EAS_Intrepid
MSFC Staff Paramedic
- Joined
- 23 Apr 2006
- Messages
- 2,615
- Age
- 35
Hi!
I have begun modeling the Drazi Sunhawk cruiser from Babylon 5. I haven't come too far with the mesh yet, altough I am nearly satisfied with the results as of now.
The "wings" are swept forward, btw.
I would like to have some suggestions for the shape of the main hull. I could use a cylinder with more polygons, but that would also raise the polycount of the ship.
Polycount stands now at 960 polygons, without weapon systems and the additional third dorsal plasma engine nacelle and several smaller details that cannot be represented by a texture.
UPDATE:
I have finished the mesh, though I am still thinking about replacing the main hull with a more poly-heavy cylinder.
Polycount is exactly 1572 polygons.
See for yourself:
I have begun modeling the Drazi Sunhawk cruiser from Babylon 5. I haven't come too far with the mesh yet, altough I am nearly satisfied with the results as of now.
I would like to have some suggestions for the shape of the main hull. I could use a cylinder with more polygons, but that would also raise the polycount of the ship.
Polycount stands now at 960 polygons, without weapon systems and the additional third dorsal plasma engine nacelle and several smaller details that cannot be represented by a texture.
UPDATE:
I have finished the mesh, though I am still thinking about replacing the main hull with a more poly-heavy cylinder.
Polycount is exactly 1572 polygons.
See for yourself:
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