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[Help] Changing SOD Textures

swilson0907

Crewman 1at Class
Joined
13 Jan 2011
Messages
156
I downloaded a ship here called the "Colonial Defense Cruiser". I went and changed the texture by opening the SOD through MS3D and I changed the texture to make the ship look more Ancient, the ship is now using the Aurora Class's textures, and is armed with Drone Weapons, but the ship now doesn't fire her weapons (except she can use her specials that are defensive and can also use its Self Destruct too).

The ship as I mentioned uses its Special Weapons except the Slipstream Drive (AKA in StarGate Atlantis "Enemy at the Gate" - Wormhole Drive).

Could this problem be because I changed the textures for the ship through MS3D? This also appears to be the same problem with that the Wraith Cruiser is also facing.

Code:
#include "cruise3.odf"

//**********************************************************************
//A2PHYSPROJV1.1 PARAMETERS
physicsFile = "trek_scruise3phys.odf"
rangeScan = 1000.0f
avoidanceClass = 4

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Defense Cruiser"

//tooltips
tooltip = "Defense Cruiser"
verboseTooltip = "Small outdated vessel used in the war against the Wraith. Many of these spacecraft were destroyed during the seige of Atlantis 10,000 years ago. A few have been located on the planet Atlantea inside the undersea drilling platform but they have been written off as severly damaged. Well the Ancients were back at Atlantis for a brief time befoe being slaughtered by the Pegusas Replicators, some of the Ancients were stationed on the platform for a few days, little is known about what they were doing, but Atlantis recieved more power to the ZPM during that time and also a fleet of these ships was made battle ready."

//Race which can build ship & starting race of ship
race = "ancients"

//Amount of time required to build ship
buildTime = 12.0

//Number of officers required to build this ship
officerCost = 8

//Number of crew required to build ship & Starting crew
crewCost = 250

//Dilithium Cost to build
dilithiumCost = 180

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 380

// Hitpoints
shieldGeneratorHitPoints = 232
engine****Points = 232
weapon****Points = 232
lifeSupportHitPoints = 232
sensor****Points = 232

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.1

//Maximum Value of Special Energy
maxSpecialEnergy = 3000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES
//Possible Craft Names
possibleCraftNames = 
	"S618-18741" "S618-18647" "S618-73518" "S618-16841"
	"S618-91444" "S618-19841" "S618-94641" "S618-16851"
	"S618-61871" "S618-18641" "S618-64168" "S618-64164"
	"S618-16441" "S618-48615" "S618-19414" "S618-76815"
	"S618-05464" "S618-08467" "S618-64111" "S618-61618"
	"S618-56160" "S618-61105" "S618-68105" "S618-68106" 

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Ancients' Drone Weapon
weapon1 = "drone2"
weaponHardpoints1 = "hp02"  

// Ancients' Drone Weapon
weapon2 = "drone2"
weaponHardpoints2 = "hp03"

// Hyperspace Window
weapon3 = "slipstream"
weaponHardpoints3 = "hp02" "hp03"

// Ancient Secondary Shielding
weapon4 = "dcandss"
weaponHardpoints4 = "hp02" "hp03" 

// Self Destruct
weapon5 = "gselfdes"
weaponHardpoints5 = "hp02"

// Ancient Beam Weapons
weapon6 = "ancientbeam"
weaponHardpoints6 = "hp02" "hp03"

// Ancient Deflective Shield
weapon7 = "ancientshield"
weaponHardpoints7 = "hp02"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp03" "hp08" "hp13" "hp18" "hp23" "hp28"
lifeSupportTargetHardpoints = "hp03" "hp08" "hp13" "hp18" "hp23" "hp28"
weaponsTargetHardpoints = "hp03" "hp08" "hp13" "hp18" "hp23" "hp28"
shieldGeneratorTargetHardpoints = "hp03" "hp08" "hp13" "hp18" "hp23" "hp28"
sensorsTargetHardpoints = "hp03" "hp08" "hp13" "hp18" "hp23" "hp28"
hullTargetHardpoints = "hp03" "hp08" "hp13" "hp18" "hp23" "hp28"
criticalTargetHardpoints = "hp01" 

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.
//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 5.0f

//**********************************************************************
// Scale The SOD
ScaleSOD = 1.0
 

Attachments

  • Ancients Defense Cruiser added to map editor.jpg
    Ancients Defense Cruiser added to map editor.jpg
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  • Ancients Defense Cruiser just ordered the ship to fire an the Ancients' Dreadnought - nothing ha.jpg
    Ancients Defense Cruiser just ordered the ship to fire an the Ancients' Dreadnought - nothing ha.jpg
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  • Ancients Defense Cruiser using its Ancients Shield.jpg
    Ancients Defense Cruiser using its Ancients Shield.jpg
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