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Contest Entry WIP - -RJB- - A08

-RJB-

Nyarlathotep The Crawling Chaos
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MSFC CONTEST:
Future of mankind Spacecraft
rjbwip1agq9.jpg

Ok I'll get the ball rolling.

My design will be using a kind of gravity drive for FTL (think of the ship from event horizon) and as such has limited artificial gravity (about 0.5-0.7 g) So far I'm a little over 700 polys in so a lot more still to come.

ContestMJ1A_001.jpg
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Side
ContestMJ1C_001.jpg
Bottom
ContestMJ1D_001.jpg
Top
ContestMJ1E_001.jpg
 

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Syf

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An awesome start RJB. I suspect you'll be a hard one to beat (If that's even possible).
 

-RJB-

Nyarlathotep The Crawling Chaos
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An awesome start RJB. I suspect you'll be a hard one to beat (If that's even possible).
Well I did think of giving myself a handicap of only 5,000 polys to work with but we will see, the contest is still very young. :cool:
 

Majestic

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Indeed looking awesome. :clap:
 

Syf

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Don't worry RJB, I'll be giving you a run for your money.:)
 

-RJB-

Nyarlathotep The Crawling Chaos
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Got a bit more done and I'm just under 6,500 right now.

My plan is to use 1k to finish the under side, 500 poly to do the top, 1k to finish the sub-light engines and have 1k left over to do some extra details.
 

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Amateur

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That's coming on well - I like the design of the ring thing at the back and how it links with the main front bit (how technical :lol:)

Nice plan on how to use the remaining polies as well, do you have any plans for textures? In my experience they take longer than the actual meshing.

I have a feeling that this contest is going to be a hard one to win ;)
 
L

La Patience

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Really good model RJB. Very original design and it looks sweet. Love how your planning your polies lol. well look forward to the end result.
 

Jetfreak

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By far, the best model yet. 2 Thumbs up!:thumbsup::thumbsup:
 

Jeddy

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i personally think RJB should be disqualified, just for being too good :p

very nice work mate, and that design is fantastic!
 

-RJB-

Nyarlathotep The Crawling Chaos
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That's coming on well - I like the design of the ring thing at the back and how it links with the main front bit (how technical :lol:)

Nice plan on how to use the remaining polies as well, do you have any plans for textures? In my experience they take longer than the actual meshing.
I've always been a fan of functional designs and this is no different. Since the focus of this contest is on the first FTL ship I wanted my own design to focus on the FTL drive itself since it's the main theme of this contest.

AS for textures, I have not decided what I want to do yet. I want to see where the ship is at when the modeling is done and work from there.

Really good model RJB. Very original design and it looks sweet. Love how your planning your polies lol. well look forward to the end result.
Well for the most part for my models, polygon count does not matter. (my new ships are around 500k if not higher) But having a limit, it helps having a bit of a plan. Get the base model done, work on the polygon heavy areas and then divide up the rest over the whole ship.

Glad you like it so far.

i personally think RJB should be disqualified, just for being too good :p

very nice work mate, and that design is fantastic!
Well next round I may judge since I can give a bit more input back to people.

Thank you jeddy and thank you to all of you. :thumbsup:

(Some wire frame views bellow.)
 

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Jeddy

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i was only joking! lol, and i think i speak for everyone when i say it would be a travesty (SP?) if you didnt model even for a competition here!
 
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La Patience

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I second that It would be like taking wings from a bird. (maybe that comparison is a little extreme) :p

And thanks for the wire frames RJB it looks awesome.
 

-RJB-

Nyarlathotep The Crawling Chaos
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i was only joking! lol, and i think i speak for everyone when i say it would be a travesty (SP?) if you didnt model even for a competition here!
I know that you were joking, give me some credit. lol. :p

But I do want to judge for a round since it will give me a chance to get more involved in the process. Be part of both processes.
 

Jeddy

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lol fair enough, just remember, i deserve full marks :p (now thats a joke, im not trying to cheat!)
 

Knight

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lol fair enough, just remember, i deserve full marks :p (now thats a joke, im not trying to cheat!)

Thats good, any cheating will not be tolerated lol:lol:

I was avoiding commenting on any WIP thread, as I personally think its a conflict of interest. However, I will say I'm impressed with the quality of the WIP's so far. And thats all of them, not just RJB's.
 

-RJB-

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Ok I'm now sitting at 9,930 polys, I'll try to squeeze a bit more out of it to get as close to 10k as I can.
 

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Amateur

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Now that's a ship. Beautiful - hard lines that still seem to flow together into a smooth shape. The detail's excellent - not too much but enough to show that its not just a bare slate, as it were, needing textures. Excellent :thumbsup:

Favourite bits - The engines, the windows (nice glow effect on them), the ring thingy (like the raised panels on it - looks a little like a stargate) and the front.

Just a little thought, those cylinder's at the front; hard to tell from the renders but they look to be quite smooth, If you need some extra polygons you could maybe reduce the side numbers on them. It won't do much but it might do a panel or two.
 

-RJB-

Nyarlathotep The Crawling Chaos
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Now that's a ship. Beautiful - hard lines that still seem to flow together into a smooth shape. The detail's excellent - not too much but enough to show that it’s not just a bare slate, as it were, needing textures. Excellent :thumbsup:
I find the trick to detailing is to keep everything on the same scale while also being evenly spread over the whole model. It's not the easiest thing to do but once you start getting a flow it almost does itself.

Favourite bits - The engines, the windows (nice glow effect on them), the ring thingy (like the raised panels on it - looks a little like a stargate) and the front.
When I have sometime I'm going to do a bit of a fluff write up on the ship and its FTL drive to go with my final entry.

Just a little thought, those cylinder's at the front; hard to tell from the renders but they look to be quite smooth, If you need some extra polygons you could maybe reduce the side numbers on them. It won't do much but it might do a panel or two.
Since they were a more viable item I went higher on the polys on purpose. If they were more hidden away I would have done 6 sided and not 12. I also did a look over of the model this morning and reduced its poly count to 9778.

Here is a lightwave view of the model.
 

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-RJB-

Nyarlathotep The Crawling Chaos
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I'm now at 9,999 and calling the modeling part done.
 

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Syf

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Looks awesome. Looks like I'll have my hands full making something equally impressive.:D
 

-RJB-

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Early Start on textures.

For the most part I think I'm going to keep it simple but I'll make up for that with a nice lighting rig. (Running lights and such.)
 

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Majestic

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Looking awesome RJB. :thumbsup:
 

Syf

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Sweet...

Now I'm gonna have to do some light magic (if that's possible) just to hope to have a chance.
 
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La Patience

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Bow down to the GOD of modeling lol. Looks brilliant. (looked great without the textures heh now its a masterpiece)

Well i'm off to get lots and lots of coffee to saty up and make something thats even a little close to how good this is.

:thumbsup::thumbsup::thumbsup:
 

-RJB-

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Well I still have a fair bit to go and then I still have a scene to make.
 
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