W
Walternate
Deleted Due to Inactivity
Former MSFC Member
Glad to hear it! I'm eagerly awaiting the chance to play!
Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.
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Job for this weekend is to put together another install (as there have been a few changes from when TF tried it) and test from fresh.
I have a curiousity as to what you chose for the Colonial music. Tons of good choices. Chiletrek was right. Music makes up about 40% of how we perceive a game.
"Haven't heard that in a while..."Brace for contact my friends.
"Haven't heard that in a while..."
Does that mean what I think it means?
Gonna be a slow roasted Upload Kitteh if he dawdles on uploading this one, lol. I understand it takes time to do so properly. I also understand the system can be a little hard to work with. Please understand in return KJC took the mess I made of it and over the course of a year, turned it into a real mod, done by a real modder. The BSG fans who also play A2 have waited long enough, doncha think?After uploading the 200MB Constitution Pack Yesterday, I am leaving the two mods ready for upload to our File Kitteh. He should get onto it next time he is on.
Boom, boom, boom my friend...Zelph, "Better grab your gun and bring in the cat." 'Cuz KJC ain't hearin' "Nothin' but the rain."
But I do have to think about my bandwidth and I'm not the only one in the house that uses it and I hog it enough. We here in Australia unfortunately don't get the high speeds and bandwidth that you guys in the US do. One of your slowest speeds/deals would probably be lucky to meet our higher end ones.
Thank You.Got it. Merging and uploading right now.
Awesome! Love the mod, got it running in FO too, with no problems so far, and no modification at all(besides putting the files in their correct folders).
I have 2 bugs to report.
1: the colonial weapons need their lifespan increased. They disappear before the hit their targets when they are not really close.
2: The cylons don't seem to know how to use fighters. Here is a pic(widescreen!) to show you what I mean.
View attachment 6782
I would also recommend replacing the white flash damage thing with an empty texture so the ships aren't constantly flashing.
Like I said though, I love the mod.
Whoops! Swap 'basestar' out for 'baseship' in the appropriate ODF file, please.