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Fleet Operations, the TOS Era (Sort Of) and a Lot of Free Time

F

Fireball

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I'm loving this! I've been through the entire thread today!
It looks fantastic! You've put a great touch on it! Its like the new Camaro, touches of the old to bring back great memories but modern enough that you can tell that we're in 2011!
 

Amateur

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Thanks Fireball :). I can't take credit for the Fed ships (well...except the lightmaps) they were Majestic's work; I just ported them over and dressed them all nice in their new odf's.

An idea I had earlier that I decided to run with. This may be the first station in game...

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Idea's pretty simple. The yard is made up of these things held together by forcefields. Example:

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One of the benefits of these era ships is that they're not very long. Of you look at the TNG era there's a definite tendency to grow longer as the ships get better, in TOS they get taller and wider, but don't seem to get much longer than a Constitution in terms of proportions.

While I'm here, I'll do todays update

Done Today
  • Added the Romulan GUI to the game
  • Added the Romulan Harrier Type Medium Cruiser to the game
  • Modelled and textured Federation Yard Component

To be Done Tomorrow
  • Mesh out some Starfleet Museum ships

And just as a little titbit of information, there's now 131 ODFs in the mods folder. That's just the Federation combat ships, the Fed avatars, and the Romulan I added. Actually, it's not even all of the Fed combat ships - I still need to add the Federation class.
 

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Majestic

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Great work on the yard, top stuff. :thumbsup:
 
M

marsneedswomen

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The station is held together by forcefields? Maybe magnets would be better.
 

Amateur

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The station is held together by forcefields? Maybe magnets would be better.

Meh, some form of handwavium keeps it up :D. At the moment I'm just making models. May edit it to be a but more like 'traditional' yards though. We'll see.

Thanks all. Didn't get any museum ships done unfortuantely. In fact, I've not been able to get anything done recently. Hoping to change all that today, gonna' be putting the last Fed combat ship in and whatnot. I'm going to stop putting up the targets as well, seems like I work towards them and then stop and get nothing else done after.

News/pics later :thumbsup:
 

Majestic

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Yeah I can never met targets, in fact I have given up making mods, or at the very least announcing them publicly until I have something concentrate, the whole BSG incident thing has kinda put me off mods and I am actually just playing Empire at War and making models at the moment. So yeah might be a good idea to not have targets, at least daily ones, perhaps weekly or monthly ones that aren't as solid as what you've done in the past could be a good alternative.

As for that station, perhaps gravity fields or something keep them in place?
 

Amateur

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Yeah I can never met targets, in fact I have given up making mods, or at the very least announcing them publicly until I have something concentrate, the whole BSG incident thing has kinda put me off mods and I am actually just playing Empire at War and making models at the moment. So yeah might be a good idea to not have targets, at least daily ones, perhaps weekly or monthly ones that aren't as solid as what you've done in the past could be a good alternative.

As for that station, perhaps gravity fields or something keep them in place?

I'm of the opinion that when a hobby becomes a chore, it's time to take a break - it's overstepped the boundary of what it's supposed to do. Modding/modelling is a fun past time - but it shouldn't become something rigid and scheduled that you plan your day around. Then it's too far.

Gravity fields could work. We know they can make them in Trek, I've started liking the old scaffold type yard though. Hmm, we'll see :)
 

Amateur

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Dropped off the RADAR for a bit, didn't I? :lol:

Anyways, not much has been happening since the last post. Couple of reasons for that, one of them being me waiting for the next FlOps patch to see how easy/time-consuming it is to do the new unique registries. Probably take a day or so to update all of that, and I'm hesitant to add more to the workload.

Second thing, and slightly more pressing, was my Grandfather. He's on his last legs now - so to speak - and the family have sort of clustered around him while a care home and all that is sorted out. Problem is, he lives over one hundred miles away; so it's not an easy commute. I'm actually typing this on my Kindle, and I don't know when I'll be back to my own computer to get access to all of the files and start up work again, so there might not be an update for some time to come.
 

Dominus_Noctis

Lasciate ogni speranza...
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I would not make any planned progress reliant on the next patch :sweat:. 3.2.6 will be a rather large content patch for both modding and gameplay, and there are a significant number of tasks that require attention before progress on some of the major items can begin. If I recall, the registries are just simple small textures, with an ODF command to associate the texture with the correct unit name - I've only talked to Optec briefly about this however, so don't take my information as wholly accurate. :angel:
 

Majestic

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I am really sorry to hear about your Grandfather, I hope he does pull through and gets well.

No problem on the updates, they'll come in time. I already know who to do the graphic side of the registries due to having done them ages ago on my ENT ships. However I was unable to do it like FO has, for mass built ships. Pretty good feature for Trek mods.
 

Terra_Inc

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I am really sorry to hear about your Grandfather, I hope he does pull through and gets well.

Same here. My grandma is in the hospital right now, I know how it feels. :(
 

Amateur

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Thanks all :). Terra, I hope your Grandmother gets on well there :thumbsup:.

Anyways, as you can probably guess - I'm back. My Grandfather is all sorted out in a care home now, and aside from fortnightly visits for the weekend I should be home up until Uni' starts again in September.

Next week, however, I'm going to be upgrading my computer; but I don't expect that to last longer than a day or so providing there's no problems.

Watch this space. Got me a longing for some modding! :lol:
 

Amateur

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As promised, an update. Nothing ingame yet, but I do have a couple of new models to show off. These are the first stations that I'm really proud of, and comprise the start of the new direction I'm taking the Federation in.

I present, for your viewing pleasure, the Federation Outpost and Mining Platform:

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Terra_Inc

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As promised, an update. Nothing ingame yet, but I do have a couple of new models to show off. These are the first stations that I'm really proud of, and comprise the start of the new direction I'm taking the Federation in.

I present, for your viewing pleasure, the Federation Outpost and Mining Platform:

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Awesome! I love that style! :thumbsup: :yum:

Thanks all :). Terra, I hope your Grandmother gets on well there :thumbsup:.

She passed away a few days ago. :cry:
 
S

starship

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Those stations are very cool!
 

Majestic

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Those are some fantastic designs Amateur, you should be proud great designs you got there. :)

She passed away a few days ago. :cry:

I too am very sorry to hear this. You have my and Kat's best wishes.
 

Amateur

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Thank you everyone. I would have posted sooner, but the computer upgrade took longer than I thought it should have. Turns out that the hard drive caddy I bought doesn't work properly, and a lot of the stuff on my old drive is inaccessible. It may also have completely messed up my old hard drive, as the replacement caddy refuses to acknowledge there is anything in there.

Thankfully, most of the important stuff I kept on a USB pen drive - including my modding/modelling stuff - and the secondary harddrive stored all of my documents and what not. I've not lost anything major, I don't think, but a couple of weeks down the line I may go for something that's not there and have to try and find it again.

I've encountered no other problems so far, and think I can call it a successful update to Windows 7 64 bit. So much better than Vista :).

Tomorrow, I'll be diving back into it and working on this project again. Expect to see some stuff about this time tomorrow :thumbsup:
 

Adm_Z

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Awesome, can't wait!:thumbsup: Congrats on the somewhat successful upgrade man.:lol:
 

Jetfreak

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Nice to see you back in the saddle, I'm just getting back into it as well.

Ah, USB's back ups, where would we be without them? :thumbsup:
 

Amateur

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Awesome, can't wait!:thumbsup: Congrats on the somewhat successful upgrade man.:lol:

Thanks, it needed doing :D.

Nice to see you back in the saddle, I'm just getting back into it as well.

Ah, USB's back ups, where would we be without them? :thumbsup:

I'd probably be crying softly to myself if I hadn't bought that 8GB USB a while back :lol:.

Anyways, I promised an update today. There's a couple of things to say first, mostly to do with the coding side of things:

I've removed the avatar system
Now my reason for this was two fold. Keeping it practically doubles the number of odf's needed; and causes a lot of issues when it comes to balancing. It's difficult, as well, to make the same faction play different enough to warrant a seperate avatar. I'm not a big fan of limiting ships/stations/tech that way - so I wasn't going to do that.

Trial and error approach to balancing
As I write this, the federation combat ships are done save the battleship - the largest ship available - and I've realised something. Looking at it in the form of numbers on a spreadsheet, all of the races play the same way with the same tactics. That is to say, they've the same number of ships with roughly equal values.

I do not like this.

One of the things that sets FO apart (IMO, of course) is the lack of actual 'links' between the races. There is not a baseline cruiser with equal stats shared by all, there is a set of passives and such like that result in both hard and soft counters. I like the way that works, though the whole passive system I find very complex to implement by hand. I've heard tale of mythical developer tools that generate all of the odf's, but just using notepad means a lot of tedium. Especially if one thing doesn't work quite so well and needs to be adjusted.

In essence, there's going to be a simpler version of this. The number of ships won't change, but combat mechanics will. The Federation - simply by virtue of already being done - serve as the all-rounders; with no specific strengths or weaknesses. Romulans need special weapons and/or stealth to make up for weaker hull strengths. Klingons rely upon quick, powerful opening salvoes in 1 on 1 combat; and numbers in fleet action, to make up for their inferior construction. Tholians can take a lot of damage compared to other races, and when coupled with weaker weaponry means that battles against them will become a matter of endurance more than anything.

And, of course, some pics. I've put in the starbase, and the construction rig today. Also worked up a new naming scheme for the non-combat ships.

Note: Everything, save the ship models, is subject to change. That includes such things as the interface, buildbuttons and textures.
 

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Majestic

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Indeed, this is looking very promising. :thumbsup:
 

dinosaurJR

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The hard / soft counter thing is actually a mechanic I want to implement in the Halo mod I am working on... One class trumps another class which then in turn beats the first... like a three tier thing... Only more complex... It's a great idea and should be used, as it can really change the game and make it much more challenging... Keep it up matey - I love TOS!:excited:
 

Amateur

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Thank you everyone :).

Just a few pics to show the Federation mining infrastructure. A couple of these are also on Deviantart, if only so tht my profile doesn't consist of just one house :lol2:.

Going to do some more station work over the next week or so, but at a rather relaxed pace. When there's stuff to see I'll show it off :)
 

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Majestic

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Looking great Amateur, I like what you're doing here. Also if you're interested I have imported some ENT/TOS Romulan models from Legacy that would be perfect for this mod. If you're interested give me a yell or a PM or something and I'll send them over.
 
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