CptBenSisko
The Emissary
- Joined
- 2 Feb 2010
- Messages
- 611
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Im shooting for 20K after its finished.. and then try to bring it down to about 15K or so with some optimization.Looking great she's going to be a monster on the poly count.
That's going to be a tedious endeavour. Glad I'm not doing it. Hahaha. Lining up textures is a whole new board game in patience and frustration.haha haven't even touched the saucer rim yet.. in fact i have to remap a section of the saucer rim to the top/bottom.. because it will be easier than trying to line them up manually
different modeling goals my friend.Beautiful work make mine look atrocious hahaha.
I know mate, was just looking at the quality. Very aware it's a large poly count. Just hope you can reduce it. Perhaps rebuilding sections and making a lower poly version is the way to go, and that way you have the higher poly version for screenshots and the lower poly for gameplay. Either way it's an amazing job.@Majestic my guy.. I never want you to feel like your work is not excellent and appreciated.. you are far better low poly modeler than I am.. I start off with a goal in mind and it ends up ballooning waaaaaaaaaaaaaaaaaaaaaaaaaaaaay past my intentions. LOL My D7 is the only one where i was able to keep it in the range i initially intended.. The Connie is sitting at almost 33K. LOL I have a lot of work to do on it to get it ready for Armada.. Textures are easy.. the entire model is mapped to only two textures.. Saucer/Neck/SecHull on one.. and then the engines and pylons on a second.. so that part is easypeasy.. but i went overboard on some of the details on the engines..so when i start decimating it in blender.. i have to hope that the mapping isn't totally destroyed LOL