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FO Patch Project 1.2.5

Rifraf

I know just enough to be a danger to myself
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Hi all. I'm tryin to find if the PP 1.2.5 ever got to bringing wide screen support to stock A2, but not finding specific info on that. Does anyone know if it ever did?
 

CABAL

<< ■ II ▶ >>
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Administrator
Star Navigator
Rogue AI technocrat
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Looking at the changelog, it doesn't look like they got to it before abandoning the project, unfortunately.

Changelog
---------

1.2.5 (01/19/08)
~~~~~~~~~~~~~~~~
Fixes:
- Several smaller speed optimations
Changes:
- Code updated to the latest Fleet Operations dev build
- Loader-free. All Armada 2 executables are now left untouched. (previous PP installations are reverted back automatically by the installer.)
Features:
- A new weapon for mod developers: ReplaceWeapon (Prometheus MVAM proof-of-concept)

1.2.4 (09/17/07)
~~~~~~~~~~~~~~~~
Fixes:
- Hotfixed a crash when trying to research Planetary Shields. Thanks Carsten S. for reporting.
- Hotfixed a bug with modular base support. Thanks Meredith for reporting.

1.2.3 (09/16/07)
~~~~~~~~~~~~~~~~
Fixes:
- Fixed a bug in "maxBuildableNumber" that could cause slowdowns on some systems.
Features:
- added a new command line parameter: /quick - skips the splash screen and intro video. Brings you directly to the main screen.
- Mod Developers: Armada1-like modular base support, that allows to build all classlabels as research pods, including crafts and stations.

1.2.2 (08/14/07)
~~~~~~~~~~~~~~~~
Fixes:
- Hopefully fixed the Xfire detection bug. Thanks TParis for reporting.
- Graphics detail is not longer set to "high" by default, which caused some problems with disappearing grid lines. Delete your config files if the error still persists.
Features:
- A new command for mod developers: Added "maxBuildableNumber" ODF command.

1.2.1 (07/10/07)
~~~~~~~~~~~~~~~~
Armada fixes:
- Another possible crash fixed when hosting games. Thanks ambassador for reporting
Changes:
- NetworkManager.dll file is now left untouched

1.2.0 (07/06/07)
~~~~~~~~~~~~~~~~
Armada fixes:
- "Sorry, there is not enough memory to continue" - screen
- Crash to desktop right after splash screen related to an stack overflow
- Multiplayer/Online crash with Vista (could fix Wine multiplayer issues too. To be confirmed).
Features:
- enhanced exception catching engine (MadExcept by madshi)

The 'Roadmap' section of the readme mentions widescreen support as a planned feature, but they just never got that far.
 

Rifraf

I know just enough to be a danger to myself
Joined
25 Aug 2013
Messages
1,236
Age
51
That's what I figured. I didn't know if anyone knew of a secret beyond that though. Oh well. I tried forcing new resolution in stock A2, but lots of problems with new monitor
 
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