost complete modelling wise apart from a few minor details on the top and bottom of the model.
 

Attachments

  • cy_sheildstar_WIP02.jpg
    cy_sheildstar_WIP02.jpg
    30.4 KB · Views: 5
  • cy_sheildstar_WIP01.jpg
    cy_sheildstar_WIP01.jpg
    30.4 KB · Views: 6

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
WIP of a Cylon Basestar variant, just a different configuration of the standard more common Basestar.
 

Attachments

  • cy_basestar_variant01_WIP01.jpg
    cy_basestar_variant01_WIP01.jpg
    57 KB · Views: 10
  • cy_basestar_variant01_WIP02.jpg
    cy_basestar_variant01_WIP02.jpg
    50.1 KB · Views: 7

Dan1025

Every Mods Biggest Fan :P
Joined
31 Jan 2007
Messages
1,883
Age
33
Great looking ships Majestic! The Shieldstar seems to be coming along really nicely, and that Basestar variant looks interesting as well :thumbsup:

Maybe try adding some additional armour to the inside of the Basestars arms? It would make up for the increased amount of exposed hull due to the configuration of the arms.

Looking forward to seeing what you do next :)
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Thanks Dan, I am focusing on the Cylons atm. I have two corvette sized and a few frigate sized vessels to model as well from them plus a couple of larger units like a new basestar design that helps to bridge the gap between the TNS Basestar and the older Hades original Cylon War design. :)
 

Dan1025

Every Mods Biggest Fan :P
Joined
31 Jan 2007
Messages
1,883
Age
33
Sounds brilliant, we really don't have enough Cylon designs, so I'm glad to see a modder/modeller of your skill working on them :)
 

Ryderstorm

Fight to live, Live to die
Joined
14 Sep 2009
Messages
221
Good stuff you have cooking Majestic! me likey:D

Though Im not fully up to date on the full changes in FO 3.1.4 yet as my life is super busy right now between ot at work and planning my upcoming new years trip....I am more than happy to lend you or anybody else a hand with FO modding or just general advice or whatnot.
 

Adm_Z

Gettin' down and GUI!
Joined
23 Nov 2009
Messages
2,745
This stuff is awesome man, I hope you get a chance to release some of it. I could actually make a second avatar for my own mod with these.:lol2:
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Sounds brilliant, we really don't have enough Cylon designs, so I'm glad to see a modder/modeller of your skill working on them :)

I have skill? :lol2:

Good stuff you have cooking Majestic! me likey:D

Though Im not fully up to date on the full changes in FO 3.1.4 yet as my life is super busy right now between ot at work and planning my upcoming new years trip....I am more than happy to lend you or anybody else a hand with FO modding or just general advice or whatnot.


Thank you Ryderstorm, I appreciate the offer. :)

3.1.4 has greatly improved fighter abilities something that I intend to make full use of. It was part of the reason I decided to can Parallels for Armada 2, as I wanted to use fighters but couldn't get them to work how I liked. However FO has really just make what I've always wanted, fighters to play like SW EAW does.

This stuff is awesome man, I hope you get a chance to release some of it. I could actually make a second avatar for my own mod with these.:lol2:

Most are made for my mod, however after release you are welcome to use any of it. I will however be releasing any designs I make that I don't like. In fact I have one shown below.

Well now onto some more designs. Right now I am focusing on getting models done, find out what I want to use and what I don't. First up is a frigate design, one of many but this is my first.

cy_frigate01_WIP01.jpg cy_frigate01_WIP02.jpg

The next is a heavy basestar, this one was one of the designs I made yesterday but have decided not to use, so as stated above I'll get around to completing it and passing it along to the community.

cy_hvybasestar_01.jpg cy_hvybasestar_02.jpg
 

Ryderstorm

Fight to live, Live to die
Joined
14 Sep 2009
Messages
221
Something to keep in mind about the cylons is that they still kept the "older models" around as the still had their uses..perhaps transports and tankers etc...something to kinda blur the transition from first cylon war era to the fall of the 12 colonies era.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Yeah, hence why I decided to add a Guardian avatar option. Plus I am not having support or economy vessels in this mod, unlike other BSG mods being developed.

The idea behind this mod is more like controlling a task-force, with only one station.

Basically you start off with a flagship, 3 comm ships and a communications buoy/station. The flagship is the largest and most powerful vessel, basically your starbase, but is moveable. Your comm ships call in reinforcements through the warp-ins. They aren't good at battle but can defend themselves. You can only have a max of three at one time. If you loose one you can call in another through the comm station (although I am thinking of using the experimental option in FO for this and having other comm ships being able to do this as well). If you loose your comm station your flagship can build another. So basically the only non-replaceable unit is your flagship. This is all still a WIP at the moment however.
 

Dan1025

Every Mods Biggest Fan :P
Joined
31 Jan 2007
Messages
1,883
Age
33
Sounds like an interesting idea, and a fun new way to play :thumbsup:

Those ships looks really cool too! I especially like the frigate design; there's just something about it that makes it look really unique and yet very Cylon (could be that the arms face the same way).

I'm looking forward to this mod more and more :)
 
S

StarBlade

Deleted Due to Inactivity
Former MSFC Member
You're probably going to have to disable the concept of 'crew' in order to get the AI to work with that, Majestic. I don't know if it'll work in game unless you allocate a huge number of resources to each Cylon player at the start (or a lengthy build time for reinforcements) -- actually I have to think about that one. Either way, your results will be fascinating.

:D
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Sounds like an interesting idea, and a fun new way to play :thumbsup:

Those ships looks really cool too! I especially like the frigate design; there's just something about it that makes it look really unique and yet very Cylon (could be that the arms face the same way).

I'm looking forward to this mod more and more :)

I really like that Frigate, keep up the good work :thumbsup:

Thank you both, I actually am half way through a corvette that I started yesterday. It's not your usual Cylon design as while it has elements of TNS angular looking designs it still has a slight feel of TOS style Cylon designs with a round saucer like section at the back. I'll post some images later when I get more done on it. I still need to model the bottom of the design.

You're probably going to have to disable the concept of 'crew' in order to get the AI to work with that, Majestic. I don't know if it'll work in game unless you allocate a huge number of resources to each Cylon player at the start (or a lengthy build time for reinforcements) -- actually I have to think about that one. Either way, your results will be fascinating.

:D

Crew cost is already disabled in FO.;)

What Adm_Z said, he knows more about FO than me. :lol2:
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,522
Age
42
Hello:
The Cylon variants are very nice, I have made some of them myself, including the X-shaped one... in fact, I use that one as a heavy Baseship and it can give serious headaches to Battlestars (notice that I said "I"). But I recomment you to not have both Xs in tandem, but to rotate one of them, so it will look better and will give room to Raiders and missiles to deploy.

Keep it up Majestic!
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Cylon Corvette WIP. Not overly sure on this one yet, despite having put a great deal of time into it. It's supposed to be comparable to the Colonial Olympia corvette.
 

Attachments

  • cy_corvette01_WIP02.jpg
    cy_corvette01_WIP02.jpg
    52.8 KB · Views: 9
  • cy_corvette01_WIP01.jpg
    cy_corvette01_WIP01.jpg
    41.9 KB · Views: 9

Ryderstorm

Fight to live, Live to die
Joined
14 Sep 2009
Messages
221
IMO I think it look better with the untextured section a lil more angular than rounded with a dorsal outcropping perhaps. But other than that I think it is a good concept.
 

Hellkite

Lord of Death
Staff member
Administrator
Seraphim Build Team
Star Fighter
Joined
23 Apr 2006
Messages
7,660
looking good my friend

But it dose remind me of The Bentusi Tradeship from Homeworld with the U shape

300px-Bentusi_tradeship.jpg
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
looking good my friend

But it dose remind me of The Bentusi Tradeship from Homeworld with the U shape

300px-Bentusi_tradeship.jpg

Yeah there are similarities between them.

IMO I think it look better with the untextured section a lil more angular than rounded with a dorsal outcropping perhaps. But other than that I think it is a good concept.

I think you are right, I'll see about altering the design. I think it will fir in better this way. Thanks for the input and suggestion. :)
 
S

StarBlade

Deleted Due to Inactivity
Former MSFC Member
While I like the design of it, maybe if it had a more new-Cylon feel to it by being mirrored around the centrepoint in more than one direction, sort of like a number sign rather than a U shape. Or kind of like a TIE Defender has three wings --if this one had three U-shaped tiers to it rather than just the one. Not sure if that'll make poly count prohibitive. Another idea might be to have one side of the U face the opposite way, more like an S or a lightning bolt. I don't know, it's a decent design, it just doesn't distinguish itself to me visually. Which way's forward?
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
The spikes are the forward section of the design. I am planning on implementing Ryderstorm's suggestion to try and make it look more TNS Cylon rather than TOS Cylon.
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Crew cost is already disabled in FO.;)

Just wanted to clarify that actually crew cost is not disabled as far as I know - it's just made so it's not visible on the UI (thus changeable) and the starting crew cost is 999999999. :sweat:
 

Starfox1701

Master of the Arwing
Warrant Officer
Joined
29 Jan 2008
Messages
2,561
Age
48
I like where this is going:D Whily these are TOS designs the match the ship shape kinda and could give direction ideas:thumbsup:
 

Attachments

  • cyl_dd.jpg
    cyl_dd.jpg
    164.9 KB · Views: 9
  • Intruder.jpg
    Intruder.jpg
    124.5 KB · Views: 10
  • intruder_inv-1.jpg
    intruder_inv-1.jpg
    19.8 KB · Views: 6
  • invader_inv.jpg
    invader_inv.jpg
    18.2 KB · Views: 6
  • intruder_invader_painted.jpg
    intruder_invader_painted.jpg
    166.8 KB · Views: 8

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Thanks Starfox. :)

Been playing around with fighters, I started with the Viper Mk7. I am planning to poly reduce it more as I plan fighters to be really small on screen to a point that detail just won't be visible and I plan to have lots on screen.

This version stands at around 1200 poly's.
 

Attachments

  • viper7_wip01.jpg
    viper7_wip01.jpg
    41.2 KB · Views: 9
  • viper7_wip02.jpg
    viper7_wip02.jpg
    35.6 KB · Views: 5

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Thank you. Well considering how small the fighters are going to be I have done some more work and have successfully lowered the poly count to just over 700. I still need to re-do the cockpit to lower that as well but I am happy with the results. :)
 

Attachments

  • viper7_wip03.jpg
    viper7_wip03.jpg
    40.5 KB · Views: 8
  • viper7_wip04.jpg
    viper7_wip04.jpg
    34.5 KB · Views: 7

Jetfreak

Filipino Expat
Staff member
Forum Moderator
Seraphim Build Team
Master of Art
Joined
22 Mar 2008
Messages
2,566
Badass, we can finally amass them at greater numbers man! Well played Maj.

So, when are we gonna get the reduced Cylon Raider? It's 2k polys are just too much for a fighter LOL
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,367
Age
39
Badass, we can finally amass them at greater numbers man! Well played Maj.

So, when are we gonna get the reduced Cylon Raider? It's 2k polys are just too much for a fighter LOL

Thanks, I am glad you like it.

As for the Raider it's on the list too, along with an old style TOS type Raider. The TNS Raider I did start on a little while ago but didn't get all that far into it, also it's a much more complex design so would take more work than the Viper here. I also plan to model a mark 5 and 6 Viper, so older Battlestars would have older Vipers. But all that will come in time as I prod along with the project.

I think the biggest thing is applying the textures, I'll probably also have to do a little cut and paste on the textures so I can apply them to my new model correctly. :)
 
Top