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[WIP] I Am Returning...

USS_Excalibur

The Starfleet that's anything but human.
Joined
10 Sep 2010
Messages
272
Age
30
I have kinda fallen off the modding career. And I think I'll make a return. I am gonna focus on a personal mod. I may release content but it is not within the visible future. I will however need minor assistance on behalf of my return to modding. Odf editing and texturing are within my abilities but I will require node maps for content that I plan to add. Because my node editing software that I relied on before is incompatible with W7 (64-bit) and I don't want to have to pay big cash for a modeling program yet.

I will post screenies and complications and barriers I come across in the process. And feed back is appreciated. For now, all I have is my barebone concept that I am constructing.


Game Mechanics
- Remove Blackholes, and Wormholes from usage in the game as they have been a source of lag and numerous bugs
- Decelerate the overall physics of the game allowing for more realistic battles. Ships that were meant to be fast will be relatively fast. But you can think of FO as an example of the physics.
- Replace all nebulae and spacial objects with non-stock (FF apparently is fragmented up so I'll need to get material second hand)
- Redo the balance to better simulate real Trek

Races and Gameplay
- I'll try to build unique techtrees for each race that fits their overall style
- I am definitely gonna remove the Borg and replace them with the Dominion
- I would have various NPCs... but not primarily until the main races are done

Federation:
I plan on having the Federation as a Defensive and Recon Oriented Race. Smaller ships will be maneuverable compared to their counter parts and special weapons will focus on the defensive end of things. Research will be at a moderate speed (they'll set the relative standard in build times). And construction speed will be moderate. They will have an abundance of science vessels with each their own purpose.

Klingons:
For the Klingons I think of them to be Militaristic. As a result, their weapons will be strong, and ships will be produced faster. Research will be slow and stations will be costly. And Klingons backbones of the fleet will be their cruisers.

Romulans:
The Romulans I believe will be a race of hide and snipe. Cloaking Devices and counteractive ships will be their backbones as they have ships that aim for a particular group but suffer in combat outside of their focus. Research would be significantly faster and you will require an intricate fleet in order to win. Most vessels and turrets will have range advantages to their counterparts.

Cardassians:
The Cardassians are a people who focus on infrastructure. Stations will be very durable and strong. But their vessels would be rather generic in weaponry. Special Weapons would be few, and Research would be slow.

Dominion:
The Dominion are a people who focus on quantity over quality. There would be a few selections of vessels and Destroyers and Battleships would be paired together with opposite benefits.

8472:
I am uncertain what approach I'll have with these.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,337
Age
39
Yes it's the one used to map a HP map. I used it to make my new HP map last year. Very useful tool. :thumbsup:
 

USS_Excalibur

The Starfleet that's anything but human.
Joined
10 Sep 2010
Messages
272
Age
30
Theres a new hp tool on FF:cool:

I like the idea, but I am a bit nervous about FF's stability as I have gotten several 500 errors when browsing through FF. Mostly linked to recent file uploads or screenshot links. But if you guys still use it. Than I guess its safe.

To Majestic:
I know the policy is no links to exterior websites. But would it be allowable that I get a direct link for this one tool? It can cut a lot of second guessing and searching for me.

Alright... so I have been looking quite well. And right now I am simply assembling things together. I have the Shipyards from Zero Hour on this site already downloaded. But I could use at least one more.

What I have so far:
- Excelsior Class and Variants
- Excelsior Refit and Variants
- Saber Class
- Akira Class
- Intrepid Class
- Steamrunner Class
- Sovereign Class
- Armistence Class
- Galaxy Class
- Nebula and Variants
- ZH Starbase
- Incursion Class
- Premonition Class
- Norway Class
- Nova (I could use a better one though)
- Prometheus Class (Could use a better version though)
- ZH Shipyards

Federation Units I am looking for:
- Defiant
- Defiant Variant
- Venture Class
- 2 Federation Cruisers
- Phalanx Class (without Regestries)
- 2 Different Construction Ships
- Federation Starbase Pack (Includes an Outpost with no addons, Regula type, and Starbase configuration)
- Turrets
- Sensor Array
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
I wonder how I missed this. Welcome back, Excalibur!
 

USS_Excalibur

The Starfleet that's anything but human.
Joined
10 Sep 2010
Messages
272
Age
30
I wonder how I missed this. Welcome back, Excalibur!

Thanks.... do you think you could help me a little? If I ever do any texture tweaks on anything I may provide them in a package. Just as a Thank You gift to the community.
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
Maybe. I can't do much outside of ODFs, though. What would you need?
 

USS_Excalibur

The Starfleet that's anything but human.
Joined
10 Sep 2010
Messages
272
Age
30
Maybe. I can't do much outside of ODFs, though. What would you need?

I just need help finding the units that are currently on the list of things I am searching for.
 

CABAL

<< ■ II ▶ >>
Staff member
Administrator
Star Navigator
Rogue AI technocrat
Joined
15 Aug 2009
Messages
3,511
Age
33
Oh, that's what you wanted. :p

Sure, I'll look around and PM you with stuff that I find. :thumbsup:
 

pepperman

Crewman 3rd Class
Joined
10 Dec 2011
Messages
119
I like the idea, but I am a bit nervous about FF's stability as I have gotten several 500 errors when browsing through FF. Mostly linked to recent file uploads or screenshot links. But if you guys still use it. Than I guess its safe.

Its safe enough I think. You just have to hit F5 a lot to get the page to refresh/cycle through the right server. Pain in the butt for sure.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,337
Age
39
Its safe enough I think. You just have to hit F5 a lot to get the page to refresh/cycle through the right server. Pain in the butt for sure.

Yeah and the community and volunteer staff aren't too happy in how BreakMedia have only slapped their banner on the top of the web and done little else including fixing the site. In fact it's my opinion it's a reason why their sites don't get a great deal of activity these days, not when compared to what it got a couple of years back.

Still it's the best resource for Armada 2 mods and file content, while we have a strong active community. So in the end I hope both sites remain for a very long time, the loss of one I think would really hurt the A2 Community.
 
K

Katala

Deleted Due to Inactivity
Former MSFC Member
To Majestic:
I know the policy is no links to exterior websites. But would it be allowable that I get a direct link for this one tool? It can cut a lot of second guessing and searching for me.

If someone has the link to this they may PM it to you ;)
 
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